[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
So, Lets talk Veteran dungeons...
Comments
but they still good at everything else that does not have lvl 3 magic def.
I am talking about the vet dungeon tho.
IMO magic is still somewhat underwhelming. But everyone's gonna ego-magic hype because of that one KR person with super-ultra gear. Even a geared mage doesn't really compare to a geared close combat user and they usually just get in the way with knockback and aggro. It takes skill to be a mage that doesn't subtract from clear times, in a party. Solo is another story, to a degree but I'd wager close combat and other talent hybrids are more efficient for pretty much anything.
Comparatively an I'd say equally paid up korean giant using melee and chain blows through phantasm in 12 mins and clears feth elite alone. The powergap between magic and melee/range damage types is disgustingly huge the higher tier content you do or on any sort of boss monster/raid.
All that being said I still have a staff ego, it's even what I transferred my classic to for that initial high level, I even used the erg event stone on it to uncap it to 25 from 5 with the intent even before we got the patch on na to get it to 50. I wouldnt pull it out in a phantasm or kraken run but shadow missions continue to be the best EFFORT to gold ratio in my opinion, and the staff ego makes them even less effort (and nowhere to run, but my ice spear radius rosemaries already trivialized that anyway) so I dont particularly feel its a bad trade off of an ego slot to blindly control click fireballs till I hear the walls go down in wizard while my doll bags sniff up all the mob drop gold and I watch youtube on one of my other monitors. I also have the vague hope that perhaps maybe one day devcat will actually care enough to do something about skillset balance being so far apart but I dont expect it any time soon.
TL;DR: Magic is bad right now, ego staff is fun but ineffective past midgame content due to that, the youtuber shows it in it's best light and theres no real meaningful improvements past that point for Magic right now.