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What would you guys like revamped the most?
Comments
no. I'd like outfits to be a little more flowy, and less stuck to my leg but aside from that I don't want """better""" graphics. Mabi has a unique charm.
I hope this doesn't come off as elitist but...
Healing, and especially shield skills are very much used and useful in harder content. Not to mention clouds can't even be used during dragon raids.
Even though they improve the features a lot, there are some skills that are near-impossible to get to Dan 3, unless you got immensely lucky.
It's not that hard to heal more than the cloud pets. Anyone could out heal 150 hp and 30 wounds easily.
I think with just a healing wand and the healing title I do twice that.
Even elite is a joke, the exp there is brilliantly awful when compared to other things as well. Advanced Sidhe gives 2m exp and 50k and doesn't even take that long either. Plus you know, the whole echostone thing is a nice bonus.
I'd honestly like 2 skills added;
Healing Mastery and a Revival spell.
Healing Mastery lowers MP and SP cost for Healing and minimal for Shields, and buffs Healing a bit for RANGE of Healing. Also another source of MP and Will.
Revival Spell costs a LOT of Mana (200 at first) and only revives up to 10% - 30% of your HP and 50% of your wounds. Takes a while to cast, but it's good for longer raids when ya run out of feathers/don't want to carry 'em around.
Reminder, tuning an instrument removes enchants, upgrades, reforging and color. It will give you a clean brand new random color [tuned instrumentname].
Dunno where to put in on the wiki or if it's here already.
I wish it could act like... Raincasting or something.
You cast it, and you're done. The shield stays there for its duration, and you're free to do other stuff.
Muh lvls are overspilling over here.Even Elite is quite easy :<
A buff in HP and exp would be nice I guess.
I really shouldn't be getting 3 shotted by something thats labeled as weakest to me.
also spirit weapons. Im sick and tired of hearing the fire wand meta.
Something like this should be allowed to "necro". I see zero point in making repeat topics. That looks more trashy then bringing up an old topic to continue to discuss. They joined October 3rd, are they not allowed an opinion on the subject at hand?
Thank you. I would hardly consider a less than 6 month span between posts a necro. I saw this thread linked among others in a spirit weapon revamp suggestion thread and opted to give my opinion here since linking a related thread kind of implies the discussion is still ongoing and that you shouldn't flood the forum with the same topic every month when theres a general recent thread already at hand. This isnt 4chan where threads get wiped in a matter of days.
And isnt it rather redundant to respond to a "necro'd" post in order to bump it up further?
In any case, I probably would have been yelled at had I made a duplicate topic myself in order to avoid "necroing" this post, but I suppose you can't please everyone.
Welcome to the Mabinogi forums. Where trolls get away with trolling and users trying to contribute to the community and the game get yelled at for "necroing" topics.
I do agree, we really need another dungeon revamp to fix the revamp they did long ago with CP. It's messed up and it's really difficult to train skills due to these changes without tendering potions AND they don't even help at times; yet "*BOOM* DEAD, I'm gonna kill you even though I'm weakest."
Haha I know! At least in shadow missions they have the audacity to not hide their true power from me. But I'm one of those weirdos who dont really like shadow missions. (I find them repetitive and finicky)
Yeah, I think what they could probably be able to do might be to add a tag that monsters that appear in the dungeon are different than outside monsters, (because they are) and calculate their new cp based on the revamped stats rather than working from the field monsters stats. Sometimes I dont even one hit spiders in Alby normal on my main, which is ridiculous. I dont mind the buff in general, it makes dungeons a little more interesting, I just want them to be viable in Skill training so they dont feel like a chore.
This also may be greedy of me, but do you think the dungeon rewards should be scaled up too? I think Alby and Ciar Normal rewards are fair, but I remember doing some of the other dungeons and was less than pleased with the end loot. It takes a lot longer to get pretty much the same rewards as you did before I believe? Maybe I'm just not doing the right dungeons though, The hardest I've done is Basic difficulty.
each of the spirit weapons have a very detailed character design
and I think it would be great to see their full 3d form stay longer
rather than those few seconds during spirit awakening
limitations could include a time limit or have the spirit weapons slowly consume mana or stamina
and automatically despawn when it runs out
another would be to limit their use either once each real time day or once every in game day
or maybe allow the summon if a certain item that could either be bought from item shop/web shop
or maybe obtainable through certain quest
it would also be a good opportunity to bring back Eiry
(tho i never met her but ive read some forums about people want her back)
for example a storyline quest that would introduce this new addition to spirit weapons
and the main npc to encounter would be Eiry
if we end up having the "item=summon" condition that i mentioned earlier
Eiry would become a permanent npc and she will be the one providing quests
it would also be great if she becomes part of our homesteads like those baby dragons and pink bean
and the only way to obtain her in our hs is to complete storyline
which also includes reaching social level 21 or higher
the progress of social levels of a spirit weapon is too slow
and that part is where spirit weapon has to be revamped most
it has to be changed same way to how leveling up from lvl 100-200 was changed
at the same time increase social levels obtained from gems and gem powders
some players may have stopped even trying to level up those social levels
a big evidence of that is happening right now during this fishing event 10cm gems are being trashed
even those that are trying to sell them are having a hard time selling them
simply shows that despite how important 10cm gems are in leveling up spirit weapons
it seems like most people have stopped caring about spirit weapons
it may have been a great weapon back then but with the new weapons with better stats added to mabi
spirit weapons have lost its shine and the whole system may have become obsolete
it would be great if it gets a boost that it deserves
a weapon that basically becomes stronger along with its wielder
spirit weapons cannot be upgraded or enchanted
so other than the stats they have that could be raised further than the ones that are upgraded
it would be great if spirit weapons gain passive skills
like increase in attack speed, reduce dura loss or auto defense
so far despite being out of date from the new weapons the spirit weapon system is still cooler