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Dear Nexon: STOP RUINING THE ECONOMY
Comments
Large scale "Millionaire Center" style gold sinks alone aren't enough to fix the inflation that comes from excess gold build-up in the system (I know, I've seen those types of gold sinks fail miserably time and again in other games), but a combination of minor gold sinks (updating the inn to instantly fully restore a player's mana, health, and stamina [including wounds and hunger] for a fee of 10 gold per point, for instance) and an effort to increase the circulation of currency in the in-game economy (for instance, getting shoppers and sellers to spread out to two or three shopping channels on a server instead of all fighting to get on a single channel for their buying and selling needs) could help when it comes to gold held by actual human players. As for the gold sellers and their bots, they need to come up with a good system that can recognize the behavioral patterns of bot accounts and gold sellers. You know, like detecting when a player gives away large sums of gold or trades large sums of gold for relatively worthless items on a frequent basis or being able to pick up on gameplay patterns that seem unnatural compared to how human players generally act in-game. That would require a lot of time, work, and data analysis to suss out what "normal" behavior patterns for human players during a typical play session looks like, but it would be well worth it.
Balancing an in-game economy is tough, though. There will always be people who try to use bots to farm gold or no-life it to pull in huge sums of gold themselves and sell it to other players for real money, TOS or no TOS. There will always be people who either just really like seeing those numbers in their bank account go up or have just run out of stuff to spend their money on and mostly just sit on these massive amounts of gold (usually, the latter are higher-level/further-along players who've been in the game for years and only ever buy stuff that they don't feel like farming/crafting/spending real money on themselves or whatever the latest rare and powerful end-game thing to come out is). And, there will always be those low-level items that are basically the only thing that low-level players have to sell on the in-game market (that's all they can craft, or get from events/mobs/dungeons), but no one actually wants to buy...especially in a game that's older and very top-heavy with end-game players. Getting around those things is the kicker.
TL;DR
To fix the economy, the game needs:
1. Better, more thorough bot detection and elimination systems.
2. More small gold sinks that are seamlessly integrated into the game so that they don't feel like an interruption to or intrusion upon gameplay flow, such as updating the inn to serve as a place to get your character instantly fully recovered (health, wound, mana, hunger, and stamina) for a fee based on how bad off you are (10-20 Gold per point or so).
3. No Neopets-style "Millionaire Center" gold sinks. They never work well.
4. And incentive for people to shop and set up shop on more than just one stinking channel on the server. If you can't get on the shopping channel to shop, or you can't get on the channel to sell anything, then you can't participate properly in the player economy. Spread the shops and shoppers out by, say, charging a set-up fee for your kiosk or shop bag if there are more than a certain number of shops already open on a channel and putting a little "$" next to channels that have shops open to let shoppers know they have other shopping channels to choose from, for instance. One shopping channel that's too overcrowded to get onto is no good for the economy.
But, that's just my two Gold...
This comment may have looked messed.
where's moderators here giving feedback?
It sounds like people are complaining that spamming shadow crystals is becoming less profitable, but that's not a problem with the economy. There's just no demand affiliated with the gold payout of missions. If you want to keep up with economic changes, you need to sell things. Things for which the demand is currently high, as demand changes over time. There's on single good or service in any economy that won't vary in price over time.
In short, things aren't any harder to get than before, some people have just become worse at getting them.
That's not it at all. The main complaint is actually about there being too much gold in the system, too many bots/gold sellers running around rampant, and not enough ways to get the excess gold out of the system, and that the "Lost 100 Million Gold Checks" look to make the problem worse.
The problem, as I stated in my post above, mostly lies with the lack of effective gold circulation due to the players' tendency to use only one channel for commerce and the game's lack of non-intrusive and practically useful gold sinks.
The idea that an economy will simply "balance itself out" is an assumption based on the idea that all participants in said economy are rational actors who base their economic behavior on cold, calculated logic, not emotion, habit, tradition, or the desire for instant gratification. It's an out-dated and mistaken idea that has been proven wrong time and again in both games and the real world. In reality, rules and systems have to be implemented that nudge people toward economic behaviors which keep the economy balanced and flowing properly. If you let the economy be a "Free Market Wild Wild West" environment, you get rampant inflation, stock market crashes, and bad actors exploiting the cracks in the system for their own benefit at the expense of the health of the economy as a whole. Although it would be nice if everyone ran on pure logic, the truth is that humans are not logical. If you want people to behave in a certain way or interact with a system in a certain way, you have to set things up in a way that incentivizes the desired behaviors and interactions and discourages the undesired ones in a way that feels seamless and natural to the participants. Plain and simple.
Those cheaters who sell botted gold for real money get less income for their time, people who have previously bought gold will find their gold to now be worthless, and the Instant Prize gold is more likely to be redistributed amongst legit players.
Honestly I don't see why legit players should even worry about the "real world" value of gold. This is a great way to punish those who do RMTs.
The price of each individual item doesn't actually matter, nor does the amount of gold in circulation. When you look at the situation objectively, all that matters is the amount of gold you can reliably earn compared to the cost of what you want to purchase.
It's beneficial that people behave irrationally and that prices are unstable. You can make money much more easily this way. There have been Baltane x3 Crystals sold for 500k each, Green Noble Brioghs sold for 300k each, and various other items bought and sold with a difference in price per transaction of over 1000%.
I've seen how some people do business, and so many people want to think like "The price of ________ is _______." That's why some people think the changes in the economy are a problem. It's true that a larger amount of gold in circulation will cause prices to rise, but that's not a bad thing. Let go of your ideas on what prices should be and just accept what they are. Exploit any opportunity you encounter to make a profit, and don't worry about how your actions affect the population as a whole. Anyone who puts enough thought into it will be able to profit. And if some people don't want to change, and don't want to adapt, they deserve every bit of financial difficulty they encounter.
Repairs for Avalon Gate and funding for Baltane Squires. Fix up the old buildings around the squires area, give them top-notch training equipment and uniforms, make Shuan happy. Cost: 25m
Rent out various buildings and halls around Erinn for social events. Rent a ballroom in Rath Castle, rent a villa in Belvast, rent a combat arena in Tailteann, rent a picnic area in Festia, rent a cozy room in the "nightlife" district of Emain, rent out the Soul Stream for parties. Cost: varies from 1m to 300m
Donate to various cities and get a building named after you. Imagine visiting the Naruto559 Library in Dunbarton, or spending a day at Ponyloveruwu Land (formerly Festia). Cost: varies from 500m to 30b.
do you understand economics?
That's literally the reason why it IS bad...
Shadow Missions should continue being an option to receive gold.
That funding Baltane thing sounds more like an elaborate Mabinogi Squire Hall dating simulator kind of thing.
Build the school, dress up the squires, and-
Wait, are we sure this isn't FEH 3 Houses?
I'm pretty sure there was an app for the squire system in KR, and it apparently did not do so well.
No matter how much information we (as the players) throw at Nexon, they will disregard it even though it's all there in front of them.
OOF. Literally in their Discord server.
They could deal with these gold sellers/buyers easily, but i guess they know there's no other way to make that quick $$$ if players won't get that taste of some NX first.
Dang really? I guess they don't care about their game anymore as long as they get their gacha money LOL