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G24 Part 1 Boss Baros Needs Nerf BADLY

Comments

  • Shiro42Shiro42
    Mabinogi Rep: 760
    Posts: 53
    Member
    Hmm, the fight in question is actually super easy if you use the stupid trick of distracting him with a divine linked pet. He won't even glance at you, and you can eat through his HP. If you're trying to fight him head-on, my advice would be this: don't. It's a stupid fight, plain and simple.

    A lot of these bosses would be so much more fun if they had some sort of cooldown for their moves, or pattern of attack to keep them from spamming the same thing over and over again. Sera's meteors? Tossed out on occasion is fine. A little bit of dodging, and it means you can't stand in one place for long. But he just. keeps. spamming them. Honestly his fight would have been fantastic otherwise. He's not cheap outside of that move, though a little more time to take out his bullet-heck shmup move would be nice.

    Then there's the bosses with un-blockable or otherwise inescapable moves. Moves with inevitable damage. In a game where battle is designed around avoiding damage, forcing players to take damage is completely backwards. You know potion poisoning? That's there as a punishment to tell players they've been spending too much of their HP/MP/SP. Yet getting through some of these bosses without potion poisoning is nigh-impossible. And if the Marleid roleplay against the Geata is any indication, Nexon is fully aware of this. "You're definitely going to take tons of damage against the Geata, and you're most definitely going to get potion poisoning. So here, no ill effects from it." Haha, that's cute Nexon, you totally know the kind of garbage you're pulling.
  • PlatinaKokiPlatinaKoki
    Mabinogi Rep: 7,760
    Posts: 950
    Member
    Shiro42 wrote: »
    Hmm, the fight in question is actually super easy if you use the stupid trick of distracting him with a divine linked pet. He won't even glance at you, and you can eat through his HP. If you're trying to fight him head-on, my advice would be this: don't. It's a stupid fight, plain and simple.

    A lot of these bosses would be so much more fun if they had some sort of cooldown for their moves, or pattern of attack to keep them from spamming the same thing over and over again. Sera's meteors? Tossed out on occasion is fine. A little bit of dodging, and it means you can't stand in one place for long. But he just. keeps. spamming them. Honestly his fight would have been fantastic otherwise. He's not cheap outside of that move, though a little more time to take out his bullet-heck shmup move would be nice.

    Then there's the bosses with un-blockable or otherwise inescapable moves. Moves with inevitable damage. In a game where battle is designed around avoiding damage, forcing players to take damage is completely backwards. You know potion poisoning? That's there as a punishment to tell players they've been spending too much of their HP/MP/SP. Yet getting through some of these bosses without potion poisoning is nigh-impossible. And if the Marleid roleplay against the Geata is any indication, Nexon is fully aware of this. "You're definitely going to take tons of damage against the Geata, and you're most definitely going to get potion poisoning. So here, no ill effects from it." Haha, that's cute Nexon, you totally know the kind of garbage you're pulling.

    My human had trouble outrunning them, but my giant had no problem.

    The Geata are broken from the getgo. That mission would be completely impossible without those Comprehensive 1500 pots