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Adding Fomor Races

ChoCho
Mabinogi Rep: 2,250
Posts: 253
Member
edited February 23, 2017 in Feedback and Suggestions
I suggest three new races be added to Mabinogi.
Goblin
Imp
and Ogre

Since the release of G3 and Belvast we know that not all Goblins, Imps, and Ogres are bad. These new races can mimic the skill and stat relationship of Humans, Elves, and Giants.

Goblins can be the counterpart to humans. Goblins are seen wielding shields, bows, dual-wielding, casting magic etc. Goblins will have balanced stats like a Human's. Similar to elves, Goblins can have customizable faces which allow the ears to be higher like Goblin Hunters or lower like regular Goblins and Goblin Keepers. They can have the same running speed as humans. To differ them slightly from Humans, some ideas for race specific skills and abilities include:

- Dual Wielding Axes which replaces dual wielding Swords
- Passive Poison Attack on melee and ranged (Could drain Mana when activated like Mana Shield)
the Poison Attack could be a different type of poison in the same way that Giant's Stomp isn't the same as ogre/golem Stomp.
- Final Hit

Their race specific transformations can be
1. Hobgoblin Ancient - In this form the Goblin can be taller and have designs related to Cor and Hobgoblins.
2. Dark Knight - Similar to Humans but slightly different designs to account for Goblin ears.

Imps can be the counterpart to Elves. Imps will have higher Intelligence and Dex like Elves. Imps seem to use lightning bolt in dungeons often so Imps can have lower Mana costs on Thunder in the same way Elves have lower Ice Spear costs. Imp's running speed can be the same as an Elf's. Race specific Imp skills can be:

-Hide: like an Elf's
-Scythe Mastery - Increases Max attack and Drains Mana on hit
-Summon Sarracenia - Summons a Green Sarracenia that stats get a percentage (maybe 70%) of your own stats. (Since Imps used to live in Fiodh, maybe they're more attuned with nature.)
-Can't used Two-Handed Swords or Dual-wield - due to lack of physical strength like Elves.

Their transformation can be
1. Sprite - A Fairy with designs similar to the Fairy pets but more regal. While transformed, their character floats like the fairy pet yet any skills that need to be on the ground (i.e. Fighter Skills) can have their animations on the ground.

Ogres can be the counterpart to Giants. They will have higher strength and will than Goblins and Imps and won't be able to use Archery like Giants. They have the same running speed as a Giant. They can look similar to the old Giant's character model or similar to Marcan from G19 (More humanoid and muscular, less round and fat) or have an option to look like Belvasts fat Ogres (Maybe as a result of overeating in-game). Ogres will have the Combat-skill bonuses Giants receive such as stronger Smash, Counter, Charge, Lances, all Giant Weapons, etc.
Ogre specific skills can be:

-Stomp - Giant Stomp
-Thick Skin - Similar to a passive Shield Mastery. Passive Bonus halved when using a 2 handed weapon.
- Inability to wield Shields - (no Ogres in-game ever use shields)
- Strong Arm - Damage multiplied by 1.5 at rank 1. (Ogres can be the offensive counterpart to Giants since Giants are more "tanky" with skills like Wind Guard, Taunt, Charge without Shield (Stun), Stomp (AoE Stun), and Vales Shield (reduces damage to 1 when using Defense)

The Ogre transformation can be:
1. Warlord - A Blood Red (Similar to the Berserk Skill) ogre wearing fancy armor. (The first transformation can look more savage to relate to Ogres being cannibals and as the transformation progresses, it stays fierce but looks more civilized.)

Adding these Fomor/Monster races will add more variety to the game as well as allow players to play as something other than a "standard" race. Each race can start in Belvast and be directed to Tir Chonaill through the Continent Warp.

IGN: Choten
Server: Mari
Darkpixie99SherriMilkypockyRaynic

Comments

  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,660
    Posts: 1,704
    Member
    edited February 23, 2017
    It would be interesting to see Incubus or Succubus Character Cards sold for a limited time. There's more lore behind them that we just don't know yet, and maybe these limited edition Character Fomor Race Cards can serve as a new way to introduce exclusive skills and storyline that only those characters can experience. Now let's say there's a goblin character, the rebirth system would work a bit differently than normal. One thing Mabinogi doesn't have is single class to a race and "Evolution" towards the next class. Now let's say your Goblin reaches 500 levels total, next Rebirth you meet with someone different from Nao... and they tell you to pick the next path. It would make more sense to have it work a bit like Dragon Nest, where you can experience each new class branch before selecting it. In this case, the Goblin chose to become a Hobgoblin, unlocking Archery skills. As for the Succubus, they probably would work similar to the Bard skills, with the usual basic magic and combat abilities. Maybe we could implement the rebirth system into the Succubus Fomor Card by having players reach a certain total level, and upon rebirth selecting Male would switch the Succubus into an Incubus and vice versa.
    SylviaWolfeSherriRaynic
  • SylviaWolfeSylviaWolfe
    Mabinogi Rep: 3,310
    Posts: 342
    Member
    I kinda wish this game had more race options in general, but we might not have lore for it. I'd be happy with a devilish race of a sort to play off the incubus/succubus idea as well as the options OP states. Maybe an animalistic race as well would be excellent ie: Pennar
  • SherriSherri
    Mabinogi Rep: 18,715
    Posts: 2,818
    Member
    edited February 23, 2017
    I was going to say, why not Succubus/Incubus characters? I'd throw my money at the screen for an Incubus character.
    This idea opens up more ideas in general too, Imps are adorable. >u<
    1000000% support

    4KXH0tn.gif
    SylviaWolfe
  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,660
    Posts: 1,704
    Member
    edited February 23, 2017
    I kinda wish this game had more race options in general, but we might not have lore for it. I'd be happy with a devilish race of a sort to play off the incubus/succubus idea as well as the options OP states. Maybe an animalistic race as well would be excellent ie: Pennar

    Considering that we already have wiggling ear items, it would support the theory that humans like to mimic an actual Animalkin race in Errin. However, them having ears might pose as for too much of a difficulty with rebirth if Nexon can't implement racial rebirth currently. Yet, this opens up new customization options for players and new play styles and skills as well. This again poses a problem for players begging for more attention on old skills, and these new 'Races' might only be limited to partners until then to ease up the tension.
    SylviaWolfe