[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Comments
Cool beans, thank you.
@Zeo I like where you are going with this. The new talent opens up the mysterious and long neglected Tory Ravine. Very cool. Although I will say I don't think I would be fond of the hp drain on your own hp. But I guess if you use life drain it could balance out? It just seems kind of cumbersome.
I just did a bit of research. Here's what i found people talking about Necromancy in other games, etc.:
In Anima: Beyond Fantasy, Necromancy includes spell to dominate carrion-eating critters, see and interact with spirits of the deceased, drain life-force (hp and/or mana, or even characteristics), inflict woe on the living (paralysis), raise dead bodies and/or ghosts, turn someone into an undead, dominate undeads, turn himself into a ghost/zombie, put bits and bodyparts together to build an undead chimera, fire dead spirits at people (kind of like a magic missile made out of tormented souls), etc.
I also found this in random wiki:
"Necromancy is the practice of using magic in dealing with dead things. Necromancers can animate and control corpses, control ghosts, access the knowledge stored in dead brains."
So yeah, i pretty much always thought that skeletons, zombies, various spirits and ghosts include in Necromancy... That's why i don't find any problems with Necromancers using ghosts as their allies and such... Your arguments are not valid enough.
We have skeletons, we have zombies. When I pictured the talent Necromancer I viewed it as a summoner of sorts, with the ability to give and take life, and also gain control. The conduit for these abilities would be the scythe which we already have in game, there is 3 of them. I also wanted to pay homage to Evie from Mabinogi Heroes who does melee combat with a scythe.
Flamel was French.
We don't have to strictly follow archetypes, especially from another game.
It would be awesome except they went the chain route. There will still be no need for scythes.
Yeah, the dorcha talent basically consist of collecting souls and using them as fuel for spooky skills. The only thing it lacks is the ability to implant those souls in a dead vessel (zombie) or construct (golem?homunculus?).
Professor_Q's scythe talent idea, Gaea's and Zeo's two necromancy talent ideas, and the existing dorcha talent all seem vaguely similar. I'd love to see them combined into some sort of soulmancy talent that uses a chain/orb/scythe.
EF "soulmancy" just give us the NECROMANCER talent WITH A SCYTHE. Why is that so hard???
Necromancy mastery - Increases your undead's stats and skill efficiency.
Scythe sweep - You swing your scythe in a circular motion, absorbing more necromancy energy from those you strike.
Scythe Drive - Drive your scythe deep into an enemy and absorb their life energy to heal yourself and gain more necromancy energy.
Summon Low Undead - Summons a group of 3 (Rank F), 5 (rank 9), 7 (rank 5), 10 (rank 1) undead creatures. Low stats. Using Necromancy spells, attributes can be modified. Low undead can have only basic bolts, and light armor installed. Enemies that target the player will target low undead instead.
Summon Middle Undead - Summons a group of 1(rank F), 2 (rank 9), 3 (rank 5), 5 (rank 1) undead beasts. Medium stats. using Necromancy spells, attributes can be modified, Middle undead can have passive defenses installed.
Summon High Undead - Summons a single strong entity. Necromancy spells can be used to modified its attributes. Advanced heavy stander, passive defenses, chain cast, and int magic can be installed.
Repair Undead - Consuming your necromancy energy to heal your undead summons.
Undead Empowerment - Consuming your Necromancy energy to temporarily increase your undead's attack stats at the cost of lowering their defensive stats.
Reaper's Avatar - Summons the grim reaper to attack your enemies. The more necromancy energy you have when you summon this, the more powerful that attack will be.
Much like chains and dorcha, attacking with weapons other than a sycthe will yield less necromancy energy, while attacking with a scythe will get you more.
That's my idea when it comes a necromancy class. It'd be something closer to managing a personal army than fighting directly.
For balancing I would say yes, but to a muted effect and you get the most energy out of personally murdering a target.
Edit: Also a bit more thinking, adding features, like magic attacks, etc, will increase the amount of necromancy energy required to summon it. The modifications would be obtained by doing quests, being dungeon and mission drops, and monster drops too. Also even the type of minion can be modified, so the skill summon skeletons unmodified, but can be modified to summon skeleton wolves, or hornets. High undead can feature certain boss type monsters like an undead dragon (movement similar to bone/thunder dragons) or a lich.
We have died over and over again in Mabinogi, we have rebirthed and treated life as a plaything and death as a joke. Why not just use this as an advantage for a new talent?
Every time we die we can get a counter that gives us passive buffs or an extra charge for an attack etc, there are multiple possibilities here and i think its time we take the opportunity and try something new like we did with the Chain Talent.
Challenge a new affinity in the game, challenge death itself!
Gindr
Alexina Server
I approve.
http://forums.mabinogi.nexon.net/discussion/3595/necromancer/p1
Please refer to there for your Necromancy cravings.
Thank you for sharing the link, could any admin merge my post with this one please? We really need a Necromancer Talent in this game. ^^
^_^