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Dungeon End-Chest Reroll

LuccatealLuccateal
Mabinogi Rep: 920
Posts: 15
Member
in Feedback and Suggestions
To help combat the abysmal drop rates I would like to suggest a reroll system for the chest at the end of dungeons~

I feel like getting 1-2 attempts to reroll the loot in the chest would help a lot with motivation to run things, given how many runs are theoretically needed to gain anything currently useful; or worthwhile.
Maybe by sacrificing the gold we would otherwise get from the said chest as payment to reroll the items?
Libiri

Comments

  • UnpayedUnpayed
    Mabinogi Rep: 1,485
    Posts: 97
    Member
    I would rather have a pity system. Let it be a feature where I can select, once per a day an item I want from the content Im running.
    "Guaranteed drop within 5 runs"

    1. The rate is increased when I select the item.
    2. Did it drop? If Not, the rate increases.
    2a. Did it drop for another party member? If Yes, did you get it from the trade? If Yes, the rate resets to normal. A warning message "You are about to trade for your pity item. Accepting it will mark it as "Obtained".
    3. Run content again. Did it drop? If not, the rate increases. It continues to increase until the 5th, or 10th, or whatever generous number the game does a pity drop and gives me the item. The item can be trade restricted, but can be stored in a pet, the dressing room,etc.

    Though for notes, this system should only be worked for non-newbie accounts to prevent abuse.