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What are you implying that someone is gonna level up life skills without buffs?
That's their own fault for not using whats given to them.
Monday bonus, Prod. parties, Harvest song, Rain casting, prod. Mastery.
Why would you not use these things? Do you hate yourself?
And 100,000% for Life Skill Dan-ing (well, qualifying and requalify at any rate) not being akin to filling three separate Lake Neaghs with MP10s.
And, like, a billion percent for Cooking getting more methods and being uncapped to Rank 1 (and Master Title).
It was my favorite skill when I first started playing back in '08, and I really want to see it finished.
Cooking, and all the other capped skills we still have.
At least thats what the wiki says.
I do have a question for Tailoring. I understand that making something using a lower ranking pattern will result as a fail, but for rank 1, how will I be able to get the "very bad" result? I'm trying to reach 100 points in order to try the advancement test.
Unfortunately, the best advice I've heard for that is to derank prod mastery and drink a Production Failure potion.
And then spam something easy like hairbands.
Will still be rng whether a fail's a fail or a huge fail, but I think that's still the best way to get that done.
well maybe if you were the one forced to go through that suffering only to see people living on easy street you'd understand. This is just how people are... that's why some parents still say crap like "when I was your age I had to walk to school in 10 feet of snow both ways!".
Emphasis on maybe.
At the very least, I'm not the kind of miseryguts who would want everyone to always have a hard time with something just because I did.
And "some parents" should really just hope that those that come after them have it easier.
Which is great...if you've already got Mining, Metallurgy, and Refining at rank 1 and all you need is materials for ranking Blacksmithing. If you also have to rank those skills on top of Blacksmithing, though (and it's better to rank skills for gathering raw materials and making refined materials up along the way, especially when they give stats you need for your main combat talent), It's more efficient to just bite the bullet and gather stuff the old fashioned way. It's a pain in the butt, but you get the skills topped off sooner like that.
Well, it's easier if you use the weaving gloves that give you a better chance at producing the fabric or silk you need. Since you can't repair them, though, you either need to keep buying lots of them to swap them out when they get destroyed or buy patterns to make new ones with your unneeded, lower grade fabrics. I agree that the RNG can still be really frustrating, even with using the gloves to increase your chances of getting the material you need, though. It kind of makes me wish we could just pick what grade of fabric/silk we want to make at the loom, with each requiring a different amount of thread.
Not fun. Still not fun even now.
Pretty much that is the only reason
As is life skills are among some of the most worthless skills in game as the vast majority of what they make is completely worthless or takes months of farming the same dungeon until you lose your mind to get mats for.
It is a bit ironic that the most worthless skills are among the hardest to train.
IMO they need a complete overhaul make mats drop more often, remove 99% of the RNG from making mats, remove the RNG of actually making the item, remove the need for manuals, add more items, and overhaul the crafting UI. This game has the worst crafting system I've seen out of all the MMO's I've played.