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End-Game Damage Questions
Comments
"But wait", I hear you say: "what about XYZ YouTube video where someone did 3 million damage?!"
There are several "nova" skills in Mabinogi: skills that have outsized total damage, but very long cooldowns or complicated activation requirements which prevent you from using them frequently. These include (but may not be limited to):
* Meteor Strike (15 minute cooldown)
* Bachram Explosion (can only be used after Bachram Boost, meaning 10 minutes in combat)
* Sakura Abyss (5 minute cooldown)
These skills are capable of dealing 5-10x the "normal" damage levels I described earlier. Here is an example for Meteor Strike:
* 2400 INT (end-game stats with 40k+ Shine of Eweca and an echostone), S7 staff, Eerie/Spooky accessories, Ceann Bliana's Ringbands,... ultimately yielding around 1500 Magic Attack
* Lord of Ruination Staff: Increases Meteor Strike damage by 30%
* Lord of Ruination Staff Unique Upgrade: Increases magic damage by 35%
* Elemental Harmony Set: Increases magic damage by 15%
* Fire Mastery Reforge: Increases fire magic damage by 10%
* Exploit Weakness: Increases damage by 15%
* Spirit Awakening: Increases damage by 10%
* Deathmark: Increases damage by 25%
* Fateweaver: Increases Magic Attack by 10%
* Meteor Strike: 8,400 damage + 160x magic attack
* Meteor Strike Level 10 Glyph: +1,500 damage
[8400 + 160x1500x1.1 + 1500] x 1.3 x 1.35 x 1.15 x 1.1 x 1.15 x 1.1 x 1.25 = 961,524 damage... BEFORE you crit!
* Crits deal +150% damage base
* +10% with Yvona renown
961,524 x 2.6 = 2.5 million damage... and I'm sure I missed a bunch of bonuses
That's not to mention the 10% chance of activating Redoubled Offense, which can deal an additional +200% damage on top of this for a posted number of 5 million damage and a total of 7.5 million damage.