Check out all of the details of this month's Patch Notes, featuring the Quality of Life Update! https://mabinogi.nexon.net/news/76725/september-quality-of-life-updates
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

Elves are FINALLY getting a perk/s?

Comments

  • GTCvActiumGTCvActium
    Mabinogi Rep: 7,125
    Posts: 661
    Member
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    I like how we're sitting here talking about how mag is going to dominate the DPS meta and that it doesn't provide choice when currently if you aren't a human running FH duration and CD then you might as well feel inferior. We're just changing from one bad thing (FH meta) to another (mag meta).

    Well the argument now is that the new buff makes elves have to use archery to get the most out of it and that it detracts from every other skill set. However the same argument can be applied to humans as well, Final Hit being an extremely powerful skill forces humans to play dual wield to get the most out of it. It also not a requirement for you to change your entire fighting style for the new changes, the update is meant to give elf's signature weapon, ranged abilities, a boost. If it does not affect you then just keep doing what you enjoy, if you feel like this is a perfect chance to try something new, then that's excellent, if you are a direct beneficiary of the update, then more power for you to use.

  • JoeyDee9JoeyDee9
    Mabinogi Rep: 3,965
    Posts: 197
    Member, Volunteer Forum Moderator
    Kaga wrote: »
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    "Why don't you just make an elf?"

    Some of the arguments used when I asked for race change so I can go from elf to giant.

    lul


    There's a pretty good answer...I spent years training every skill to r1, I don't want to retrain skills.

    A different anecdote to like page 2 of this thread. Arrow revolver is terrible. I'm human and use range for most things and I rarely use it. The only times I use it is when mag leaves something in deadly or when you need to clean up a bad crash shot.
  • KagaKaga
    Mabinogi Rep: 5,170
    Posts: 617
    Member
    JoeyDee9 wrote: »
    Kaga wrote: »
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    "Why don't you just make an elf?"

    Some of the arguments used when I asked for race change so I can go from elf to giant.

    lul


    There's a pretty good answer...I spent years training every skill to r1, I don't want to retrain skills.

    This. Sadly some people don't understand that people can't be bothered wasting more time and money to retrain everything all over again.
    I say this; Give everyone a race change option and people will be happy.
  • FearZelgadisFearZelgadis
    Mabinogi Rep: 420
    Posts: 5
    Member

    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    I like how we're sitting here talking about how mag is going to dominate the DPS meta and that it doesn't provide choice when currently if you aren't a human running FH duration and CD then you might as well feel inferior. We're just changing from one bad thing (FH meta) to another (mag meta).

    Mag has always been better even before the FH buff, but the pay off takes so much longer to accomplish. With FH you get 2 reforges, a couple beam swords, and at lvl 400 you can hit 10k's. Where as the growth and progression of damage significantly slows down with FH.

    This compared to Mag where after all set is done with gear and stats (which includes all the god forsaken life skills for DEX), will net you, as you've seen in that phantasm video 20k+, and against 0prot/def enemies upwards of 160k+.

    FH is good all around, exceptional at all stages of the game requiring little investment to get some of the peak performance out of it. However Mag Spam/Archery is only exceptional (in comparison to Final Hit) after you get all the gear, which can cost easily over 400m for all the enchants, reforges, and gear, on top of all the life skill mats, time and effort it takes to get max DEX.


    I also want to note that I'm not trying to bash any other skillsets. I love all of the skillsets in this game. Do think they need some love as well? Do I want this game to be FB/FH/Mag spam only? Of course I don't! However anyone who plays TCGs/Online TCGs, MOBAs, FPSs, or in general any game, know how hard balancing is. Some companies spend hundreds of thousands, if not millions on employees and resources whose sole job of balancing the game. And if you play any of those games such as League, there is always those top 10-15 champions who are just broken and over-powered compared to the other 100 in the game. Same goes for Hearthstone, if you aren't net decking the top 1-1~3 decks, you're never going to hit the top 200 in Legend. There is always just something better, no matter how slight.
  • JoeyDee9JoeyDee9
    Mabinogi Rep: 3,965
    Posts: 197
    Member, Volunteer Forum Moderator
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    I like how we're sitting here talking about how mag is going to dominate the DPS meta and that it doesn't provide choice when currently if you aren't a human running FH duration and CD then you might as well feel inferior. We're just changing from one bad thing (FH meta) to another (mag meta).

    Mag has always been better even before the FH buff, but the pay off takes so much longer to accomplish. With FH you get 2 reforges, a couple beam swords, and at lvl 400 you can hit 10k's. Where as the growth and progression of damage significantly slows down with FH.

    This compared to Mag where after all set is done with gear and stats (which includes all the god forsaken life skills for DEX), will net you, as you've seen in that phantasm video 20k+, and against 0prot/def enemies upwards of 160k+.

    FH is good all around, exceptional at all stages of the game requiring little investment to get some of the peak performance out of it. However Mag Spam/Archery is only exceptional (in comparison to Final Hit) after you get all the gear, which can cost easily over 400m for all the enchants, reforges, and gear, on top of all the life skill mats, time and effort it takes to get max DEX.


    I also want to note that I'm not trying to bash any other skillsets. I love all of the skillsets in this game. Do think they need some love as well? Do I want this game to be FB/FH/Mag spam only? Of course I don't! However anyone who plays TCGs/Online TCGs, MOBAs, FPSs, or in general any game, know how hard balancing is. Some companies spend hundreds of thousands, if not millions on employees and resources whose sole job of balancing the game. And if you play any of those games such as League, there is always those top 10-15 champions who are just broken and over-powered compared to the other 100 in the game. Same goes for Hearthstone, if you aren't net decking the top 1-1~3 decks, you're never going to hit the top 200 in Legend. There is always just something better, no matter how slight.
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    I like how we're sitting here talking about how mag is going to dominate the DPS meta and that it doesn't provide choice when currently if you aren't a human running FH duration and CD then you might as well feel inferior. We're just changing from one bad thing (FH meta) to another (mag meta).

    Mag has always been better even before the FH buff, but the pay off takes so much longer to accomplish. With FH you get 2 reforges, a couple beam swords, and at lvl 400 you can hit 10k's. Where as the growth and progression of damage significantly slows down with FH.

    This compared to Mag where after all set is done with gear and stats (which includes all the god forsaken life skills for DEX), will net you, as you've seen in that phantasm video 20k+, and against 0prot/def enemies upwards of 160k+.

    FH is good all around, exceptional at all stages of the game requiring little investment to get some of the peak performance out of it. However Mag Spam/Archery is only exceptional (in comparison to Final Hit) after you get all the gear, which can cost easily over 400m for all the enchants, reforges, and gear, on top of all the life skill mats, time and effort it takes to get max DEX.


    I also want to note that I'm not trying to bash any other skillsets. I love all of the skillsets in this game. Do think they need some love as well? Do I want this game to be FB/FH/Mag spam only? Of course I don't! However anyone who plays TCGs/Online TCGs, MOBAs, FPSs, or in general any game, know how hard balancing is. Some companies spend hundreds of thousands, if not millions on employees and resources whose sole job of balancing the game. And if you play any of those games such as League, there is always those top 10-15 champions who are just broken and over-powered compared to the other 100 in the game. Same goes for Hearthstone, if you aren't net decking the top 1-1~3 decks, you're never going to hit the top 200 in Legend. There is always just something better, no matter how slight.

    I meant more along the lines of as a Human with the range setup it just doesn't feel good. Like how everyone talks (prior to this update) that elf range was questionably better than human range. The lower mag CD is hands down amazing and people overlook that factor too much. Even before the vision of ladeca update I'd have rolled an elf just to have that mag CD.

    Secondly though, Alchemy and fighter really need some love.
    AlmostNotsuper
  • AlmostNotsuperAlmostNotsuper
    Mabinogi Rep: 3,240
    Posts: 288
    Member
    GTCvActium wrote: »
    JoeyDee9 wrote: »
    I wish I was an elf. I have the gear, I have the ping, and I have the stats. I already mag for 60k as a hooman, not the like crazy elf magging 80k in phant but pretty darn skoocum.

    I'd race change to an elf in a heart beat, range has been my favorite skillset since g1 and I just never rerolled when Iria came out.

    I like how we're sitting here talking about how mag is going to dominate the DPS meta and that it doesn't provide choice when currently if you aren't a human running FH duration and CD then you might as well feel inferior. We're just changing from one bad thing (FH meta) to another (mag meta).

    Well the argument now is that the new buff makes elves have to use archery to get the most out of it and that it detracts from every other skill set. However the same argument can be applied to humans as well, Final Hit being an extremely powerful skill forces humans to play dual wield to get the most out of it. It also not a requirement for you to change your entire fighting style for the new changes, the update is meant to give elf's signature weapon, ranged abilities, a boost. If it does not affect you then just keep doing what you enjoy, if you feel like this is a perfect chance to try something new, then that's excellent, if you are a direct beneficiary of the update, then more power for you to use.

    Yeah, I agree wit you both on FH. Sure, it's great DPS at a low cost, but it's very limiting (and thus kind of lame). The infinite combo thing is fine for dual wielding, but I still think humans should be able to use other close combat skills while using FH. Instead of a giant damage multiplier, it should have a minor one (maybe 200% at rank1), with the added benefits of increased attack speed, immunity to stun and knockback, and, ideally, the ability to exit skill animations earlier than usual.
  • KagaKaga
    Mabinogi Rep: 5,170
    Posts: 617
    Member
    Shine of Eweca:

    Bonuses vary slightly with Race
    Humans: Balanced bonuses
    Elves: Improved Strength and Will bonuses, reduced Dexterity and Intelligence bonuses
    Giants: Improved Dexterity and Intelligence bonuses, reduced Strength and Will bonuses


    ... what?
  • darkchaos125darkchaos125
    Mabinogi Rep: 1,165
    Posts: 44
    Member
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.
  • AeolysAeolys
    Mabinogi Rep: 5,115
    Posts: 469
    Member
    edited March 16, 2017
    Whats that noise I just heard? Oh, its my caring about this update flying out the window. *sigh*
  • AlmostNotsuperAlmostNotsuper
    Mabinogi Rep: 3,240
    Posts: 288
    Member
    JoeyDee9 wrote: »
    A different anecdote to like page 2 of this thread. Arrow revolver is terrible. I'm human and use range for most things and I rarely use it. The only times I use it is when mag leaves something in deadly or when you need to clean up a bad crash shot.

    Does AR need to do anything else? All most people want for elf ranged attack is a little more safety.
  • JoeyDee9JoeyDee9
    Mabinogi Rep: 3,965
    Posts: 197
    Member, Volunteer Forum Moderator
    edited March 16, 2017
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.

    That's 100% a flub up on the main site. For starters daily recent is 7am pst not 6, in game reset is 6 am game time. Not only that we already know from others servers how it works.

    Secondly the elf buff is the best one there is, and 100% server shots never miss. Client-server distance desync makes the client read 100% before the sever.
  • darkchaos125darkchaos125
    Mabinogi Rep: 1,165
    Posts: 44
    Member
    JoeyDee9 wrote: »
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.

    That's 100% a flub up on the main site. For starters daily recent is 7am pst not 6, in game reset is 6 am game time. Not only that we already know from others servers how it works.

    Secondly the elf buff is the best one there is, and 100% server shots never miss. Client-server distance desync makes the client read 100% before the sever.

    Oh ok good, that'd make more sense if its ingame day x.x

    Racial Updates!
    But what about elves?
    Dev: what's an elf

    Also I've yet to see the 100% server shots never missing on me. The FS copycat skill is nice but nothing new. The 'buff' is just a buff in warrior and debuff in archery/magic. That's like giants get + mage and - warrior, which would never happen of course. Giants get + atk spd and damage boost, humans get the muchly appreciated movement spd, of which duration is increased for every 1k lv, so easily 150 seconds I'd say.

    Could be worse though...
  • SirRyuSirRyu
    Mabinogi Rep: 2,390
    Posts: 106
    Member
    JoeyDee9 wrote: »
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.

    That's 100% a flub up on the main site. For starters daily recent is 7am pst not 6, in game reset is 6 am game time. Not only that we already know from others servers how it works.

    Secondly the elf buff is the best one there is, and 100% server shots never miss. Client-server distance desync makes the client read 100% before the sever.

    Oh ok good, that'd make more sense if its ingame day x.x

    Racial Updates!
    But what about elves?
    Dev: what's an elf

    Also I've yet to see the 100% server shots never missing on me. The FS copycat skill is nice but nothing new. The 'buff' is just a buff in warrior and debuff in archery/magic. That's like giants get + mage and - warrior, which would never happen of course. Giants get + atk spd and damage boost, humans get the muchly appreciated movement spd, of which duration is increased for every 1k lv, so easily 150 seconds I'd say.

    Could be worse though...

    I think you're misunderstanding something, the skill isn't a second FS, it can work WITH FS, which makes it even more potent.
  • JoeyDee9JoeyDee9
    Mabinogi Rep: 3,965
    Posts: 197
    Member, Volunteer Forum Moderator
    There is no debuff either, just a bad translation. If you haven't noticed from the other thread it's to roughly make up for that races losses.

    EX Human
    +5 str
    +5 int
    +5 Dex
    +5 Will
    +5 Luck

    EX Elf
    +6 Str
    +4 Int
    +4 Dex
    +6 Will
    +5 Luck

    EX Giant
    +4 str
    +6 Int
    +6 Dex
    +4 will
    +5 luck

    Granted Numbers aren't like this, but it's how the passive buff works. Nothing is debuffed just some things aren't as high as others. You will never see 100% server shots because you CAN'T see what number the server has for your aim percentage. You can be out of your bow range on the server and be in range on client. If that happens you'll aim to 100% but always miss if you don't move. Having a better connect/ping/not doing things that cause displacement lag will stop this from happening. Is it perfect, no, but it can be avoided by being a good player. I'm not saying it shouldn't be fixed, it should be, but you can't argue that range misses at 100% when that's not exactly what's happening.
  • AlmostNotsuperAlmostNotsuper
    Mabinogi Rep: 3,240
    Posts: 288
    Member
    The 'buff' is just a buff in warrior and debuff in archery/magic.

    Not a debuff - a lack of a buff. At worst, you could say it's a comparative nerf on account of giants getting more of these stats. Consider also, that strength is generally considered far more useful than either dex or int.

    Will is nice too, I suppose. =T
  • FeliceFelice
    Mabinogi Rep: 1,790
    Posts: 98
    Member
    edited March 16, 2017
    Kaga wrote: »
    Shine of Eweca:

    Bonuses vary slightly with Race
    Humans: Balanced bonuses
    Elves: Improved Strength and Will bonuses, reduced Dexterity and Intelligence bonuses
    Giants: Improved Dexterity and Intelligence bonuses, reduced Strength and Will bonuses


    ... what?

    The Whole point of the Eweca Skill is to help offset the differences in Stats that exist between races. Elves have the lowest natural Strength and Will but the highest Intelligence and Dexterity. Giants are the other way around, while humans are somewhere in the middle. As JoeyDee said by above, there is no debuff to the Eweca skill, it simply means that there is less of a bonus for Elves in Dex and Int and less of a bonus for Giants in Str and Will. Given that the skill ranks off of ever total 1000 levels past 5k or some nonsense is kinda foolish, as someone with only 8k is Rank D in this skill where as lower levels will never even see this skill. Those of us that do, will never see Rank 1 til about 21k.

    The Ladeca skills... I could really care less about. Elves clearly get the best boon, but at the same time, they don't really get that until they are Current Level 200.

    Something else that was in the KR version of this that I saw nothing of in ours, is Skill Training. If memory serves, the KR version of this update has a bit about your current level past 100 amplifying your training speed on your current talent, reaching up to a full additional 2x at level 200. Where is this feature? Or is it there and Management forgot to mention this in any way?
  • SirRyuSirRyu
    Mabinogi Rep: 2,390
    Posts: 106
    Member
    edited March 16, 2017
    2HXXeA9.gifv

    "I think that 100% instant mags are pretty buffed."
  • KagaKaga
    Mabinogi Rep: 5,170
    Posts: 617
    Member
    edited March 16, 2017
    Never said there was a debuff.
    Also it's easier for giants to cap INT vs elves capping str.

    Elves having more str (after hardcap, if you use caters to cap it first) won't make elves better than giants in melee, but giants with more int than elves after hardcap CAN make them better than elves in magic (since they can use ALL magic skills, like elves) and more int = more m-att.

    So all in all giants can be better melee/mages than elves.

    As for total level thing, i think 30k is cap for Shine of eweca, considering thats the cap for the racial skills (i think?)

    Im fine with that though, just few more levels. But i don't think I would stop so maybe I will go for 200 current level once after i hit the total level cap for these buffs.
  • BlissfulkillBlissfulkill
    Mabinogi Rep: 24,300
    Posts: 2,793
    Member
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.

    I dislike your reasoning. You're acting as if missing 100% shots happen often. They do not, unless the rare moments where RNG strikes. We just notice it more when aiming slow, or using a potent move like final shot and getting trigger happy. In any case, the speed is "enough", if not using urgent shot to gain distance.

    In any case. I think this update is underwhelming as well, reaching level 100 is tiresome, but 100-200 is where most people would just chugged exp fruit if they can, so what is the point?
  • BlissfulkillBlissfulkill
    Mabinogi Rep: 24,300
    Posts: 2,793
    Member
    can use active skill once per REAL day. 6AM PST. this goes for everyone so ...SIGHS

    Humans get +50 spd
    Giants get 'slight' atk spd increase
    Elves get...nothing....A second FS really doesn't change much and 100% shots can still miss.

    To describe this update as a whole, underwhelming.
    It's nice to see something decent for humans and giants.

    I dislike your reasoning. You're acting as if missing 100% shots happen often. They do not, unless the rare moments where RNG strikes. We just notice it more when aiming slow, or using a potent move like final shot and getting trigger happy. In any case, the speed is "enough", if not using urgent shot to gain distance.

    In any case. I think this update is underwhelming as well, reaching level 100 is tiresome, but 100-200 is where most people would just chugged exp fruit if they can, so what is the point?