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Enough of these can break that wall of RNG, for real. People who have watched my Human Magnum Dan 3 Test were calling that I was depending on luck too much. I intend to miss for Urgent Shot sometimes so... I've been playing Mabinogi as archer since G1 and had not much issue with Dan 3 even though myself is human race. Buuuuuuuuuut, still required a lot of gold; about like 10? 14? tries I think. So it's not really 'impossible' just because of RNG/Luck. I'm really tired of these people who complain about 'RNG' yet they still buy bunch of RNG related stuffs, such as reforges, gachas, and enchants.
If there's a problem then it's only that connection speed problem. Myself lives in CA so I cannot really say anything about it. Even with fast enough speed, I was kinda struggling with that RNG so I cannot imagine how bad it is for those who live far away or even outside of states. Making Dan Test a little easier than current sounds okay but not too much though. What they could do is adjusting some points, slightly, Just as they did to Defense Dan Test (they didn't give us much bonus points for left over HP when it first came out) or adding some bonus points for certain action/conditions. Extending time is just way too much for making it easier because even a minute or 30 sec can influence a lot of stuffs.
Soooo, making Dan Test easy for extending, I would say no.
For adjusting Dan Test's action/condition points, I would say yes.
Most annoying thing for me was setting up hotkey over and over again....
Actually there are 36 advance-able skills, that means if you manage to do one every single day, and pass, it would take a minimum of
108days. And that time frame doesn't include mastering the skill again.108?
If you start at Rank 1, it takes five days to get to Dan 3, not three days.
Dan 1 is one day, but Dan 2 and Dan 3 each take two days.
It's ~180 days if you don't "pass-fail", miss, or skip any days.
Dan tests is not a test of skill, it's a test of whoever has the lowest ping.
Need to finish life, combat, alchemy and the stupid RNG-fest; Healing dan 2->3.
It really does depend on ping and luck.
But as a European player, I felt the Latency, and I felt it hard. I don't think I'll clear Dan 3 any time soon due to the delay when loading skills, simply because I cannot load the skills fast enough to get the points required.
I think the difficulty of the Dan Tests is fine, but the importance of near flawless Latency makes too much of an impact to the intended challenge, so I believe something needs a minor rework.
Also I see some people say dan 3 firebolt is bad. Takes up too much mp for practically no damage increase
The Dan Test is a single-player instanced environment. It does not necessarily need to be managed as part of the open world. The only issue I see really is abuse/hacking (aside from having to actually implement it). Not sure how to crack that problem.
You should try changing your mtu and denagle'ing if you haven't already. Just don't forget to change your mtu back to 1500 when you're done with the test. It probably won't fix the problem because the problem is the game but it does have an effect. https://wiki.mabinogiworld.com/view/Lag#Network-Side
gethave to do it again.I find it humorous that people think the Dan tests are supposed to be beatable by all. Newsflash, not everyone is equal. If you want that Dan title you might have to work harder than someone else to get it. Go to ur local school/library to get some dank internet speeds and beat that bizniz.
Per that "non-timed solution" suggestion, what would be thought about... altering the training method count caps?
Like, currently for Dan 2 -> Dan 3 the training is:
Pass an exam + 12.50 (0/2)
Score an S rank or above in an exam + 12.50 (0/2)
Score an SS rank or above in an exam +25.00 (0/2)
Participate in the graduating ceremony +1.00 (0/1)
What about changing it to:
Pass an exam + 12.50 (0/8)
Score an S rank or above in an exam + 12.50 (0/4)
Score an SS rank or above in an exam +25.00 (0/2)
Participate in the graduating ceremony +1.00 (0/1)
That way, even lower ranks can eventually allow you to advance to the next Dan rank, just slower than getting SS. (8 days for A ranks only, 4 days for S ranks only, 2 for SS only).
Then, the only thing to worry about would be to get a passing score.
It'd get rid of the "pass-fail" situations we currently can get (i.e. Getting A/S ranks on the Dan 2 -> 3 tests), while still rewarding (or at least not punishing) the players who go for the best rank possible.
That's one possible solution, even if that won't change the tests themselves very much.
Scoring enough points for an A rank should be a much easier goal for those even with overseas connections, too.
Even if it would still be a challenge in such a case, it would be doable, with the right tactics.