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Senshu

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Senshu
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  • Rapiers and Scythes

    I write this mostly about Rapiers because of personal bias, But Scythes are of course in the same boat here.

    In any game I play that Rapiers are available I love using them, I love being a finesse swordsman. And I was so excited years ago when rapiers were added to the game. I forget if the Combat update was just before or after their release but I remember being disappointed that Rapiers were cut off from half the combat skill tree, seemingly for being too "delicate". It sucked, and basically delegated Rapiers to a joke or gimmick weapon, as using one was essentially nerfing yourself.

    This of course has been exasperated further with the release of Arcana and the new powerful skills that Rapiers again cannot be a part of. I'd love to see this changed, I want to be able to be a finesse Spellsword, a Red mage. Sure there are some Rapiers with crazy max damage to "compensate" for the drawback (It doesn't make up for it) like the Duke's Rapier, but I'd happily see it's numbers brought in line if it meant actually making them usable. And this might be going full crazy, but what other weapon do you think deserves Piercing more than a rapier?

    Sorry if this isn't a particularly unique topic, I sent a ticket about it and the reply I got recommended I mention it in the forums.
    Kagenokami
  • Rapiers Please!

    Imagine the Rapier sales pitch introducing them as they are now, in the game.

    It's a one handed sword, but you cannot use anything in your off-hand, effectively making it a two handed weapon, though it has the attack stats to back it up. (Nice, I'm with you so far)

    It has unique animations to classic combat skills like smash, counter attack, and counter attack as well as a snazzy idle animation. (Of course! that's great!)

    Most cannot be reforged, some cannot even e enchanted, and you cannot make one your spirit weapon. (Okay... but why though?)

    Though it doesn't have access to any of the more recent combat skills that were added specifically to make close combat as a skillset more competitive with skillsets that came out more recently, and certainly doesn't have access to the newest skills, Elemental Knight rings to the table, the in-game reason for this is because a Rapier is too "delicate" a weapon. Also they will gain no unique skills. (.....)

    (So don't use it at all then?)

    Yeah pretty much.

    Come on already! I like 1 handed swords but the ability to JUST use a one handed sword is hampered by the fact that dual wielding exists. You HAVE to dual wield them because most swords later in the game are made with that in mind. It would be nice if Rapiers were given another look into. I'm not asking for a whole unique kit for Rapiers, but that's certainly an option. What I would like is the ability to use all combat skills with a rapier and either hard commit to rapiers being an off-shoot of two handed swords, keeping the ability to use Two handed enchants and effects, and maybe gaining inherent piercing, or changing them into a special 1-handed sword with the stipulation that you can only equip small shields and Tomes in your off hand. This can't be too complicated to do.

    If you wanted to go absolutely crazy however you could have Rapier's lean into the Elemental Knight Talent a little more, allowing only Tomes in your off hand, and attack damage being based on some combination of Dex/Int/Str. Rapiers are a great weapon and there's no need for them to be so disrespected for so long.
    PectylKedarui