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Echo stone ap cost question

BlortadBlortad
Mabinogi Rep: 2,490
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edited June 15, 2017 in General Chat
So the cost of awakewning stones raises each attempt and the effects u get is determined by rng. Does this ever reset or cap? If not, this could be disasterous. What happens if a player with super bad luck gets their ap cost for stones up to thousands of ap each attempt without ever getting a decent reforge on any of their stones? This has the potential to force people to delete and restart their characters. Has anyone reached a point where the cost stops growing or found some means to reset it? If not, this system might just be the worst thing ever.

Comments

  • RheyRhey
    Mabinogi Rep: 10,175
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    edited June 15, 2017
    It's a bad attempt @ ap sink.

    And idk...I'd rather spend my ap on skills.

    There's enuf r1 items circulating around. Just get one of those and get reforge going on one of em instead.
  • BlortadBlortad
    Mabinogi Rep: 2,490
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    but theres reforges u cant get on anything besides echo stones, and the echo stones stack with reforges on top of that, so just dumping gold or cash into reforges is not the same as getting reforged echo stones, not even close
  • RheyRhey
    Mabinogi Rep: 10,175
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    edited June 15, 2017
    Blortad wrote: »
    but theres reforges u cant get on anything besides echo stones

    For starters...mind sharing a few?
  • BlortadBlortad
    Mabinogi Rep: 2,490
    Posts: 251
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    edited June 15, 2017
    Seriously? look at every single advertisement giving details, they all say, specifically, that echo stones will get unique attributes not obtainable through normal reforging. Go read the announcement for the update from a couple weeks ago or go read the echo stones section of the update notice posted today, second paragraph of that section, 4th and 5th lines. How have you seriously missed this and why do you automatically assume im making it up? Dont be a jerk.

    On top of that, nobody knows all of them yet since it came out today and there was no list of attributes given, so how am I supposed to tell u exactly which ones are new when nobody knows that yet?
  • HaneHane
    Mabinogi Rep: 630
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    The AP cost resets upon exiting the dungeon and entering a new one.

    Yes there are new unique reforges for the stones, if you want a list go look at Mabination.
  • BlortadBlortad
    Mabinogi Rep: 2,490
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    Ty, thats all I needed, and what a relief. That being the case, echo stones are amazing.
  • RheyRhey
    Mabinogi Rep: 10,175
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    edited June 15, 2017
    Blortad wrote: »
    Ser Dont be a jerk.

    On top of that, nobody knows all of them yet since it came out today and there was no list of attributes given, so how am I supposed to tell u exactly which ones are new when nobody knows that yet?

    latest?cb=20160315163506

    Ur triggering yourself over a falsely assumed aggression. U made claims to persuade me against my point. I just ask for worthwhile evidences for such claims so I can weigh into it.
  • ArjuneArjune
    Mabinogi Rep: 16,890
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    taken from another forum:
    • There also entirely new effects we have not seen from reforge before. Max level aren't confirm but most of them are probably at 20 except for few.

    Rare Mineralogy Bonus Gathering Rate (1% per level)
    Rare Mineralogy Gathering Success Rate (1% per level)

    Shyllien Ecology Gathering Success Rate (1% per level)
    Shyllien Ecology Bonus Gathering Rate (1% per level)

    Rage Impact Damage (1% per level)
    Rage Impact Stun Duration (0.1s per level)
    Rage Impact Cooldown Decrease (1s per level)

    L-Rod Min Damage (5 per level)
    L-Rod Max Damage (20 per level)
    L-Rod Charged Damage (1% per level)
    L-Rod Cooldown Decrease (0.4s per level)

    Hillwen Engineering Exp (10% per level)
    Magic Craft Exp (10% per level)

    Inspiration Mana Recovery (1% per level)
    Inspiration Cooldown Decrease (3s per level)

    Urgent Shot Damage (2% per level)
    Urgent Shot Cooldown Decrease (0.1s per level)
    Urgent Shot Aiming Speed Bonus (0.05% per level)

    Crisis Escape Duration (0.5s per level)

    Catering Install Duration (5s per level)
    Catering Consumption Duration (30s per level)

    Hydra Duration (0.5 per level)
    Hydra Min Damage (1 per level)
    Hydra Max Damage (2 per level)
    Hydra Magic Def Reduction (1 per level)
    Hydra Magic Prot Reduction (0.5 per level)

    Snapcast Duration (0.2s per level)

    Spider Shot Immobilization Time (0.2s per level)
    Spider Shot Crit Rate During Immobilization (1% per level)

    Doppelganger Min Damage (5 per level)
    Doppelganger Max Damage (10 per level)

    Berserker Strength Increase (5 per level)
    Berserker Duration (0.2s per level)

    Counter Punch Damage (5% per level)
    Counter Punch Critical Damage (1% per level)

    Shockwave Min Damage (1 per level)
    Shockwave Max Damage (10 per level)
    Shockwave CD Reset Chance (0.5% per level)

    Shield Mastery Bonus Def (1 per level)
    Shield Mastery Bonus Prot (0.5 per level)
    Shield Mastery Bonus Magic Def (0.5 per level)
    Shield Mastery Bonus Magic Prot (0.25 per level)
    Shield Mastery Melee Auto Def (0.25% per level)
    Shield Mastery Range Auto Def (0.25% per level)
    Shield Mastery Magic Auto Def (0.25% per level)

    Heavy Armor Mastery Bonus Def (1 per level)
    Heavy Armor Mastery Bonus Prot (0.5 per level)
    Heavy Armor Mastery Bonus Magic Def (0.5 per level)
    Heavy Armor Mastery Bonus Magic Prot (0.25 per level)
    Heavy Armor Mastery Melee Auto Def (0.25% per level)
    Heavy Armor Mastery Range Auto Def (0.25% per level)
    Heavy Armor Mastery Magic Auto Def (0.25% per level)

    Light Armor Mastery Bonus Def (1 per level)
    Light Armor Mastery Bonus Prot (0.5 per level)
    Light Armor Mastery Bonus Magic Def (0.5 per level)
    Light Armor Mastery Bonus Magic Prot (0.25 per level)
    Rhey
  • RheyRhey
    Mabinogi Rep: 10,175
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    Arjune wrote: »
    taken from another forum:
    • There also entirely new effects we have not seen from reforge before. Max level aren't confirm but most of them are probably at 20 except for few.

    Rare Mineralogy Bonus Gathering Rate (1% per level)
    Rare Mineralogy Gathering Success Rate (1% per level)

    Shyllien Ecology Gathering Success Rate (1% per level)
    Shyllien Ecology Bonus Gathering Rate (1% per level)

    Rage Impact Damage (1% per level)
    Rage Impact Stun Duration (0.1s per level)
    Rage Impact Cooldown Decrease (1s per level)

    L-Rod Min Damage (5 per level)
    L-Rod Max Damage (20 per level)
    L-Rod Charged Damage (1% per level)
    L-Rod Cooldown Decrease (0.4s per level)

    Hillwen Engineering Exp (10% per level)
    Magic Craft Exp (10% per level)

    Inspiration Mana Recovery (1% per level)
    Inspiration Cooldown Decrease (3s per level)

    Urgent Shot Damage (2% per level)
    Urgent Shot Cooldown Decrease (0.1s per level)
    Urgent Shot Aiming Speed Bonus (0.05% per level)

    Crisis Escape Duration (0.5s per level)

    Catering Install Duration (5s per level)
    Catering Consumption Duration (30s per level)

    Hydra Duration (0.5 per level)
    Hydra Min Damage (1 per level)
    Hydra Max Damage (2 per level)
    Hydra Magic Def Reduction (1 per level)
    Hydra Magic Prot Reduction (0.5 per level)

    Snapcast Duration (0.2s per level)

    Spider Shot Immobilization Time (0.2s per level)
    Spider Shot Crit Rate During Immobilization (1% per level)

    Doppelganger Min Damage (5 per level)
    Doppelganger Max Damage (10 per level)

    Berserker Strength Increase (5 per level)
    Berserker Duration (0.2s per level)

    Counter Punch Damage (5% per level)
    Counter Punch Critical Damage (1% per level)

    Shockwave Min Damage (1 per level)
    Shockwave Max Damage (10 per level)
    Shockwave CD Reset Chance (0.5% per level)

    Shield Mastery Bonus Def (1 per level)
    Shield Mastery Bonus Prot (0.5 per level)
    Shield Mastery Bonus Magic Def (0.5 per level)
    Shield Mastery Bonus Magic Prot (0.25 per level)
    Shield Mastery Melee Auto Def (0.25% per level)
    Shield Mastery Range Auto Def (0.25% per level)
    Shield Mastery Magic Auto Def (0.25% per level)

    Heavy Armor Mastery Bonus Def (1 per level)
    Heavy Armor Mastery Bonus Prot (0.5 per level)
    Heavy Armor Mastery Bonus Magic Def (0.5 per level)
    Heavy Armor Mastery Bonus Magic Prot (0.25 per level)
    Heavy Armor Mastery Melee Auto Def (0.25% per level)
    Heavy Armor Mastery Range Auto Def (0.25% per level)
    Heavy Armor Mastery Magic Auto Def (0.25% per level)

    Light Armor Mastery Bonus Def (1 per level)
    Light Armor Mastery Bonus Prot (0.5 per level)
    Light Armor Mastery Bonus Magic Def (0.5 per level)
    Light Armor Mastery Bonus Magic Prot (0.25 per level)

    Hmm...I might try for a hydra duration then. ty mate.
  • FoxgirlkatieFoxgirlkatie
    Mabinogi Rep: 2,055
    Posts: 156
    Member
    Arjune wrote: »
    taken from another forum:
    • There also entirely new effects we have not seen from reforge before. Max level aren't confirm but most of them are probably at 20 except for few.

    Rare Mineralogy Bonus Gathering Rate (1% per level)
    Rare Mineralogy Gathering Success Rate (1% per level)

    Shyllien Ecology Gathering Success Rate (1% per level)
    Shyllien Ecology Bonus Gathering Rate (1% per level)

    Rage Impact Damage (1% per level)
    Rage Impact Stun Duration (0.1s per level)
    Rage Impact Cooldown Decrease (1s per level)

    L-Rod Min Damage (5 per level)
    L-Rod Max Damage (20 per level)
    L-Rod Charged Damage (1% per level)
    L-Rod Cooldown Decrease (0.4s per level)

    Hillwen Engineering Exp (10% per level)
    Magic Craft Exp (10% per level)

    Inspiration Mana Recovery (1% per level)
    Inspiration Cooldown Decrease (3s per level)

    Urgent Shot Damage (2% per level)
    Urgent Shot Cooldown Decrease (0.1s per level)
    Urgent Shot Aiming Speed Bonus (0.05% per level)

    Crisis Escape Duration (0.5s per level)

    Catering Install Duration (5s per level)
    Catering Consumption Duration (30s per level)

    Hydra Duration (0.5 per level)
    Hydra Min Damage (1 per level)
    Hydra Max Damage (2 per level)
    Hydra Magic Def Reduction (1 per level)
    Hydra Magic Prot Reduction (0.5 per level)

    Snapcast Duration (0.2s per level)

    Spider Shot Immobilization Time (0.2s per level)
    Spider Shot Crit Rate During Immobilization (1% per level)

    Doppelganger Min Damage (5 per level)
    Doppelganger Max Damage (10 per level)

    Berserker Strength Increase (5 per level)
    Berserker Duration (0.2s per level)

    Counter Punch Damage (5% per level)
    Counter Punch Critical Damage (1% per level)

    Shockwave Min Damage (1 per level)
    Shockwave Max Damage (10 per level)
    Shockwave CD Reset Chance (0.5% per level)

    Shield Mastery Bonus Def (1 per level)
    Shield Mastery Bonus Prot (0.5 per level)
    Shield Mastery Bonus Magic Def (0.5 per level)
    Shield Mastery Bonus Magic Prot (0.25 per level)
    Shield Mastery Melee Auto Def (0.25% per level)
    Shield Mastery Range Auto Def (0.25% per level)
    Shield Mastery Magic Auto Def (0.25% per level)

    Heavy Armor Mastery Bonus Def (1 per level)
    Heavy Armor Mastery Bonus Prot (0.5 per level)
    Heavy Armor Mastery Bonus Magic Def (0.5 per level)
    Heavy Armor Mastery Bonus Magic Prot (0.25 per level)
    Heavy Armor Mastery Melee Auto Def (0.25% per level)
    Heavy Armor Mastery Range Auto Def (0.25% per level)
    Heavy Armor Mastery Magic Auto Def (0.25% per level)

    Light Armor Mastery Bonus Def (1 per level)
    Light Armor Mastery Bonus Prot (0.5 per level)
    Light Armor Mastery Bonus Magic Def (0.5 per level)
    Light Armor Mastery Bonus Magic Prot (0.25 per level)

    WTF........... L-Rod Damage Boost's??????............. That is the most useless set of perks ever. You dotn fight with L-rods nexon. you idiots. im sick of seeing worthless perks that do nothing but fill the RNG pool to prevent you from getting the ones you want. ugh. developers these days are so out of touch.
  • nagoshinagoshi
    Mabinogi Rep: 770
    Posts: 10
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    this is being turned around on you its not L-rods, what L-rod means is shortened for Lightning rod why else would the be cooldown and charge % speed
  • ArjuneArjune
    Mabinogi Rep: 16,890
    Posts: 1,752
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    WTF........... L-Rod Damage Boost's??????............. That is the most useless set of perks ever. You dotn fight with L-rods nexon. you idiots. im sick of seeing worthless perks that do nothing but fill the RNG pool to prevent you from getting the ones you want. ugh. developers these days are so out of touch.

    and then you realize it means lightning rod
    MirralChan[Deleted User]Aeolys
  • TNinjaTNinja
    Mabinogi Rep: 9,265
    Posts: 1,180
    Member
    Arjune wrote: »

    WTF........... L-Rod Damage Boost's??????............. That is the most useless set of perks ever. You dotn fight with L-rods nexon. you idiots. im sick of seeing worthless perks that do nothing but fill the RNG pool to prevent you from getting the ones you want. ugh. developers these days are so out of touch.

    and then you realize it means lightning rod

    I thought they meant the Treasure Hunter's gun, since it doubles as an L-Rod.
  • kingjames488kingjames488
    Mabinogi Rep: 725
    Posts: 59
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    ooo, magic craft exp boost O.O
  • AkruzalAkruzal
    Mabinogi Rep: 500
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    Echo stone reforges do not stack with already existing reforges this was already stated in testing.