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Metal Conversion Minigame
Please get rid of the Metal Conversion minigame so that a production queue can be applied to the skill.
Helsa0151
Alexina
Comments
Though the minigame is what determines whether you get the occasional byproduct (tin/zinc/nickel/gem), so what would be a good change for this?
Just always have a chance for the byproduct?
I kinda thought about it like this, keep the minigame, but allow queuing up crafting.
You perform the minigame once, and the result you get applies to all the queued crafting actions.
But just getting rid of the minigame altogether isn't something I'd be against, lol.
Sure, either of those would work.
Technically that would be better than what exists now, but I don't people would like that either.
Like fishing; not bad. That could work but the main problem with how it stands now is the time it takes makes it tedious. This is a skill you will use a lot even when you're not ranking it. Maybe at the very beginning of the run there is a checkbox to do the mini game or not making it a choice from being a straight queued crafting process or like how Caissa suggested.
I think that'd be too easy to 'win' at, unless each conversion used a different amount.
If I understand that the way I think you're saying it, I believe it'd be better with a randomized gradient each time.... which is effectively what we already have, though not related to the specific elements.