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I was thinking about a new way to spice up magic, and I thought that a new race specific magic skill for each race would be a nice way to add some more versatility into the skillset. The idea I was thinking of would be along the lines of having each race get a different elemental skill, like say Giants could use an Ice Skill (cause vales and what not), Elves could have a Fire Skill (cause the desert being hot and what not), and Humans could have a Lightning Skill. These skills could have a short charging time, and a brief cooldown period that could be slightly shorter than lightning rod.
Ice Skill Idea #1 - Ice Cone. Could hit a cone shaped area in the direction you choose. Could be targetable like what exploding kunai is like.
Ice Skill Idea #2 - Freezing Wind. Similar to what the ice attack on elven magic missile is like, it could freeze enemies in a windy storm and damage them.
Fire Skill Idea #1 - Fire Wall. Since elves are squishy compared to the other races, it could be a more defensive skill. Set up a wall of fire that damages enemies that pass through it. Or just place it on top of enemies to cook em quick.
Fire Skill Idea #2 - Breath of Fire. Fire Dragons Roar. Breath fire to do cool things.
Lightning Skill idea #1 - Chain Lighting. Similar to a fully charged lightning bolt, but have more damage and it could hit a larger group of mobs.
Lighting Skill idea #2 - Lighting Strike. Target a mob and call down a single bolt of lightning that hits an area around it.
- Would new Magic skills be a worthwhile endeavor?17 votes
Yes, I would love some new things to nuke mobs with. 35% (6 votes)
Nah, Magic is too OP as it is, it doesn't need more stuff. 29% (5 votes)
Yes, but only if each race gets the same skills for balance. 24% (4 votes)
What's Magic? 12% (2 votes)