(I'm not sure if anyone else has an issue with this but I just decided to share my thoughts on this topic.)
I've been playing Mabi seriously for a few months now and I can't help but notice something pretty annoying...
So I'm currently at rank 4 Windmill and I noticed something mildly concerning. As a human I'm only getting about 0.06 EXP from a single use of Windmill on defeating a Boss level monster. Which would be fine if not only for the fact I need to then grind it 1500 times, then 2000 times, and then another 2000 times just to get rank 1. This is, of course, without mentioning the fact that this only nets you about 30.00 EXP out of the 100.00 needed.
Tendering potions are also a thing you can use, but that costs real
money to obtain. Even if you do get some occasionally from events it's still not enough.
Even if buffing the amount of EXP is a no-go, at least think about how we'd have to train this. Just to get all 100.00 training points to reach rank 2, I'd need to grind for hours on end just to get it at least 30% full. Considering Windmilling several Strong level enemies only nets you 24.00 EXP after about 40-48 times being used. Which brings on even more grinding with having to kill Boss level enemies 1500 times (750 times with 2X training exp). Which only brings you to about 69.00 total training experience. Then you can kill several Strong level enemies 30 times just to get the rest at a reasonable pace. (Considering you have to defeat Strong level enemies 3000
times just to get 30.00 training EXP.
Sure you can use skills like Puppeteering to make the grind more bearable or maybe even just get a group of friends to help you, sure. That still doesn't solve the underlying issue of days of grinding that people without those luxuries have to go through. Which is a HUGE turn-off for early players that just want an AOE attack to help deal with large groups of enemies. (Which is usually their only option in these cases.)
In conclusion; I think that Windmill is a useful early game skill that should be more accessible to early game players. Putting it behind a huge wall of EXP that only gives a minimum pay-off seems absurd. Considering Windmill can be easily outclassed by many other AOE attacks in the game that require the same amount, if not less
, amounts of grinding.
What does everyone else think?
edit: replaced Awful with Strong in a few places\
cut-down on pointless sentences
Also bringing this in from one of my comments:
"Consider Kunai Storm for instance. It's a move that only requires you to do basically the same thing but with easier pre-requisites. It might have a slightly slower cooldown, but consider the fact it is actually easier to train Kunai Storm, at around rank 1-3, comparatively. It also has better damage overall and can be used at a distance.
Kunai Storm wiki link
Here's the Windmill wiki link if you need it too