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Idea For Magic

logomyegologomyego
Mabinogi Rep: 595
Posts: 23
Member
edited November 4, 2017 in Feedback and Suggestions
I was thinking about a new way to spice up magic, and I thought that a new race specific magic skill for each race would be a nice way to add some more versatility into the skillset. The idea I was thinking of would be along the lines of having each race get a different elemental skill, like say Giants could use an Ice Skill (cause vales and what not), Elves could have a Fire Skill (cause the desert being hot and what not), and Humans could have a Lightning Skill. These skills could have a short charging time, and a brief cooldown period that could be slightly shorter than lightning rod.

Ice Skill Idea #1 - Ice Cone. Could hit a cone shaped area in the direction you choose. Could be targetable like what exploding kunai is like.

Ice Skill Idea #2 - Freezing Wind. Similar to what the ice attack on elven magic missile is like, it could freeze enemies in a windy storm and damage them.

Fire Skill Idea #1 - Fire Wall. Since elves are squishy compared to the other races, it could be a more defensive skill. Set up a wall of fire that damages enemies that pass through it. Or just place it on top of enemies to cook em quick.

Fire Skill Idea #2 - Breath of Fire. Fire Dragons Roar. Breath fire to do cool things.

Lightning Skill idea #1 - Chain Lighting. Similar to a fully charged lightning bolt, but have more damage and it could hit a larger group of mobs.

Lighting Skill idea #2 - Lighting Strike. Target a mob and call down a single bolt of lightning that hits an area around it.
Sherri
  1. Would new Magic skills be a worthwhile endeavor?17 votes
    1. Yes, I would love some new things to nuke mobs with.
       35% (6 votes)
    2. Nah, Magic is too OP as it is, it doesn't need more stuff.
       29% (5 votes)
    3. Yes, but only if each race gets the same skills for balance.
       24% (4 votes)
    4. What's Magic?
       12% (2 votes)

Comments

  • SherriSherri
    Mabinogi Rep: 18,055
    Posts: 2,685
    Member
    Hahaha Fire Dragons Roar, nice Fairy Tail reference. I'd love that skill a lot, I got a cosplay as Tohru (well, similar to her).
  • YangKoeteYangKoete
    Mabinogi Rep: 3,175
    Posts: 266
    Member
    The first for each skill sounds good, but I'd honestly prefer a different talent or something. IE; Druid. Healing and Earth magic all in one.
  • LeiliciaLeilicia
    Mabinogi Rep: 3,220
    Posts: 313
    Member
    Lighting skill idea #1 sounds like thunder. P: so does the second one
  • logomyegologomyego
    Mabinogi Rep: 595
    Posts: 23
    Member
    Leilicia wrote: »
    Lighting skill idea #1 sounds like thunder. P: so does the second one

    Yea it kinda does lol was having a hard time thinking of a new lightning based attack but the idea would be that it could have possibly a longer chain reach and just be a single shot for the first skill, and the second one would be a single shot. That's the best i got tho XD
  • YangKoeteYangKoete
    Mabinogi Rep: 3,175
    Posts: 266
    Member
    Why not "Rune" skills? Like the explosive kunai but elemental/ice mine varients.
  • SherriSherri
    Mabinogi Rep: 18,055
    Posts: 2,685
    Member
    edited November 6, 2017
    YangKoete wrote: »
    Why not "Rune" skills? Like the explosive kunai but elemental/ice mine varients.

    Oooh that would be so cool! Maybe add it in as a new weapon? I'd love to see an Elven rune magic subclass for mage.
    Add some more types of magic in too! Earth, wind, light, dark.. magic is a limitless feature, why I love it so much.
    oh and obviously the other races will complain so might as well let them use them as well
    even though us elves cant use a bunch of weapons they can use but whatever

    This reminds me of Cube World in a way.
    Each weapon you equip changes the way you cast a spell.
    Bracelets rapid fire bursts of magic, wands fire out beams of magic and staffs summon a whirlwind of magic.
    Maybe add a system like that?
    YangKoete
  • YangKoeteYangKoete
    Mabinogi Rep: 3,175
    Posts: 266
    Member
    Sherri wrote: »
    YangKoete wrote: »
    Why not "Rune" skills? Like the explosive kunai but elemental/ice mine varients.

    Oooh that would be so cool! Maybe add it in as a new weapon? I'd love to see an Elven rune magic subclass for mage.
    Add some more types of magic in too! Earth, wind, light, dark.. magic is a limitless feature, why I love it so much.
    oh and obviously the other races will complain so might as well let them use them as well
    even though us elves cant use a bunch of weapons they can use but whatever

    This reminds me of Cube World in a way.
    Each weapon you equip changes the way you cast a spell.
    Bracelets rapid fire bursts of magic, wands fire out beams of magic and staffs summon a whirlwind of magic.
    Maybe add a system like that?

    I think Staves and Wands should have their own masteries.

    Wands being faster for overall casting while Staves are great for power.

    And I think only including Earth damage or even making a proper "Druid" class would suffice.
    Sherri
  • TheRocket35TheRocket35
    Mabinogi Rep: 530
    Posts: 18
    Member
    I like the idea of a lightning strike from above that works like meteor
    Or a comet attack that drops from above and freezes all the enemies in the aoe
    (I like powerful charge attacks I can drop from above and nuke mobs with, makes me feel like a powerful wizard)

    Mainly I would like to see earth based magic outside of alchemy