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Seriously, it's one of the necessary skills to get through phantasm. You must be grouchy or something. Want a cookie? -pat pat-
I'm just sick and tired of seeing all these nice awesome looking dungeons be released, and some dude in Korea with 2k+ damage can solo it and everything else because of a skill balance oversight made a year and a half ago. Meanwhile no one on their end is going "Mayyybe this isn't cool y'know, maybe we should FIX this."
Well I WON'T be using it because I'm a giant. I swear did you even THINK before you posted this moronic reply?
imo if not gonna nerf final hit, then give elves and giants a skill that can unleash a continuous barrage of damage like final hit can by just clicking, has stun lock like final hit does, has the ridiculous damage multiplier as well and doesn't miss.
get 99% of anyone who is not playing human to watch a human in clobbermeister and it will be like " ... :C "
final shot magnum spam with reforges? > no damage multiplier for final shot, relies on reforges for speed and damage, can miss, have to load and shoot each arrow, giants can't do it
firebolt spam with chain cast and cast speed? > have to charge and cast each time, rely on reforge for speed, humans can do this too so..
could do similar skills to final hit but race exclusive to giants or elves with any of the skill sets except maybe puppets and lances since those are kinda more slow but big damage kinda thing. but possible even with those if creative. giants could do spin-to-win with a lance like the gon race in blade and soul loool.
just as a side note the damage multiplier final hit got with the combat update is so obvious if you look at what the cessair in saga can do before vs. after update. especially in saga 7 in the cessair's heart RP mission.
(soz for helping to derail thread >w>;)
@Ktty bake me some too. :c
Giants still got minor buff, but dey promise more buffs to come.
Happy New Years gaiz
I just wish the video showed the time to reach 100% with non-point blank aiming, but still.