Current Potion system was designed for players around 1/3 of our max resources, 500-600 hp/mp/stam typically. Now, when you get 1.5-1.6k in a resource, it hits 0, or worse deadly, and you have to recover,you're gonna be either pot poisoned if you do a full recovery using normal pots, or you're gonna quit using pots before 100% recovery/using alternate healing methods, to alleviate the stress from potion posoning.
I feel the entire potion system, including possibly potion making, should be redone to accommodate the power creep. I think a simple step towards this, would be simply making pots 1000% more efficient. So a 10 pot becomes 100, a 100 becomes 1,000. Personally i'd prefer a bit more from the max potion, but that's just a rough example.
Continuing my train of thought, i just feel like the current pots are useful for beginners, but when you get more resources, and better yet skills, they're a waste of both time and inv space. Life drain, inspiration, fantastic chorus, enduring melody, respite, shield of trust, aoe pet, and even mana shield at times. There's multiple ways to recover or mitigate the impact on your resources, and the stronger you get the more use you will have for many of these methods or the less stress you'll feel with prolonged skill usage.
Recipes could remain basically the same via pot making, if you're to assume the example method were implemented. So a base herb+bloody herb would yield a hp 500 pot, instead of a 50. Same recipe, but that would be the pot after the update. Again, rough example, not wrote in stone.
And of course, the potion poisoning would need to follow suit. I lost at what point the original potion poisoning was intended to kick in. As originally you would recover several times, fully, before seeing it. And due to the fact that it would be rare to be repeatedly one shot to deadly, within a span of 20-30 seconds, that means you're going to be slowly recovering from the side effects of the potions, as you play, making the whole process much more drawn out than it is now.
Comments
As for your suggestion, I think we should remove the 10 potions altogether and settle on 30 as the smallest size. My preferred potion sizes are: 30, 150, 500, 2000, 18000
And with a grade system into created pots too!~ to reduce pot poisoning gain~
We already have skills that do this (Inspiration), and worse yet, enemies that do the opposite (Girgashiy). So it would be both consistent, and fair.
If you multiply the effect of all potions by 10, then they are 900% more effective.
10, 30, 50, 100, 300...then 500, 1,000.