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Can anyone tell me how to get stronger? I have researched on google and found so many answers. I have tried what I researched as far as how to level up my skills it's a little slow going. I also need advice on leveling up as far as actually gaining levels and how to make gold whether slow or fast. I have researched so much and a lot of it was very outdated so I thought I'd reach out to current Mabinogi players. Thanks in advance.
Comments
I always like to recommend beginners stick through with combat all the way up until Master (especially if you're an elf or giant) just so you can survive taking a hit and also to learn basic combat in the game. Unfortunately you won't be able to do Shadow Wizard comfortably solo for a long time yet (and honestly, Battle for Taillteann 2 is better solo). If you want to join Shadow Wizard spam parties in channel 1 you'll need an expert talent to join. Do keep in mind some parties will kick you if you're not contributing to the party.
Divine Link:
This is if you somewhat know what you're doing however. Finishing g19 and parts of g20 are VERY challenging for lower-leveled players.
Music:
Personally, using the method of Music+Close Combat led me to solo most Hardmode content on my giant by ttl level 700. For elf, it is significantly harder due to the lack of str and defense. It *is* possible to do Music+Archery as an elf but it requires you have Divine Link, which can be difficult for beginners to obtain. It would probably be easiest to do Chains+Music in all honesty.
Money:
Another method is to farm adventure seals. Doing the Hillwen, Shyllien part time jobs, and the large nails will land you 3 seals a day per character. With 5 characters that is 15 seals a day (adventure seals are bank tradeable). Over the course of 24 days you can save up 350 adventure seals and buy a Royal Knight Armor. You can choose to save this, or sell it. Do keep in mind that if you choose to sell it, flooding the market will make the price go down.
I mentioned earlier about Shadow Wizard and Battle for Taillteann 2. Shadow Wizard gives 26k gold + drops from monsters. Battle for Taillteann gives 17k gold + drops from monsters. If you ever get to the point where soloing BFT2 is better, I recommend doing that if you don't have an efficient party for Shadow Wiz since BFT2 would give more gold/min.
Weapons:
Expert Talent AP:
AP in general:
If you're willing to take a risk, there is always baltane missions, which are obtainable once you have access to Squires in Avalon. Keep in mind this will require you to have divine link + a high leveled pet to do efficiently. You must be between current level 60-100 to do basic mode. The one I recommend is called Nowhere to Run and each monster killed gives you ~4.4k exp. You can use modifiers such as Baltane Crystals and 2x Combat EXP potions for more and more AP. Using a Baltane Crystal x3 and a 2x Combat EXP potion will land you over 20k exp per monster you kill. This will require you to put out ~400 damage constantly, while taking VERY heavy hits which is why Divine Link is needed.
Exploration AP is easy to do also. You can run things like Longa Normal, Par Normal to get Artifacts to turn in for AP. You can also do Arc Lich sketching which is a high-risk, high-reward quest that anyone can do (I recommend the guide by fail5xsuccess on youtube).
If you're training a talent but are a bit tight on AP, keep in mind masteries that are not Combat, Production, Lance, Magic, Armor, Shield, Shuriken can be skipped over for a bit.
If you are wanting to min/max your character for a certain stat (which works very well for giants I might add) the Stats and Skills page on the Mabi wiki is a great tool to see what you should be training next.
As there is no other way to get your character strong other than having AP and weapons, you'll have to be a bit patient. Grind your gold when you can and take opportunities (like this event) as you see them.
Which server are you in? You maybe be able to get someone to help you train and give you a few pointers as well as assist you directly either by taking you to good training location, or offering a better training weapon while you build up your character. As for advice, the things listed here are already really good so I recommend just following those. My only addition to it is that if you prefer bows, heavy armor will reduce your Dex stat, so your damage will suffer if you use it with archery. Since you like mage as well, I recommend you get light armor, and use mana shield to increase the amount of damage you can take.
I kinda figured I need light armor for mage and archery...basically anything that isn't close combat or lance.
As for my personal recommendations is that you get Close Combat to master regardless of your current interest. Close combat provides you with a great deal of Str which a few other skill sets use and there's also the bonus of granting you more Def. The set also provides much needed HP so that you can take a few hits. With Close Combat master you at the very least have a reliable and reasonably strong skill set to fall back on if you get in a bad situation. It also provides you with some insight and knowledge on how enemies that make use of skills like smash and windmill so you know how to properly combat them.
Yes that wiki is the bread and butter for a lot of things in this game. As for windmill, there are a variety of ways to train it. Until r6, you should mainly be trying to get talent exp by killing the highest thing it asks you to kill. Not the "Attack several powerful enemies", but the "Defeat a boss-level enemy" thing. Training windmill should be a little smooth going until then.
Starting at r6, you'll actually have to fulfill the requirement "Attack/Defeat several powerful enemies". This is much harder to do, and I recommend asking around to see if anyone can help you train it. Do keep in mind, that this requires 4 at a time, but only 1 monster has to be strong. The others must be equal strength or lower.
For finding monsters of different strength, the mission Shadow Cast City is your friend. You can try the mission on each difficulty to see what level the starter monster are. Not only that, you can also go further in to find silver/golden variants of the monster that tend to have a higher combat power if the next difficulty goes too high, or are too difficult to kill.
As for killing boss monsters, Saga 5 is your friend. I recommend looking on the wiki for a walkthrough of Episode 5 so you can repeat it without having to watch the cutscenes (unless you happen to be patient). The first shadow mission is VERY good for finding an abundance of very high CP monsters with low HP. I recommend spamming this first mission over and over to get your boss monster kills in (make sure to leave the mission before the red demon is killed).
You can buy light armor armor at select NPCS's in towns.
If you're a human just r1 of these will legit get you 3/4th of the way to Master Warrior. You can then supplement with Final Hit + Weapon Masteries to get Master.
For an elf, r1 of the bread and butter will get you 94% of the way to Master Warrior. Enough said.
Close Combat is actually the hardest for giants to rank up at a 70% through Master Warrior with the listed skills at r1. However you can easily supplement with Charge, Giant Exclusive skills, and Weapon Masteries.
From the listed skills above, only windmill is difficult to train. Everything else can hit r1 within like 10 minutes of training (with the exception of shield and light/heavy armor mastery which take some location hoppping.