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Elf buff for Strength and debuff for intelligence?
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I am going to talk about Ice Spear, and I must say....it isn't as useful as you muggles think it is. Besides killing and freezing other enemies, often weaker enemies, it halves damage if the target if the target is frozen by ice spear. First of all, Ice Spear doesn't do enough damage to justify the initial hit, and is more known for its freeze effect which works 100% on enemies that can be frozen. This is useful in some circumstances, but in situation like teamplay, this is a major hindrance, more so in spam if anything else. It does have it uses, sure, but it is more situational.
In any case, the mp is negligible, even with the considerable spam that can be ice spear.
Yep! It is why I was very disappointed when the melee renovation actually did something to help improve the Giant Full Swing skill for the giants to use but they didn't even touch the Elven Magic Missile during the archery renovation. If KR Mabi does do the elves revamp after giant revamp (if they ever do it)... I actually hope they'll do something to make Elven Magic Missile a viable skill to use!
I played elf for years, and pretty much ignored archery entirely because it was just so absurdly difficult to afford.
The entire line of thought went "Why spend countless millions on archery and reforges when I can spend next to nothing and get similar damage with magic, complete with a quality staff for far less?"
The passive buff also is not bad in any way, it just might seem strange to some. I won't ever complain about free stats, especially when the majority of the game is effortlessly easy with the only difficulties being limited to things like Phantasm.
Although I did eventually get tired of being an elf, and bought an Elite Hero Card to become a Giant.
I have never experienced such joys before, and I want to know where they have been all this time.
TL;DR: Choice of main combat talent can come down to how rich you are, and magic is very affordable and usable by all races.
In fact, pretty much everything is more affordable than archery. Even CRK swords.
i just wanted to give everyone my feedback on this update as a level 13k elf player.
i really enjoy it!
i understand elves will never be accepted in pvp unless they use mainly close combat but it's ok to me now.
reguarding about elves use with magic
Elves speciallize in magic through ice type skills. they use the least in ice spear charges and ice bolt. making it near infinite use long as the elf use ice spells as a beginner. when your elf is OP then go ham on magic.
my thoughts on the racial updates
1) humans having speed is fine to me because they have final hit. its broken lol
2) giants have strength and weapon speed up with there racial update. im able to bash with slow weapons so would that mean i could bash with a very slow weapon if i had a level 100 giant? aka: bashing with a broad axe?
3) i feel like this update is pretty op, maybe broken for elves while the skill is active? 100% aim percent and 400% aim speed. is pretty nice when you pair it with ice bolt or mirage missile to slow down targets.
I am not even sure what the point of giving us more strength is. We cannot dual wield weapons that will give bash enhancements only in pairs. (Soluna Sword with its bash enhancement is out the question.) We do not have a lot of skills, including Lance combat, Final Hit, Stomp, Wind Guard, the ability to wear most Heavy Armor.
I'd argue that Elves with sufficient Strength can bash well enough, but the damage is not negligible. Still pretty OP for an infinite stun.
Hybrid talents. "Elves suck because hybrid talents all rely on STR and elves don't have as much."; this was probably an attempt to equalize that. Not as good as making a Dex/Int hybrid talent, but it's something.
Honestly though, if that really was their main reason for doing this, I think it would've been better to just change dual guns or puppets to scale off dex/int and call it even.