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Equipment Expansion Slot Bugs
This is a new bug thread, SPECIFICALLY for this aspect of game from the item shop. Here's issues i've found with this function so far.
1.) The webshop isn't clear if the 13,000 NX product is a permanent edition (No time stated!) or literally adds another slot while the other coupon adds time, this HAS to be clarified better to avoid a lot of unnecessary tension between staff/players. And I assure you, im very upset over it being a "Adds more" versus "Permanence" discovery myself and I felt misdirected -- so this is definitely a thing.
2.) Extra Slot equipment such as WEAPONS do not auto-swap to when you use a skill relevant to them, this is rated to me a 5/5 scale issue for this product, since the entire point of more equipment slots for 'most' players will be to be able to have a rainbow-talent palette versus having to seperate their palettes or limit them to 1-3 talents (Bard/Alchemy/Lance for example as a giant). This is critical to adjust, they should auto-swap to these too.
3.) Do the checks discern what you equip? Why is it when I try to use my hotkey to use the weapons put on that palette, it just complains "Some items cant be swapped!" and does nothing at all. Rightly this doesn't make a lot of sense. And again, these should innately be tied into the "weapon swap" hot key so the innate button for changing weapons alternates 1, 2, 3, 4, 1, 2, 3, 4, etc... rather than requiring a player establish new hot keys entirely (which is alien and weird, it's vital that new functions tie into old functions and 'marry' into the system seamlessly versus being a bit clumsy like this.)
Comments
Upon further testing and troubleshooting i've managed to find the problem was wearing a broken helmet while trying which kept provoking a "SOME ITEMS CANNOT BE SWAPPED" error; things are working as i'd expect now, aside from Fullswing not autoswapping to blunt weapons still.