Check out the patch notes for the G25 Hypernova: Glyphwright update: https://mabinogi.nexon.net/news/64632/g25-hypernova-glyphwright-patch-notes-january-21-2021
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[FWD] Corgi Walk Glitch

NossNoss
Mabinogi Rep: 1,290
Posts: 14
Member
edited July 20, 2020 in Forwarded Bugs
What is the issue? (It may also be necessary to explain Why it is considered an issue.)

The issue is that the corgi, when taking it on a walk with the leash, causes the player to walk when trying to hit a targeted enemy. This happens when the player happens to cancel the leash while the corgi is still walking. This problem persists until the player either relogs or performs one of the fixes I prescribed below in the video. Desummoning the corgi will NOT cause the problem to go away.

What steps must be taken for us to recreate the issue?

1. Leash onto the small corgi.
2. Click a spot far away so that the corgi walks to said spot.
3. Cancel the leash before the corgi finishes moving.
4. Target and click an enemy to attack.

What do you expect to happen instead?

I expect that the player should be able to run to a targeted enemy, rather than be forced to walk. The leashing of a dog should not force a player to walk to enemies during combat.

Below I have attached a video detailing the bug as well as temporary solutions for the time being.



IGN: Noss
Server: Nao

Comments

  • CMKyriosCMKyrios
    Mabinogi Rep: 3,620
    Posts: 220
    Member, Administrator, Nexon
    Thanks for the thorough documentation! Forwarding this bug.