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Well if Korea doesn't have it we won't since it'd be a pain to program?
JP has that option
To program something like that? I dunno. That would require code to remove skills (and the resulting combat power and stats gained from them) that are race-specific if one was to change races and there's also the concept of creating the item that would allow it to be possible. Also, would the race change be one-way? Would you be able to change back? And if you could change back, would the race-specific skill ranks be able to be saved or would you have to re-rank them?
What has Japan programmed for Mabinogi?
The only thing I see JP influencing is all the crap events known as "crossovers".
Also, on the point of race-specific skills, there's also transformation; especially when switching to human, how is Paladin v Dark Knight determined? (This could also be a way for humans who regret going Dark Knight can return to Paladin, if the choice of which of the two the player wants is given upon rebirthing to a human, regardless of the character's original race.)
the trade able elite passes 19x1.67 made about a third of the total outcome.
Yeah, I have come to that assumption just few minutes ago too. This just encouraged me to not buy gacha anymore.
Thank you Nexon, very cool.
edited a bit its actually 18 passes and 10 items that are .11%
Passes still count for pretty close for a third if thats how it works im assuming.
Even if it doesn't sound right by normal math rules, it sounds right in Nexon Math.
I mean there could be an analytical math that would deal with this kind of data. I only have a HS diploma and an associates so certainly not a math I ever took. Though I suppose thats what you mean by normal math rules?
Maybe.
I just meant that Mabi seems to defy general percentage-based outcomes. Or how, even at 100%, certain things in the game can still fail.