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I have suggested this before in the old forums. We have all these different talents, even dual guns - which back in forums 1.0 I requested to have guns but it was...shot down. lel. But lookie we got it and most of you love it. Well now I propose a new talent with a bunch of new possibilities for skills. I present to you the long awaited Necromancer. We already have the scythes. Lets make it become reality like dual guns.
Just off the top of my head...we could have teleportation, ghosts and other creatures have it. We can summon ghosts and zombies to do our bidding. Proper dynamic scythe melee skills (kind of like Evie from Mabinogi Heroes). Lots of varied mystical projectile magic associated with necromancers...
I don't know...what else? Think of all the new outfits and armor that could be implemented because of this new talent. Squee!
Ok...how can I make it more complete?
Here's a pic?
That would make a nice crossover when we get this new talent. :O
Gaea of Ruairi
Comments
What are you guys doing???
First you moved it over to incomplete, and then general. Staaaaaahp.
Finally, a reason to use Adniel's Horn again.
Yeah those were some of the ideas I had as well, like a type of life drain...OH HERE WE GO. What if you performed necro life drain and it healed you and your party members? At rank 1 it would halve the mobs hp totals by half or even more! That would be pretty op. I would call this ability, Transference.
Ok THAT'S IT. Now my thread is back in incomplete. I am not going to put up with this.
The only thing I can think of is that you moved it yourself by mistake. Did you edit it after the initial post and then you suddenly found it in General section? The category might have defaulted to General without you realizing. Anywho, just moved it back.
There was a nice suggestion thread of this on the old forum. Stinks that everything was lost when that forum poofed. To make the suggestion complete some more content will need to be added, such as details and imagery.
Yeah, I remember Zeo's. It wasn't perfect (imo), but he definitely put a lot of work into it, and it looked nice. Maybe he can put it here again if he still has it. @Zeo
PART 1
Hi guys. I'm Zeo from Alexina server, I had this idea since 2014 so some aspects are outdated but of course, if Nexon/DevCat decide to implement this, they're welcome make any tweaks/changes to the content. I am grateful for your time to read this and any kind of support and feedback would be greatly appreciated (as DevCat can use those feedbacks into the consideration too!
...............................................................................
The Necromancer Content
Necromancy Skillset
Based on Int and Will for damage.
Necromancy is a very powerful skill to use, but you have to take a lot of risk to succeed with the Necromancy skills. It will consume HP upon using any type of Necromancy skills. You also need to have the orb weapon which normally can be sold by the magic shop.
The base damage formula for the Necromancy is...
(Int + Will) / 4 = Total Maximum Damage
(Int + Will) / 5.5 = Total Mininum Damage
Necromancy Mastery-
Curse-
Shadow Strike-
Obscurity Burst-
Ectoplasm Projectile-
Eerily Wail-
Darkness Infusion-
Contract Binding-
The Necromancer Talent
PART 2
New Dungeons added to Belvast Island
A part of Tory Ravine is now accessible via Beach of Scathach. (note: this is outdated as the path now lead to gate of Avalon... maybe make a new path somewhere in Beach of Scathach leading to Urbaile Town?)
The Urbaile town's NPCs
Dooley (wearing Necromancer Outfit and Shoes for Male)
Gow
Olive
Valentine
Mabel
Athole
Hoyt
God Sreng
Goddess Cethlenn
PART 3
New Dungeon Info
Anam Dungeon
Normal- (drop any items onto the altar)
1 floor
Necromancer
HP: 500
Skills: Ectoplasm Projectile, Defense, Smash, Counter
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Bisque Doll
HP: 300
Skills: Defense, Counter, Mana Deflector lvl2
Bone Archer
HP: 420
Skills: Defense, Ranged Attack, Magnum Shot
Gray Town Rat (Hardmode)
HP: 395
Skills: Defense
Boss:
Authentic Necromancer (x2)
HP: 1000
Skills: Ectoplasm Projectile, Obscurity Burst, Defense, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
(* always will recieve) Reward:
*Ducat Bag (3000 ~ 5000)
*Gold (3000 ~ 5000)
Anam Basic Dungeon Pass
Anam Intermediate Dungeon Pass
Basic- (drop Anam Basic Dungeon Pass onto the altar)
2 floors
Necromancer
HP: 500
Skills: Ectoplasm Projectile, Defense, Smash, Counter
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Authentic Necromancer
HP: 1000
Skills: Ectoplasm Projectile, Obscurity Burst, Defense, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Demonic Poet
HP: 800
Skills: Dischord, Windmill, March Song, Defense
Authentic Bone Archer
HP: 950
Skills: Defense, Ranged Attack, Magnum Shot, Mirage Missile
Shadow Gunslinger:
HP: 900
Skills: Counter, Grapple Shot,
Boss:
White Incubus (strong)
HP: 5000
Skills: Smash, Counter, Defense, Windmill, Icebolt, Firebolt, Lightning Bolt, Ice Spear, Fireball, Chain Casting, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1.
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
White Succubus (strong)
HP: 5000
Skills: Party Healing, Song, Vivace, March Song, Shockwave, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Weak Ghast x5
HP: 1500
Skills: Smash, Defense, Counter, Advanced Heavy Stander, Chain Casting, Firebolt
(* always will recieve) Reward:
*Ducat Bag (6000 ~ 9000)
*Gold (5000 ~ 8000)
Anam Basic Dungeon Pass
Anam Intermediate Dungeon Pass
Anam Advanced Dungeon Pass
Intermediate- (drop Anam Intermediate Dungeon Pass onto the altar)
3 floors
Weak Ghast
HP: 1500
Skills: Smash, Defense, Counter, Advanced Heavy Stander, Chain Casting, Firebolt
Ghastly Necromancer
HP: 3200
Skills: Skills: Ectoplasm Projectile, Obscurity Burst, Shadow Strike, Defense, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Dark Cobweb Mummy
HP: 4000
Skills: Ice Spear, Thunder, Fireball, Chain Cast, Windmill, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Ghastly Poet
HP: 3000
Skills: Dischord, Battlefield Oveture, Endure Melody, March Song, Shockwave, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Ghastly Bone Archer
HP: 2800
Skills: Defense, Ranged Attack, Magnum Shot, Mirage Missile, Spider Shot, Support Shot, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Ghastly Gunslinger
HP: 3500
Skills: Grapple Shot, Flash Launcher, Bullet Slide, Bullet Storm, Defense, Counter, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Cursed Wisp
HP: 4500
Skills: Lightning Bolt, Thunder, Shockwave, Shock, Obscurity Burst, Self-Destruct, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Boss:
Cursed Grim Reaper
HP: 70000
Skills: Grim Reaper Vertical Attack, Grim Reaper Horizontal Attack, Teleportation, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Cursed Bran
HP: 80000
Skills: Bran's Shockwave, Bran's Arm Swing, Bran's Charge, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Cursed Merrow
HP: 90000
Skills: Merrow Smash, Merrow Rising Dragon, Merrow Tidal Wave, Teleportation, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
(* always will recieve) Reward:
*Ducat Bag (20000 ~ 25000)
*Gold (12000 ~ 15000)
Anam Intermediate Dungeon Pass
Anam Advanced Dungeon Pass
Advanced- (drop Anam Advanced Dungeon Pass onto the altar)
4 floors
Corrupted Wisp
HP: 12000
Skills: Lightning Bolt, Thunder, Shockwave, Shock, Obscurity Burst, Self-Destruct, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Corrupted Poet
HP: 10000
Skills: Dischord, Battlefield Oveture, Endure Melody, March Song, Lullaby, Shockwave, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl3
Corrupted Necromancer
HP: 11000
Skills: Ectoplasm Projectile, Obscurity Burst, Shadow Strike, Eerily Wail, Defense, Heavy Stander lvl2, Natural Shield lvl3, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Corrupted Bone Archer
HP: 9000
Skills: Defense, Ranged Attack, Magnum Shot, Mirage Missile, Spider Shot, Support Shot, Arrow Revolver, Crash Shot, Heavy Stander lvl3, Natural Shield lvl1, Mana Deflector lvl1
Corrupted Gunslinger
HP: 9500
Skills: Grapple Shot, Flash Launcher, Bullet Slide, Bullet Storm, Shooting Rush, Defense, Counter, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Bisque Doll
HP: 15000
Skills: Defense, Counter, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Banshee
HP: 13500
Skills: Windmill, Shockwave, Thunder, Ice Spear, Wind Blast, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Ghast
HP: 12150
Skills: Smash, Counter, Defense, Advanced Heavy Stander, Heavy Stander lvl2
Boss:
Cethlenn's Servant x5
HP: 120000
Skills: Instinctive Reaction, Teleportation, Wings of Rage, Meteor Strike, Hailstorm, Shockwave, Snap Cast, Curse, Ectoplasm Projectile, Windmill, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
(* always will recieve) Reward:
*Ducat Bag (120000 ~ 150000)
*Gold (28000 ~ 35000)
Anam Advanced Dungeon Pass
etc...
PART 4
Daroi Dungeon
Normal- (drop anything onto the altar)
3 Floors
Mobs:
Infernal Fire Sprite
HP: 10000
Skills: Chain Casting, Firebolt, Fireball, Heat Buster, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Lightning Sprite
HP: 10000
Skills: Chain Casting, Lightning Bolt, Thunder, Shockwave, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Ice Sprite
HP: 10000
Skills: Chain Casting, Icebolt, Ice Spear, Frozen Blast, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Healer Sprite
HP: 12000
Skills: Party Healing, Endure Melody, March Song, Vivace, Advanced Heavy Stander, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Alchemist Sprite
HP: 11000
Skills: Chain Cast (alchemy skills), Summon Golem, Water Cannon, Wind Blast, Sand Burst, Flame Burst, Life Drain (Monster), Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Corrupted Poet
HP: 10000
Skills: Dischord, Battlefield Oveture, Endure Melody, March Song, Lullaby, Shockwave, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl3
Corrupted Fighter
HP: 11000
Skills: Charging Strike, Focused Fist, Tumble, Smash, Counter Punch, Counter, Assault Slash, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl1
Boss:
Giant Infernal Fire Sprite
HP: 100000
Skills: Chain Cast, Fireball, Meteor Strike, Advanced Heavy Stander
Giant Infernal Lightning Sprite
HP: 100000
Skills: Chain Cast, Thunder, Shock, Advanced Heavy Stander
Giant Infernal Ice Sprite
HP: 100000
Skills: Chain Cast, Ice Spear, Hailstorm, Advanced Heavy Stander
Giant Healer Sprite
HP: 120000
Skills: Party Healing, Shockwave, Life Drain (Monster), Puppet's Snare, Advanced Heavy Stander, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
(* always will recieve) Reward:
*Ducat Bag (40000 ~ 70000)
*Gold (26000 ~ 32000)
Anam Intermediate Dungeon Pass
Anam Advanced Dungeon Pass
etc...
Scath Dungeon
Scath Dungeon
Normal - (drop anything onto the altar)
5 floors
Mobs:
Infernal Necromancer
HP: 30000
Skills: Ectoplasm Projectile, Obscurity Burst, Shadow Strike, Eerily Wail, Curse, Defense, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Gunslinger
HP: 27000
Skills: Grapple Shot, Flash Launcher, Bullet Slide, Bullet Storm, Shooting Rush, Way of the Gun, Defense, Counter, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Fighter
HP: 25000
Skills: Charging Strike, Focused Fist, Somersault Kick, Spinning Uppercut, Pummel, Drop Kick, Tumble, Respite
Infernal Ghast
HP: 30000
Skills: Smash, Defense, Counter, Advanced Heavy Stander, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Infernal Mage
HP: 28000
Skills: Chain Casting, Fireball, Ice Spear, Thunder, Meteor Strike, Hailstorm, Shockwave, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Infernal Poet
HP: 25000
Skills: Dischord, Lullaby, Fantastic Chorus, Battlefield Overture, March Song, Endure Melody, Vivace
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Infernal Colossus Marionette
HP: 25500
Skills: Act 1: Inciting Incident, Act 2: Threshold Cutter, Act 4: Rising Action, Puppet's Snare, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
Infernal Pierrot Marionette
HP: 30000
Skills: Act 1: Inciting Incident, Act 2: Threshold Cutter, Act 6: Crisis, Act 7: Climactic Crash, Puppet's Snare, Heavy Stander lvl1, Natural Shield lvl1, Mana Deflector lvl3
Cethlenn's Follower
HP: 20000
Skills: Instinctive Reaction, Teleportation, Wings of Rage, Meteor Strike, Hailstorm, Shockwave, Snap Cast, Curse, Ectoplasm Projectile, Windmill, Advanced Heavy Stander
Additional Info: Immune to Lullaby and Rain Casting (aggro does not reset)
Boss:
Infernal Master Lich
HP: 750000
Skills: Summon Monster (Cethlenn's Follower x6), Ice Spear, Fireball, Thunder, Flames of Hell, Invitation of Death, Chain Casting, Advanced Heavy Stander, Heavy Stander lvl2, Natural Shield lvl2, Mana Deflector lvl2
(* always will recieve) Reward:
*Ducat Bag (400000 ~ 500000)
*Gold (50000 ~ 60000)
etc...
......................................
Cethlenn's Servant/Follower
PART 5
Necromancer's Mini-storyline and Quests
Quest 1:
1. Go to Urbaile town in the newly opened area of Tory Ravine.
2. Talk to Ganieda. She will mention something about the necromancy skills.
Complete the quest.
Quest 2:
1. Talk to Ganieda once again, and she will point you to her own Necromancer apprentice, Dooley.
2. Talk to Dooley, he will teach you the three basic necromancy skills: Shadow Strike, Obscurity Burst, and Ectoplasm Projectile.
Complete the quest to learn those three skills at rank Novice.
Quest 3:
1. Talk to Gow, he will ask you to go talk to his daughter Olive because she needed help with something.
2. Talk with Olive, she will tell you how the evil necromancers is lurking outside the dungeon and she want you to enter Anam dungeon to check on it.
3. Clear Anam dungeon.
4. Talk to Olive, she will tell you thank you, and that goddess Cethlenn was responsible for making some dangerous monsters deep within Anam dungeon, but thanks to god Sreng, he made sure to seal the dungeon so monsters couldn't get out. The dungeons in Belvast island have the statue of Sreng in order to honor him.
5. Talk to Gow, he will tell you thanks for helping out his own daughter because he's too busy managing the blacksmith shop.
Complete the quest.
Quest 4:
1. Talk to Dooley, he heard that you have been helping Gow and Olive with their small problems and tell you to go to Ganieda.
2. Talk to Ganieda, she will teach you the Curse skill.
Complete the quest to obtain rank Novice Curse skill.
Quest 5:
1. Talk to Valentine, he gave you a rude look, and tell you that you better have some money to buy the clothes or else, go away.
2. Talk to Mabel, she apologizes for the behavior Valentine made and explain that he's usually like that to new people. Mabel then tell you that she will talk to him about this.
3. Talk to Dooley, and he will teach you a new Necromancy skill; Eerily Wail.
Complete the quest to obtain rank Novice Eerily Wail skill.
Quest 6:
1. Talk to Valentine, he will apologize for being rude to you earlier, and tell you that you're the one who would help stop the war between the light and the dark from going on when it occurs then he started to panic and tell you that he was supposed to keep it a secret and begs you to not tell anyone of this.
2. Talk to Mabel, she ask you that she want to communicate the spirits and ask you to go talk to Ganieda and ask her for the Channeling Medal.
3. Talk to Ganieda, and she will give you the Channeling Medal.
4. Deliver the Channeling Medal to Mabel, and she will thank you.
Complete the quest.
Quest 7:
1. Talk to Ganieda, she will teach you a new Necromancy skill; Darkness Infusion.
Completel the quest to obtain rank Novice Darkness Infusion.
Quest 8:
1. Talk to Dooley, he will explain that some people forbids the Necromancy skills because it allow people to communicate with the undead. Ganieda will jump in, and started explaining that it's true.
Ganieda will give you a Channeling Medal, a special 1x1 item you can store in "Me" tab.
Ganieda will explain that it's important because it will allow you to see and communicate with the spirits.
2. Talk to Athole by the Spirit's Den. she will become happy and exclaims that she finally got to meet some new people, then she apologized for getting too excited. She explained to you that she is blessed with the power of god Sreng's to protect the area from danger caused by goddess Cethlenn.
3. Talk to Hoyt by the Wishing Stone, and he tell you that he is just there, and also to socialize with Athole because they both were the only spirit and people couldn't see them at that time.
You will be taken to a cutscene where Athole (in her human form) is running around in Tory Ravine carefreely and wandered into Anam dungeon, and goddess Cethlenn appeared, saying that she is upset at Athole for entering the dungeon against her own will and finding out about the Necromancers. Cethlenn inflicted a curse onto Athole, then disappeared, causing Athole to die slowly by the shore. Hoyt was the first one to find Athole, but Athole's corpse looked really strange like she wasn't a human. Athole's corpse cursed Hoyt from Cethlenn's power, Hoyt being unaware of this, and he reported the dead body to the people on Commonwealth of Belvast, and they begin to stop visiting Tory Ravine, and Hoyt died in his home. God Sreng appeared and noticed the problem, so he resurrected Athole and Hoyt in the spirit form, and they became the guardian of the Urbaile area in Tory Ravine with the power of Sreng's. Few necromancers from the Cethlenn's side begin to realize their wrongdoing and became good. Sreng continued to watch over the Urbaile area, and gave them the special Channeling Medal to allow them to communicate with Athole and Hoyt.
Complete the quest.
Quest 9:
1. Talk to Ganieda and explain to her about the backflash that Hoyt showed you. She tell you that she is the descendant of the first good necromancer who started the Urbaile town a while ago. She chose to follow the path of necromancer, while her older brother Merlin, decided to take the path of mage.
2. Talk to Ganieda again. She will teach you the Contract Binding necromancy skill.
3. Talk to Dooley, he will thank you for helping all the people in Urbaile town and that he really appreciate it. He also gave you some advices for Contract Binding skill.
Complete the quest to learn Contract Binding skill at rank Novice.
End of Necromancer's Mini-Storyline.
Additional Contents
CP Stats Rebalance
Health 1.0 > 0.5
Mana 0.5 > 0.3
Stamina 0.5 > 0.3
Strength 1.0 > 0.5
Intelligence 0.2 > 0.1
Dexterity 0.1 > 0.1
Will 0.5 > 0.3
Luck 0.1 > 0.1
Only apply to your character, the mobs are unaffected.
.......................................
Archery skills will be in their own tab now.
List of Archery Attacks that will be in their ranged tab.
Ranged Attack
Magnum Shot
Support Shot
Crash Shot
Arrow Revolver
Mirage Missile
Final Shot
Bow Mastery
Crossbow Mastery
........................................
Each base stat (HP, MP, Stam, Str, Int, Dex, Will, and Luck) will be uncapped to 2000.
.........................................
Meteor Strike now have 10 minutes cooldown instead of 15 minutes and the flash effect upon meteor landing are removed.
.......................................
Some changes made into the Song skill. People that sing without the microphone will recieve a penalty of -50% at rank 5 to penalty of -25% at rank 1. Master title will reduce the singing penalty to only -15% without the microphone.
..........................................
While in Disarm status of Dark Knight, the cloud's healing Area of Effect won't apply.
.........................................
Any heavy armors that humans can wear, are also able to be worn by elves as well such as Spika armor, because humans and elves share the same body model.
......................................................
You are able to bring a party with you for Coill Abyss dungeon and Coill Abyss Pass dungeon drop in SMs bit more often.
Most of the credits goes to me but Nerava, Redlion, BUREImijin, and Yamakazu (all from Alexina server) helped me with some of the ideas, so some of credits goes to them as well.
I don't see the harm in this so why not? Is it still in the suggestion section, right?
I think would be better to use books instead of orbs as a weapon. We already have some books in game (Eweca,Ladeca,Astrologer's) and could be used with any other 1 handed weapons something like guard cylinders. (e.g. if you use it with a wand the damage output will e higher)
Overall its a good idea for a new talent !!!
And to be fair, Mabinogi is not strictly based on Celtic lore. If it were, then you better believe we wouldn't have gotten the Shakespeare generations.
This, lol. I even used most of the names in the storyline which are based off a Celtic place/character... and by your (Falskull) logic... Necromancy would probably be more 'fitting' for Mabi than Ninja and Gunslinger so where's the outrage for Ninja and Gunslinger skillset? xD There's LOOOOT of things that would be deemed 'unfitting' for the Celtic lore in Mabinogi so why are you complaining about NOW?
Yeah. I always wondered what was celtic about a motorbike and a food truck, too. <_>