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Earth Element Magic

ChoCho
Mabinogi Rep: 2,120
Posts: 244
Member
edited January 4, 2017 in Feedback and Suggestions
Earth element magic is element-less and deals ranged damage like Sand Burst.

[Bolt Magic] Earth Bolt - At 1 charge it can have Piercing Level 1 and at five charges it can have Piercing level 5. Deals low damage like Ice bolt. Deals physical ranged damage that can be blocked by Natural Shield.

[Intermediate Magic] Quagmire - An AoE attack that slows enemies and deals damage over time. Damage can be blocked by defense. AoE range increases with rank. Deals low damage.

[Advanced Magic] Quick Sand - Deals damage over time, and pulls enemies toward the center of the "sand whirlpool" . This skill is sort of support, crowd control magic. Has a long charge time like the other advanced magics. Lasts 10 seconds and is on a long cooldown like Meteor Strike. AoE range increases with rank. Deals moderate damage

This will let mages be able to fight against enemies that have complete resistance to magic.

IGN: Choten
Server: Mari
AndrewGRKurozashi

Comments

  • AndrewGRAndrewGR
    Mabinogi Rep: 1,255
    Posts: 22
    Member
    @Cho I like your idea but i would prefer Quick Sand to have lower cooldown time since you already stated would be a supportive skill.
    Also we can imagine a new skill-like Meteor Strike ... calling it Earthquake dealing massive dmg over a small period of time and ofc beeing an aoe skill. (Earthquake woud have a Meteor strike cooldown time as well ... or those 2 skills could even share their cooldown)
  • NasumiRayneNasumiRayne
    Mabinogi Rep: 2,265
    Posts: 106
    Member
    [quote]
    Cho
    Cho said:


    [Intermediate Magic] Quagmire - An AoE attack that slows enemies and deals damage over time. Damage can be blocked by defense. AoE range increases with rank. Deals low damage.
    [/quote]

    Giggity Giggity
    .. on a serious note sounds like an interesting idea.
  • YangKoeteYangKoete
    Mabinogi Rep: 3,175
    Posts: 266
    Member
    In all honesty, I'd suggest another class to go with this;
    Let's make *Druid* an actual class.
    Not like some;"I'M THE HIP MAGE!" sort of thing, more like making Transformation Mastery a part of it, make them have healing skills to give more variety, add their healing mastery and APPLY EARTH MAGIC! A spell to remove status ailments/debuffs would be good too to go with it!