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Easiest path for first timer ?
So wondering what would be best path for easy gameplay to end game and yet able to gear easy ?
Comments
Now let me translate what I just said. Duncan is the Mayor of Tir Chonail. When you raise skills you have to spend AP to do so. As your skills go up so will your stats as they go up so goes up your combat power. This is a measure of how "strong" you are. When you first started playing perhaps you noticed that wolves in Tir Chonail were rated as "Boss" but now aren't? Some skills require you to kill monsters of specific ratings. But these rating are relative to YOU at the time. So as you get stronger such conditions are hard to meet. If you go to duncan he lowers all your skills to F. This has two effects:
1) You get your AP back, so this is a means to borrow AP from your self. The skills you lower can be put right back up by applying AP; you don't have to retrain.
2) You lower your combat power, so maybe those wolves are boss again say; you get the idea.
When you lower a skill any partial progress, made at whatever level it was at when you lowered it, is lost. When you master a skill you have to complete all tasks for that skill at rank 1 and then you get a title. When you lower the skill the title grays out. When you raise it back up to rank 1 the title does become available again. The only "loss" is aesthetic, where you lose the nice window upon opening the skill window that more or less says congratulations. To get that back you do have to redo all the tasks. I haven't danned anything yet so I don't know what happens there.
As for my voice in a million. I'd say get whatever combat skills you can do bare handed: close combat and magic bolts; even at rank F you can do a lot with them, as long as your learn some useful combat combos. Then do Construct Alchemy as it has a lot of very useful attack skills particularly useful to weak players and must have skills for crafting players. After that do Bard as Harvest Song is very useful for crafting players and Lullaby makes almost any dungeon trivial even for weak players. With those two under your belt, whatever. If you are on Alexina say hi and I can teach you those combos; there aren't many 9-foot tall Helsa's running around.
First, as the most basic combat talent you are given plenty of strength, skills, and defenses as you rank skills in this talent. This gives you room to make mistakes and take damage and greatly increases your survival. The talent also offers very useful skills that is pretty much universal to all weapon types so you can use them in a bind or synergy with other skills. Skills like defense, counter attack, and wind mill are skills that you will extensively no matter what talent you decide to main later.
Secondly, most of the enemies faced use close combat and close combat skills. By learning this talent you will build up and insight on AI behaviors, and know how to counter or assault an enemy mob. This also gives you insight on what skills to use, and in turn, what defenses you can put up when facing enemies wielding other skills.
Third, strength by far is the most used stat for the talents seeing use in close combat, lance, puppetry, ninja, and gunner. Close combat provides a staggering amount of stat points for strength so that if you decide to enter any of these talents, you will have a strong strength base provided by close combat.
In summary, close combat is most ideal for a first-timer because it vastly increases a beginner's survival rates by providing a bigger HP pool and high defenses, it teaches you how the combat works and how the AI could use these skills, and with it as a base, it acts as an investment for future talents that you could pursue. People that start with other talents are usually proficient and understand the game already, those that don't will find their stats frustratingly low and they can barely accomplish anything.
That's an expensive skill.
smhlol.
I don't think that's what Pan was referring to. When they said throw money at it, I think they meant real money.
I know, I was just being a smart aleck for fun. It went well with "skill". ¯\_(ツ)_/¯
And I think the player needs to know the road will be long without some investment.
Mix and match. You should still look at all other classes and their skills. Getting rank 1 Firebolt (along with magic weapon mastery and bolt mastery) is also considered easy-mode with an upgraded chaincasting firewand. Combat Mastery for HP and extra damage (I think it contributes to chain blade damage since it is considered a melee attack). If you live in California, using bows could be very overpowered by the power of low latency. If you are an elf, getting Hydra Transmutation can cheese much content with patience and against anything that doesn't instant-aggro. If you are playing as a human, getting Final Hit is also stupidly-easy-mode as long you are using fast weapons.
As for armor, armor is mostly aesthetic since they all have the same stats. If you want to armor up, stick with any light armor if you use archery, puppetry or chainblades since heavy armor heavily decreases Dex.
I don't disagree that the easiest way is to spend real money, and a lot of it. I just thought, what other game do we have that we literally throw money at things as an attack? Thought it was amusing and fit with Kensamaofmari's response to Pan, is all, and thought it could be intriguing to a new player with a little mystery and maybe encourage curiosity into our fantasy world.
Sorry, I was trying to be funny both ways.
Thought just the same on seeing "throw money".