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Faster Character Movement!
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Yeah, like final hit ^^; That one move made at least Tara castle shadow missions easier.
Helsa, the feathers wear off after like 5-15 minutes depending on how much money you spent on them and I've got the Adventuring talent ranked up to transform up to rank 6 animals but most of the time the dreamcatcher is taking up awkward weapon space in my inventory because there's not much you can do in animal forms except run around and adventuring really isn't a battle option.
I know with a 25ms ping either fighting a grim reaper, or even more frustratingly during g21 finale, an elf can run in a circle around the boss the moment he begins his attack, and still be hit 90° from where the attack is traveling
This stuff still happens all the time as it is now!
Or would an increased character speed fix the displacement by letting you actually get out of range? I guess it would depend on if they change the enemy speeds too. I'm trying to imagine if fighting Tarlach on that damned beach in Iria Saga would be worse or better but I'm no game designer.
AHHH that was pain for me to do as human WAY TO SLOOOOW AS SNAILLS why are humans so slow....
most annoying 20% hp of my life (after the trans it was super fun and easy tho xD)
Or alternatively, have the skills be in two parts, a passive, and an active. With the primary limiting factor the cost, and not the cooldown.
Its not like anyone actually uses the celestial body skills that much anyways, too little benefit for an annoying buff to manage or a randomized grab bag of buffs that you have no control over.
I agree with you. I feel all races should get a boost in speed, to make the game fun for beginners who do not have pets, as well as people who simply do not want to be so reliant on pets to travel around a town or field. If there is concern about it being too fast in battle, they could just make it only be a faster speed outside of combat (using the same "in-combat" timer that dictates if elves can use Hide).
Might of Ladeca toggle-able...
Good thing you didn't tell them that there's a walk function as well.