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It is time to give Giants and Elves Final Hit
Comments
Or at least do what @Lutetium mention... giants got few revamps and rebalancing already yet the elves didn’t even get one which is waaaay overdue and elves probably get overlooked because KR doesn’t get the lag unlike NA...
Honestly, I like the racial differences, even though it's Giants who have been screwed over, historically. It's not nearly as bad now as it was in the early days, but the anti-Giant bias is still there. If Final Hit had significantly lower damage scaling like it should, it would not be an issue.
Elf Exclusive Advantages:
- Mirage Missile
- Final Shot
- Hide
- 2 shots with normal bow
- Improved Ice Spear
- Very fast running speed
- Archery while mounted
- Quivers
Disadvantages:
- no dual wield or 2h weapons
- no lance
- worst Windmill damage, Smash damage and debuff chance, defense, counterattack damage
- major Heavy Armor dex penalty
- no Berserk skill
Human Exclusive Advantages
- Final Hit
- Arrow Revolver
- Dual Wield Swords
Disadvantages
- slowest running speed
Giant Exclusive Advantages:
- Giant Full Swing
- Windguard
- Dual Wield blunts
- Stomp, Taunt, Throwing Attack (not particularly useful but I'll list them)
- Charge without Shield (H/E capable with reforge)
-improved Smash damage, Defense, Counterattack damage, Charge damage
- use Lance and 2H swords with 1 hand, allowing shield use.
Disadvantages
- no Archery skills
- worst Ice Spear, Magic Mastery
- no Play Dead or Throw Rock
- Magic requires more mana to use
Humans have the fewest advantages, but the fewest disadvantages as well. There are a lot of minor things I am not listing. Many have been fixed (most instruments used to be H/E only for example) (lack of clothes options for giants) or semi-fixed (gacha only gave out H/E -CP gear, now some is all races but still not all) (the only dual-wield high-damage weapons in the game were swords until very recently).
The core issue really is that Final Hit is a skill that gives super-fast (weapon speed) smash-level (500%) no-knockback repetitive attacks, and with reforges is almost constantly spammable. The skill is broken, honestly.
1. Final hit multiplier is 400%, not 500%. Final hit is not the primary skill humans use for clearing content beyond shadow missions. It is not used for Alby or Rundal hardmode until the boss. It is not used in any of the Baltane missions because bolting or ice spear is better. It is not even used in Alban Heroic or Phantasm except at the boss stage to do single target dps or when you have failed setting up your other skills and need emergency teleport damage. Final hit is useful, however, in Sidhe where enemies are very spread out so teleporting around is useful, in shadow missions because monsters die in 1-2 hits, and in abyss dungeons because monsters are spread out and die in a few hits.
2. Phantasm breaker is the best title in the game aside from Meteor Strike Master for mages, Battlefield Overture or Vivace Master titles for bards, and Crisis master title for puppet setups. Why is this title garbage? Do you prefer 2-3 damage more from Black Rose Master or Girgashiy Slayer over the 35 Matk, 40 MP, and 25 Will? Or a small damage boost to a single skill by using its master title? People seem to think that humans/giants like to cheese this dungeon by using lance charge, yet no one on Tarlach has done that, as that would be ridiculously slow. I don't know why some people consider elf horseback range as cheese, it's a cool race ability that elves have imo.
3. Top of the Festia clobber ranks on Tarlach is a mix of elves/humans. An inactive elf player used to take top of single consistently, and the only reason humans have a chance in multi is because of splash with fanatic sword. Where exactly will splash with a fanatic sword be useful? Pretty much nowhere so the high damage of human clobber multi means nothing really. The race representation on clobber rankings are also skewed by the fact that most player are humans, so there are naturally more endgame human players than endgame elves, and thus more humans with the gear to outperform elves even though elves are better single dps.
4. Top ranks on dungeon boss trials mean nothing really because the bosses are outdated and everything dies in 1-2 hits. If it was a Hardmode dungeon clear rank you would see elves on top of there.
5. Humans have no advantages really other than final hit and a lower need for catering. Dual wield swords and arrow revolver are not advantages. Blunt mastery gives more damage than sword mastery, and giants can dual wield them. Arrow revolver is not used by humans except to finish deadly targets. Having more overall stats only allows you to perform better if you constantly rotate your skills on cooldown to maximize damage output with multiple different weapons. This advantage is nullified by catering/divine link, as any race can hit stat caps now with cater and divine link. So really, the stat advantage just means humans don't need to cater as much. If a giant/elf wanted to use cater more, they would hit stat caps just as easily. Disregarding echo stones because they are equal for all races, elves cap out at 40k with more DEX and INT than humans, so they really are the best archers and mages. At 40k, giants have more STR and Will than humans, so they are the best meleers/fighters/ninjas. A 40k human has no real stat advantage anymore.
6. These threads always demand for a final hit nerf without providing any buffs. Sure I'll take a final hit nerf if I can get 400% aimspeed or 15% increased damage. Sure I'll take a final hit nerf if I can get a cooking pot offhand that provides 57 max damage. Sure I'll take a final hit nerf if I can get a shield that reduces any damage to 1.
As a final word, I'd just like to say that this game is honestly playable as any race so we should all just get along and play instead of demanding for race nerfs/buffs. If you think the game is unplayable without final hit then.... try a human? It doesn't sound like you have invested as much into your giant/elf anyways if you think that one skill breaks the game. I would trade my 27k human for an equally geared/leveled elf anyday but I doubt anyone would take that trade.
This coming from someone with a 24k elf who spent considerable time on a 16k human and now mains a currently 4.3k giant and wouldn't trade either for a human even if they get the most luck endgame so hopefully I've invested enough to be entitled to my opinion on what I believe to be a sub-par title in your eyes without you feel it's some sort of antagonizing at a personal level
It's the best title to use if you run stuff and are quick enough to switch between weapons that scale off max damage, weapons that scale off magic attack, and shurikens for kunai storms. If you actually run stuff without switching weapons and only want to charge fireball/firebolt or want to have 2 more damage with the Black Rose title while linked then ok, I guess it is subpar.
And yea.... I said no one would trade end game elf/giant for humans because by then it's obvious which race has the advantage.
According to the wiki, it's 400% Additional damage. 100% + 400% = 500%
I'd kill for AR
It's so much fun
You forgot to mention that you have to drop a lot of money, which most people don't want to.
If the players who made these elf fast-clear videos put the amount of money they invested to be able to "fast-clear" in their video descriptions, no one would even bother playing as an elf to reach that so called "end-game" (unless your priority in life is a mess)
Not to mention how bulky and gross Final Shot teleporting is.
Though to be honest, I don't see how they could fix that
The secret to 150-200k mag crits is really the magnum combo cards which requires real life dollars to renew. The glove reforges and the behomian set which is pretty cheap help too but the major factor is the combo card. The weapon you'll be using itself has huge diminishing returns as you upgrade to better and better weapons.
Yea it's pretty easy to become a "funded elf" by just getting a CRX, some sharp bolts, a Bohemian band with magnum damage, and a combo card from advancement tests. If you want to insist that elves must get a Bhafel combo then you would probably agree that humans must get floored swords, floored lance, and a tribolt on top of their final hit reforged gear. The main takeaway is that humans need to drop a lot of money as well to be better than a modest elf, but if an elf decided to also drop equal amount of money as the human then they will be stronger. Again, I'm talking about end game content like Alban/Tasm/HM dungeons, not just shadow missions, where a modest human outperforms a modest elf due to the low health.
Right. People make it sound as tho getting a decently powerful elf require no life levels of commitment when you can become competitive in damage with about the same gear investment as a human and even outclass them if you're willing to go the length. While saving up money for ranged gear that you can just spam firebolt and lightningrod. The biggest turn-off for me is that you'd need to pay 2 bucks a month to renew your combo card and if you don't you'd lose your biggest damage multiplier.
You do realize that I am not talking about "decently" powerful elves right?
All I am saying is this; next time someone wants to mention elf "end game/fastest runz",
make sure to include the paywall needed to be like that too.
Don't give new players false hope.