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Please restore Crom / Techs to their former glory

An0nym0usAn0nym0us
Mabinogi Rep: 1,270
Posts: 13
Member
in General Chat
I am unhappy with the recent changes to Crom. The things that made Crom more challenging were the things that helped make it worth playing. I personally thought that the possession room was fun. Puppet snare and shooting rush mobs, Glas Mob Spawns, along with Irusan's "Death Tap" debuff, added to the diversity of challenges we had to manage as players, which helped contribute to the character of the instance, making team play more viable and important. The techs, since the New Rise update, have also pretty much been ruined for me. They have become less substantial due to how easy and unrewarding the instances are now. The character, fun, and challenge associated with these instances have, or are being removed, which also creates an uneven scale for smooth game progression in relation to the difficulty level of end-game content. Please adjust the challenge levels back to where they were, with more gold drops from the mobs. I find that I am playing less due to the current changes.
NioughtNegumiko
  1. How many of you agree with me?3 votes
    1. Yay
       100% (3 votes)
    2. Nay
       0% (0 votes)

Comments

  • NioughtNiought
    Mabinogi Rep: 1,910
    Posts: 198
    Member
    I don't even do techs anymore, it's boring and over way fast. And of course they got rid of gold drops from Seven Nightmares, I believe it was. I'm betting they're going to remove gold drops from all techs soon enough.

    Which is why I'm only bothering to run alby hardmode now. I'm seriously never touching techs again unless they change these things back, and if they removed techs like how they did theta I won't even miss it. I feel like they're actually breaking the game by removing challenges, it's not fun anymore, so I really hope they listen to the playerbase soon. There was no reason to make these changes anyways so I don't know why they're going down this route. If they want to make easier levels for newer people, then they could've just added an easy mode.
    An0nym0us
  • NegumikoNegumiko
    Mabinogi Rep: 10,075
    Posts: 1,335
    Member
    edited February 23
    Agreed, they should change Techs back to the way they were. I would be fine with it if they left the easy Techs we have now as a option for newer players to practice and learn the mechanics but add the older difficulties back. New Rise has ruined the dungeon system cause they are basically trying to force everyone in Phantasm, Crom, Glen, and the new Brie dungeon and abandoning everything else. A lot of the players on the Korean Forums are unhappy about this as well.

    Personally I would like to see all the dungeons/shadow missions improved. Since it is so easy to get into a Arcana now I think Veteran dungeon difficulty should be the new Normal difficulty and the just scale up Basic, Intermediate, and Advanced a little more as well. Shadow Missions need some type of Veteran Difficulty as well. But calling it a Veteran Dungeon doesn't even make sense anymore with how quickly a Arcana can make it fairly easy to normal difficulty so it should just be the new Normal.
    NioughtAn0nym0us