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Wine Shop and Winemaking

Comments

  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,980
    Posts: 7,911
    Member
    edited June 29, 2020
    Squee wrote: »
    I swear I thought I commented on this, but my thoughts are that we need SOMETHING to do with wine-making beyond just leveling it up for some easy stats. So far, I have yet to find anyone that has trained it legit for the skill itself because there's nothing to do with it. Just adding things to do that are worthwhile would be better than just leaving it as some random skill you just level for the stats.

    I thought you had too. Maybe it was on another thread.
  • W3NDAG0NEW3NDAG0NE
    Mabinogi Rep: 605
    Posts: 9
    Member
    I'm thinking since fermenting was added, there can be upgrades to wine making and also make use of the wine shop and other combined life skill features. Also, suggesting a new skill called brewing. Below is a draft of the idea.

    Player crafted alcohol using winemaking and brewing can now be consumed.

    Stat increases to STR, DEX, and LUCK while decrease in WIL. Amount will differ from the type of beverage and its quality.

    Players can continue to turn them in to Pencast for the usual Exp and Gold rewards for wine. Players can turn to Wanst for non wine for the same rewards. Players can turn in to Ferghus for higher Exp but no gold, and instead a Free Ferghus Repair coupon.

    --

    New wines and materials
    Machasto - made from Emain Macha Muscat grapes found in Blago Prairie (on a new vineyard on the eastern side near Emain Macha)
    A sparkling moscato wine.

    Ulahd Claret - made from Continental Red Merlot (found in Blag Prairie new vineyard eastern side). A dark red wine.

    Filia Chardonay - made from Chardonay grapes from Filia (adding vineyard near Filia farmland). Tropical white wine.

    --

    Wine Shop
    The Wine Shop is now accessible to players and will have a new NPC. Player made wines are branded and sold here as both a consumable item and a commerce item. Players who have had their alcohol evaluated may post their wine for sale here weekly the amount available is based on quality.
    Very high quality wines will be rarer, so there will only be a total of 100 units for commerce and 50 units for player consumption sold. Middle tier quality wines will have 200 commerce units and 100 consumable units sold. Low quality wines are undesirable, and only 30 units of each will be sold.

    The same will apply to items made to items made from brewing.

    --

    After completing a series of quests to access the wine shop and functions, there will be a quest to acquire Brewing.
    Unlike winemaking, brewing will require several ingredients to produce alcohol.

    A separate minigame that combines the cooking and winemaking game features will be used.

    Players can make various brews using wheat, barley, potatoes, sweet potatoes, sugars, various fruit, and/or yeast.

    --

    If anyone is interested in this idea, feel free to put forth suggestions, or ask for me to go into more depth.
    Thanks!

    This would provide a whole food overhaul and encourage the cooking players to return, especially if we can use said wine in dishes such as sweets and cocktail's as wine is actually a base ingredient for a Lot of cherry themed, and super sweet/sour dishes in Swedish, English, German, and even polish deserts, and some "fancier" and designer drinks like Morrice Duvo's (a potato based alchohol thats mixed with wine to create a series of Bright violet cocktails with a sweet tart flavor that's mixed with a cream flavor to create a fruity grape pie flavor in America)and in making wine stoked cherries (aka your "adult sweet cherry" you see in drinks lots of folks don't know that the same cherries used in ice cream is pasteurized in low grade red wine to get that chewy crisp texture during jarring, they then remove the alcohol from it when they put it in the new jar fluid to maintain the main flavors which are made with corn syrup and yeast extract, the ones without alcohol are made way easier but take days longer to make...



    Overall cooking tip don't mix alcohol with corn syrup when attempting to make your own candied cherries. instead cook the cherries in a sweetened low grade red wine for 1-5 hours then freeze to negative 4 for 2 hours before dipping in flavored corn syrup solution.

    seal in temporary jar 1 week and repeat till perfectly bright red.
    you now have Cocktail cherries, as the seed should eventually dissolve inside the bloated muscle of the cherry around 3 days in.
    this is normally automated by machines.

    I should emphasize that you should NOT eat these cherries until they've been air dried and warmed in a Vat of licorice extract and cleaned with boiling water for 10 hours FIRST as the outside of these cherries is NOT safe for consumption yet.
    once cleaned, put them in a sugar, water, and artificial flavoring solution, and wait a day and bam.
    you have adult candied cherries. graded for hard liquors or ice cream
    Kensamaofmari
  • KensamaofmariKensamaofmari
    Mabinogi Rep: 34,980
    Posts: 7,911
    Member
    4 1/2 years later new ideas!
  • HelsaHelsa
    Mabinogi Rep: 23,830
    Posts: 5,972
    Member
    4 1/2 years later new ideas!

    It works out when you compare to how quickly Nexon acts :P