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Defeating Hasidim is Doable
It takes a lot of high Crusader Skills, Sub-Skills, and Teamwork to execute it right.
I still didn't manage to find a group to raid with, so I'm jelly af
(but I don't have that much time to play lately, so hopefully it will happen one day)
I don't know what I was expecting. Just something more... expansive here? Tips, walkthroughs, suggestions?
Yes, that would be nice. I know the Mari Raid discord has been hard at work trying to figure it out. Think they had a google spreadsheet.
Try to keep up as many debuffs as possible for Blade phase. He has massive damage reduction.
You can use evasion to avoid his super slide dash attack thing, and his blue spirit balls if you know how to time for that.
Put people in mini squads that have three people, each doing one Crusader skill. Try and stay close together. If you're knocked away from your Shield when hasidim jumps, Shield yourself.
When someone gets chosen to be life drained, everyone should focus mainly on attacking Hasidim, but also try to heal the person being drained with as many clouds as possible. A few dedicated healers help a lot too.
Having high subskill levels in your Shield goes a mile and a half.
There are certain channels where Hasidim's jump lasts waaaaaay longer than it should. This can lead to a decrease in the time you're allowed to use Spike and Blade when it hits the ground.
Eventually there'll be sub-5 minute runs too.
It's good to see that Hasidim's already getting completed more and more steadily.
I still really hate his Trial of Pain attack.
It always feels like a tossup whether the high HP crystals are broken in time or not.
To compound on this, if you're not used to using Anchor Rush, then get ready to.
Bring bandages in case a life-drain target needs to be bandaged for dailies; also, allowing Hasidim to succeed with his life-drain attack gives him the same buff Girg gets when he grabs and throws someone successfully.
With Blade, focus on ranking Binding Needle. 6 bladers with Binding Needle Level 15 actually pins Hasidim down for a considerable amount of time. Since he can get up so easily, have one person blade immediately after spikes with a high Binding Needle, and begin to apply RI/SS after the first blade.
This is from 2 days ago. Hasidim was defeated on Alexina the day it was released, more than a week ago. Why is this presented as some sort of milestone, or something exceptional?
I don't mean to disrespect your victory. Good work. It does indeed require good teamwork. Or just plain a good a team.
But as Pan said above, no one ever said it was not doable.
The real milestone would be finally getting the regular randoms to beat it on a daily basis. A lot of the current HM girg ring-runners still don't even have evasion, and need to be brought up to speed.
Tarlach also beat it on day 1.
Also, define "regular randoms"
Yes, exactly that. So far, the daily reset peeps were only able to get it down to around 45%. It's not lack of ability, mind you, it's just that less than 30% of the regulars want to stick for Hasidim after they're done with their Girg dailies. And they're not willing to do more than 3-5 test runs to actually learn it. Worse yet, since the crusader exp event ended, even the Girg regulars count was cut in half.
So, really, getting a team is the hardest part.
Also I disagreed, it is the lack of ability unless you only recruit strong/tanky daily regulars. The first and last pug run I joined, my shielder and bunch of other people has so little mana that he died when the shield phase failed despite having mana shield on. And some people don’t even have evasion.
From what I heard, I think Ruairi was the only server without a day 1 clear. Tarlach easily got a day 1 clear.
We can sometimes kill Hasidim with 2 blade sets. There are four different groups on Mari who regularly run Hasidim. If we combine our strengths then we can get Hasidim with less than one blade set.
When the servers are merged we will get know each other better and will know our capabilities first hand.