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What is the issue? (It may also be necessary to explain Why it is considered an issue.)
The issue is that the corgi, when taking it on a walk with the leash, causes the player to walk
when trying to hit a targeted enemy. This happens when the player happens to cancel the leash while the corgi is still walking. This problem persists until the player either relogs or performs one of the fixes I prescribed below in the video. Desummoning the corgi will NOT cause the problem to go away.
What steps must be taken for us to recreate the issue?
1. Leash onto the small corgi.
2. Click a spot far away so that the corgi walks to said spot.
3. Cancel the leash before the corgi finishes moving.
4. Target and click an enemy to attack.
What do you expect to happen instead?
I expect that the player should be able to run
to a targeted enemy, rather than be forced to walk. The leashing of a dog should not force a player to walk to enemies during combat.
Below I have attached a video detailing the bug as well as temporary solutions for the time being.