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Bronzebreak

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Bronzebreak
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  • So with the new Gachas...

    its funny how you all bring up supply and demand. but conveniently leave out the actual Supply part of it. It doesnt exist in a game like this. All these items your selling are in infinite supply as they can just be generated. which means theres a infinite supply.
    New Age Economist cracks digital-item-values across all games. All items now worth 1g.
    like in the Real world. that Diamond analogy falls flat on its face when you realise that diamonds in the real world are in finite amounts and as a result have to be priced accordingly because you dont have a unlimited amount of them compared to a game. you guys love to preach about Supply and demand but dont understand it doesnt work when the resources are infinite.

    but also many of you call me uneducated because im not basing off S&D well guess what because its smarter to price based on a items factors then if its rare or not. this is why i call you uneducated.

    anyone who actually wants to use the Supply and demand argument as a rebuttal is getting insta ignored since you clearly dont know what you are talking about. Supply and Demand is a myth in a world where everything is unlimited amounts.

    Air now costs $1x10^84 now that humans realize oxygen is limited in the universe.

    /thread
    ForeRuniaHellkaizer
  • Neagh Fishing Event

    Jazmyn wrote: »
    Jazmyn wrote: »
    Can you extend this event? I've been busy and so many other people have had issues with understanding the quests that we should get a one week extension! Pwease. (I want a bagggg)

    You've been here long enough to know better. :P

    XD But they've extended them before because of people having issues with quests, sooo maybe one more week? :o


    I was under the impression that broken quests =/= misunderstood quests. In any case, the only thing not clear about the directions was not saying 'Complete' before "Delivering Letters", but I mean it says [Quest Name] x 5, I didn't have any problems figuring it out... admittedly though it seems like a poor idea not to have a visible tracker, but I wouldn't say that it breaks it at all, just is maybe not intuitive for some people.

    To be clear, I'm never against the extension of an event, but I am sick of almost every single event having at least one person request it go longer, when their only justification is 'because I couldn't do it as much as I wanted to'. Like, c'mon, just ditch sleep like the rest of us no-lifers.
    THICCthighssavelivesGreta
  • Cross-server content

    Blortad wrote: »
    Anything can be "cracked" by those with the experience or money to do so. Whats to stop those same people from "cracking" the game as it is now? Il tell you what, the exact same things that would be stopping them if cross-server content became a reality. Its not like if cross-server becomes a thing, suddenly the game is going to be open to a plethora of hackers that it somehow wouldnt be open to already. And what do you mean "dangerously close"? That makes no sense. The people against a server merge are against it because of the various problems it comes with such as the difficulties in transferring bank information, character names, and guilds. The people who want a server merge push it as a suggested means of dealing with the glaring lack of population in group only content. The only "dangerous" aspects of a server merge are the above mentioned problems, none of which exist in the context of cross-server content. So tell me, what exactly is "dangerous" about this suggestion, cause this idea shares literally zero of the "dangers" that a server merge potentially comes with. On the same token, what could even possibly be exploited? Seriously, name one thing that even MIGHT be a legitimate concern with cross-server content? You brought up trading, but that makes no sense either. Its not like having an item from another server is going to make the universe implode, and its not like there will suddenly be extreme market saturation either. Even if they DID make the AH and Housing boards cross-server as well, which doesnt need to be done and adds unnecessary logistical problems anyways, there wouldnt JUST be more items in the overall pool of available items, there will be players to match that. Suggesting market saturation comes, inseparably, with the suggestion that items just appear on the AH and in shops spontaneously on their own. This is not the case, every instance of an item that is up for sale is there because a player got it from a drop and put it there. Every item that sells does so because a player buys it. If there are more players playing, there will be more items for sale, yes, but there will also be more people looking to buy those items meaning more of them will sell to match the more of them that will be posted for sale.

    Really though, its not like some people are against a server merge because of some misplaced sense of group superiority, like theyre thinking, "I dont want no filthy Ruairi plebs on MY server!" No, the reasoning is entirely on problems related to transfer of data and MAYBE overpopulation. All the cross-server content would do is allow people who have trouble doing group-oriented content access to a larger pool of players to group with.

    Let me be clear, Im NOT saying that cross-server content is completely without problems. It can be disastrous if implemented incorrectly. Anyone who played WoW during their early cross-realm features knows what can happen, but the practices that caused those problems are harder to implement anyways and are unnecessary as far as solving Mabi's population issues is concerned. The exact opposite can easily be true, anyone who has played WoW since they figured out how to do it right knows how amazing cross-server stuff can be.

    The problem in a nutshell was that they had it set to automatically apply cross-realm features to zones upon entering them. This meant that when you entered a zone with cross-realm functionality, you would see every player from every realm who was in that zone at any given time. This was problematic because world resources and bosses and rare mobs became impossible to get because of the massive volume of players that were suddenly there looking for those same things that were from other realms. They fixed this simply by not having that happen by default and instead only activating cross-realm features when two players from different realms were in a group together. The difference being that if I was on one realm and went into a cross-realm compatible area, the only way I would see players from other realms is if those players were currently invited to a group by someone from my realm. In short, if i wanted to do questing or a dungeon or whatever with a friend who is on another realm, I just had to invite them to a group and they would pop into my realm with a tag on their name specifying their home realm, then they would return to their realm when the party was disbanded. This allowed cross-realm play to occur, allowing players to get into groups much more easily and allowing them to play with friends without starting over, but didn't cause the same problems that were caused when it was done automatically and involuntarily. What Blizzard did with WoW at first for cross-realm zones would be the thing that would have potential repercussions on gameplay and would be functionally the same as a server merge in respect to lag and world resources, but what im suggesting is more similar to what they did to solve those issues later, that is isolating the functionality to private groups.

    We dont need an increase in players in overworld content, which is what a server merge would result in, we need an increase in players in instanced content like the apostle raids and Rabbie Phantasm and SM's and Sidhe Finnachaid. Even if inviting players from another server to a group didnt bring them to the overworld for your server at all and merely allowed them to assist in instanced content like shadow missions and apostle raids, that would be just fine, ideal in fact.

    The biggest issue here would potentially be nobody even doing it anyways. With how party joining works currently, apart from apostle raid groups, the only way to join a party is to click the box to do so. If youre on another server and thus cant see or click on the box, how do you join that group? For that matter, if you want to do content but nobody on your server is running it, how do you go about figuring out that another server has a group you can join? My initial suggestion was a single cross-server zone you could enter for the purpose of forming cross-server groups, but now that I think about it more, I realize that we already have an answer, the almost completely ignored party board. If they used that feature to house the cross-server functions then heres how it would go down.

    step 1: someone from another realm registers a group they make to the party board.

    step 2: you find that group on the party board and join

    step 3: you stand on the means of entering the instance just like you normally would (shadow altars, dungeon altars, near the insignia for the apostle raids, etc)

    step 4: the group leader enters the instance after making sure the cross-server group members are standing in the entry method on their respective realms just like they would with a group made of only home-server players, then enters

    step 5: finish whatever SM, dungeon, raid, etc you are doing and exit as normal, returning you to your native server and leave the group if you dont want to do more content with those players, just like you would with a home-realm group

    If corss-server content were made available only for instanced content then no players from one server would ever actually enter another servers overworld, thus eliminating the need to change names or delete guilds or hassle with transferring bank information as well as any worry of overpopulation. What it WOULD do, however, is allow me (and many others like me, suffering from the problems of the low population realms) to actually reasonably be able to get things like their weekly and daily orders finished more consistently and their crusader skills trained in a reasonable amount of time.

    Even before cross-realm zones, WoW implemented exactly this, corss-realm dungeons and raids only. Before this change, it got to the point with that game where most dungeons were impossible to run because they absolutely could not be soloed, but nobody ran them on anything but the most heavily populated realms. After they implemented cross-realm dungeons and raids, it instantly populated all dungeons across all realms because when any given realm lacked players running that specific dungeon or raid, it would simply pull players from another realm to fill the missing spots. After that, nobody had the problem of not being able to find a group for their content ever again. The average time spent trying to get a group for a dungeon in a low population realm went from 1-4 hours average to 30 seconds to 30 minutes average depending on the class and spec you played.

    Like many other players, Im on the fence about a server merge because of problems with names, guilds, and overpopulation of the overworld. Corss-server content, however, I have absolutely no qualms with. If you dont want to do stuff across servers, dont do it. If you hate how low your servers population is and want to do stuff with other servers, do it. There would be no involuntary change to gameplay of any kind like there would be with a server merge. It would not effect anyone in the slightest unless they, themselves, decided to join or form a cross-server group.
    I'm sorry that's way too much text for me to read right now. I'ma have to get back to you on that.
    THICCthighssavelives
  • Excited for the Halloween Gacha?

    Sherri wrote: »
    Maia wrote: »
    RRRRRRRRRRIiiiiiiiiiiiiiiiiiiipppppppp.

    Howdja even get that many?! I thought they were only from those uber packs. : o

    They're tradeable. I think I bought 80 or 90 from other players during the sale. Amazing items when you consider how expensive some weapons are to repair. When they were on sale you could buy like 50 for 10m at 200k each and use them to save repair costs by around 200m on something like crks with 56 and 48 floor enchants.

    @Emeris I've seen that gacha, I hope that's not going to end up being the halloween one. I guess it would save me from having to buy anything from another gacha I guess.

    Yeah I kinda figured that was the answer, but was hoping otherwise lol. One source is selling one at a time for 800k ea on Alexina, and I don't currently have anything that warrants paying that much.

    Good lord, that's completely ridiculous. Wouldn't it be better just to.. -looks up at the quote chain- .. who the heck would pay over 200m on a sword?!

    Haunted Creepy Accessories can cost up to 1m a point if you repair at 100%, and CRKs can be ~350k a point (at 100%, again). That means that on a pair of CRKs from 0 dura to max (with BSing bonuses), it'd cost about 14m.

    I imagine that the comment was a bit of a hyperbole, but I mean if you could realistically repair a pair of swords 14+ times in the timeframe since the ESs originally came out.
    Sherri
  • An Interesting Tale

    Walkerr wrote: »
    An example of these bizarre equipments he owns are as such things like; Magical Chef Life Exploration Cooking Knife, Guard Ebony Targe Shield, Untamed Barbarian Life Exploration Fishing Rod, Gust Sustainer Scooter Helmet, Vigorous Snappy Culinary Artist Outfit, Dramatic Charm Wis' Intelligence Soldier Boots (M), Intricate Poison Hunter's Venom Sword, Hunter Treasure Adonis Hat (M), and a personal favorite of the old timer's equipment, Secretive Challenging Sun Road Colts. They say he continues to destroy his durability to this very day, while training his rank seven enchanting rank on his unfortunate experiments on his equipment. Who says enchanting can't be fun, lul.

    I have a Passionate Inflated Wooden Stick and a Stiff Stimulating L-Rod
    ( ͡° ͜ʖ ͡°)
    SherriWalkerr