[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Please restore Crom / Techs to their former glory
I am unhappy with the recent changes to Crom. The things that made Crom more challenging were the things that helped make it worth playing. I personally thought that the possession room was fun. Puppet snare and shooting rush mobs, Glas Mob Spawns, along with Irusan's "Death Tap" debuff, added to the diversity of challenges we had to manage as players, which helped contribute to the character of the instance, making team play more viable and important. The techs, since the New Rise update, have also pretty much been ruined for me. They have become less substantial due to how easy and unrewarding the instances are now. The character, fun, and challenge associated with these instances have, or are being removed, which also creates an uneven scale for smooth game progression in relation to the difficulty level of end-game content. Please adjust the challenge levels back to where they were, with more gold drops from the mobs. I find that I am playing less due to the current changes.

Comments
Which is why I'm only bothering to run alby hardmode now. I'm seriously never touching techs again unless they change these things back, and if they removed techs like how they did theta I won't even miss it. I feel like they're actually breaking the game by removing challenges, it's not fun anymore, so I really hope they listen to the playerbase soon. There was no reason to make these changes anyways so I don't know why they're going down this route. If they want to make easier levels for newer people, then they could've just added an easy mode.
Personally I would like to see all the dungeons/shadow missions improved. Since it is so easy to get into a Arcana now I think Veteran dungeon difficulty should be the new Normal difficulty and the just scale up Basic, Intermediate, and Advanced a little more as well. Shadow Missions need some type of Veteran Difficulty as well. But calling it a Veteran Dungeon doesn't even make sense anymore with how quickly a Arcana can make it fairly easy to normal difficulty so it should just be the new Normal.