Seriously? What kind of balancing this game has in progression?
I'm following a mission, everything is all easy peasy, when I reach the end of the
dungeon to face the boss, BAM, the boss is way too tough compared to all
monsters in the dungeon itself!And no, It's not "Challenging tough", but
Unfairly tough, If It can't insta kill the char, it has some resistence and can
kill the character in 2~3 hits on the same combo.
What the heck is this? Is this done on purpose so high level bored players find
themselves useful, and help the new players against unfair fights? So instead of a
fun or challenging gameplay, we get either a unfair (solo) or cheap (with help of highby
player) fights. Or we are just forced to play the game on the boring way, where the
helping player kills everything and we gather the loot.
Please check that damn difficulty on your game dungeons, It burns down my
patience to the drain.
Wait, don't check only the dungeons, there are some quests that also have unfair
status issues, like that quest from Abb Neagh, of helping that girl Enn, the two
missions were all easy, the third was the problem, the boss had weak melee attacks,
when it casted a skill, were either Deadly or Death instantly. And the best part is that
the mission is solo by what I saw.
The skills status also doesn't seems really balanced, If they even matter with the level,
because the Lightning the boss were casting were dealing a considerable damage, but the
Meteor and Fire Breath attacks were dealing a very unfair damage.
Damn, if you guys don't know how to balance a game, go play some other games to
get some ideas, then use what you learned on this game to make a balanced progression
of difficulty, because this is UNFAIR.
Comments
Pick skills that you want to rank up, and grind those. Then, you wanna build up your stamina with crafting skills.
After that, you rank up magic skills for more mana, and combat for HP and other stats.
The higher your talent is ranked, the more bonus stats you unlock.
Sad to say, this feels close to true especially in the case of new players. The game doesn't really tell you anything about strategies to defeating bosses or warn you about the steep rise in difficulty when approaching them, yet it somehow expects you to defeat these bosses that are leagues tougher. It feels like you either have to train hard before starting most of the story missions as a new player, which doesn't seem ideal for a story-driven MMO, or as you stated, have a higher level player kill the boss for them, which also takes the fun out of the mission. I'm not sure if the current devs would even know how to approach this issue considering its been like this for a while.
Or maybe there's something I'm missing here that makes the boss fights more tolerable as a new player. I wouldn't know as it's not my area of expertise. =(
Even hitting him for like 20k a swing makes me wonder how you are supposed to even survive long enough to do 30k damage to kill him.
Otherwise resort to these tactics.
https://wiki.mabinogiworld.com/view/Solo_Battle_Tactics
Yeah I think the whole 'back to basics' thing is something that should definitely be more often required, even just doing the Dan test for Chain Slash I realized how much I was just relying on 1HKO-ing stuff, rather than strategically fighting.
Jesus Christ, did you all came back for G21? You are two weeks early if that's the case.
Further more, most boss moves can be dodged, dragon meteor for example can be dodge by moving behind them when they fly above, breath attacks are done when the dragon is reeling back.
In short, there are many ways of combating things far stronger than you other than running face first into them. The exceptions are bosses meant to deal with high end players, who have the gear, skills, and experience to combat them successfully.
This was also the time when archery was the bee's knees so... yea, times have changed a lot.
Mostly because of the way combat works now and the relative power of beginners vs beginner mobs, people quickly adjust to wanting to solo content. As I'm fond of telling people, the tutorial we have now was never around for the older players, who used G1 as the tutorial. Thinking back the original G1 taught players many skills and tools needed to play the game properly, like diversifying skill sets among the party and how to co-operate using these different roles. They also taught players to figure out strategies and use them to give them an edge against an overwhelming powerful boss. I know many people that did G1 together became friends that often ran content together. But those days are gone because of the shift in player mentality.
(At least, I always had trouble finding anyone to party with me.)
I uh....had my archery skills ranging from rank A-5(a few were still F because I was lazy with them), half of chain skills were rank A or lower, nothing else at that time, and I could solo the third one no problem. Took an incredibly long time, but it was all in learning the moves the boss did and playing around that. The spells may instakill you, but you have so much time to react that it's almost inexcusable if it does hit. There's also plenty of items in-game that can help you if you're confident that ranking more skills won't help.
In the end, they were still meant for multiple, lowish level players. (Anyone in the ks should be able to goomba stomp these scrubs) So more or less the weird power scaling, it's more the fault of killing off the more social parts of the game and natural decay of the population.
As said with the game becoming more easy, players want to solo more, and don't learn as much. Back in the day the game was a lot more punishing, and you did not have as many tricks, Also not to mention rebirthing also took significantly longer, so being strong also came from knowing the mechanics well. Nowadays, some 1ks are worse then say even some ttl 100 people i knew back then.
And to make the game more difficult today for the current End-Game folks, they add Advanced Heavy Stander to mobs, instant death abilities, truck-fist trash mobs, unavoidable multiaggro, and more nonsense that no player(s) can deal with smartly and effectively, usually causing players to either: hide in a far corner and pick monsters off one by one slowly, attempt to hit everything hard and revive-spam because mobs just chew through defensive measures or become so overpowered that the player has to kill everything stupid-fast before the mobs can kill them (@#$% reforges) or exploit a super-specific exploit to cheese it.
Just use Divine Link.
Sadly not difficult. It's basically false difficulty. Just megabuff something so people think its difficult ( For some reason alot of games do this nowadays).They really need to work on their "Destination" or end game content, to make it more entertaining for the god tier players lol. Instead of just giving the more options to make themselves even more godly ( and make lower level players stronger, faster.) I can see why some 10k+ quit. (I for one love the game and just would keep playing, but not everyone can deal with how stale it can get.)
!
Each mechanic, from the instant aggro, to the unstunnable mobs can have a team and solo element to work against. Solo tactics require the player to be well versed and vastly stronger while team elements needs you to reply on your buddies so you can specialize and abuse your strength while your buddies cover you weaknesses. So go make some friends and run things, its fun and you get a sense of accomplishment.
Though yeah... It is expected that you bring a party of at least three people. Back when I did G1 (I didn't do it for a long time so it was after G10 that I finally got around to it), I watched someone one-shot Glas with a spear of light. It was a sight. There are people out there willing to help. I suggest using the altruist system to find someone who can join you if you're doing the G1 or G3 finals. There are people out there that can probably oneshot Glas and Cromm easily. The dungeons are pretty hard for newbies. I had a lot of trouble in Albey dungeon (the alternate world one) especially against the gargoyles. So I understand, but you do eventually grow to a point where they become complete chumps if you stick with it and train your character enough (These days I laugh at gargoyles... Well... Except for the ones in Rabbie Phantasm. Those guys can go die in a fire.)