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Alexina Should have been in Nao.
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The old servers were small enough that they were merged together, while Alexina was considered big enough to not be merged. What you are experiencing now is nothing new for us. Still it must be coming as a shock to you; that's understandable. Marians are on a twice as big server, Ruairians three times, and Tarlachites four times. It may not be easy to see right now, but you will get used to it and adapt; you all will. Consider this, all that you are now experiencing is nothing new to the folks on Alexina, yet in spite of all that, we'd all like to be merged too.
A merge isn't a real solution to dwindling player numbers, its a response to the company's lack of confidence in being able to draw in new players. There's also a problem now of people who previous wanted to get away from players in those servers are now stuck with them or throw away everything they've invested to maybe keep away from those people until the next time they do a final merge into 1 server. While players will have to adapt to continue enjoying the game, this was an unnecessary change that was imposed on many players that did not want the merge to take place. They should've implemented server transfer only and let players choose if they want to migrate to a more populated server or to a less populated one. The choice now has also been taken away as we now only have 2 highly populated servers.
That could very well be but the dwindling player base may have been a result of the small servers, or rather too may of them. Apparently, the Korean servers have 20 channels; we never did. If we had then we might've only needed two servers all along, each with 20 channels. Such a set-up from day one might've kept the population sufficiently concentrated to have kept some folks from quitting.
Choosing between people who want to be away from other people and people who want to be near people is a zero-sum game. I suspect inclusion is the much more popular desire.
The biggest problem with Mabingoi is the same as it is for all games: they are funner for new to mid-level players, but not so much for highest-end players. Most of the folks that are jaded by Mabinogi now are these high-end players. You can see they've tried to make new content interesting for them, but then weak players complain that they are shut out until they are strong enough so for them there essentially is no new content. And when they make new content for the newer to mid-level players then the high-end player complain that it's not challenging and that they are still bored. Shadow missions attempted to address this by allowing freely chosen difficulty level, and what do active non-AFK/chatting high-end players do? Difficulty selectable content. But I digress.
The thing with that is that we did have high populations in the past, it was for this exact reason that Alexina was created. Remember originally there was only 3 servers, Mari, Tarlach, and Ruairi. It was deemed necessary for the creation of a 4th server to handle the strain, which is why for years Alexina had the "new tag" on it which funneled all of the new players into it. Afterwards the lack of support, and horrible management of the game led to gradual decline. I'm not sure if you're played long enough to encounter this problem, but there was a point where the friend and guild list was broken for a full month. This led to several of my friends (new to the game) quiting because of lack of response from NX and other problems piling on top. But besides that, this doesn't change the fact that the merge was imposed on players that didn't want a merge, or at least those who didn't want to deal with the problems and potential fall out from the merge.
Since the Korean servers can handle 20 channels, instead of creating Alexina they could have just expanded the number of channels on each server. That would have made up the difference and divided the community less. Merging or not merging is a zero-sum situation, whatever the situation imposes on the other. Nexon chose a kind of time division multiplexing solution, non-mergers got the first 12 years, now it's our turn for the next 12.
The population at the moment appears to be about 2.5x's Alexina. This high result is due to hype but I expect Nao to settle to about 63% of the active population.
I'd expect it to settle in the 50s and dip into 40s during the busy seasons of "other" obligations.
But those prize spinners better get an increased limit(quadruple should be fair) to top tiers R3-1 pulls...
Korea also has better technology to run the game on, and the expectant population that could be supported is much higher. Further more Merging and not Merging is not a zero sum game, merging ends up as a loss because of damage players have taken from it. Character corruption, lost items, time recovering lost settings, etc. People have lost time they could've used to enjoy the game from just trying to get their issues sorted out by an occupied Nexon that's working on solving a multitude of other issues. The merge was damaging, and don't you dare think that it wasn't. Don't treat this as we lose some and gained some, we didn't increase the game's overall population, we gained NOTHING from this besides dumping people into a pit. We have lost things in exchange, things that some of us are still trying to find out what. We've lost time trying to get things back into order, NX has lost money from services being stopped due to glitches. As I've always stated, server transfer would have been a far better solution to this. Players that want to take the risk of a server change will be welcome to, while people that didn't want to could avoid the issue altogether. This would have been a far better compromise for both parties. Opponents of a merge could get out of a choice being imposed on them, and proponents could get the change they wanted.
It's a zero sum in terms of the desires of the two groups. Either a merge happens or it does not. Anyway, there are 10 channels now, one more hurdle cleared.
This is seriously pissing me off.
I see 3 possibilities.
1) They don't actually intend to do a full merge.
2) They want to do it in two steps to limit damage if there are problems.
3) They specifically hate you and me, Greta
All of them are still not reasonable excuses. Lol. :')
they didnt do a full server merge cus all 3 servers = the population size of alexina
- thats the answer...
didnt even open up to feedback before making such a decision... theirs been years of feedback for a server merge. but 1 anonymous decision to leave alexina out of it... like alexina players werent giving feedback to merge as well, and stating their server was also dying...
now the precautions of doing a decision like this means automatically warranting the idea you thought of all the issues beforehand and that it didnt weigh the same consequinces as merging alexina with the remaining servers.
consequences like: having to make a new character to go to alexina or nao and start all over from scratch, or waiting for server transfers which may or may not happen.(and even if they did happen, it would cost a lot on players to do so.) consequences like that dont weigh the same as "alexina already = same amount of the remaining servers"
I made a new character on Alexina last night and the only channels that seem crowded are 1 and 2. It was blissfully lag-free even if I lost access to my pets that I spent like $75 on
I've always just abused the foxes east of Filia instead.
Like this one?
Went onto Alexina and thats what i seen the moment i logged in.