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What do people like about spirit weapons?
A lot of people have fondness of spirit weapons that I don't really get. People have been asking for a spirit weapon update for years, and I even recall some people complaining about how the Erg system stepped on the proverbial toes of spirit weapons back when Erg weapons first came out in Korea. It seems that many people strongly feel that spirit weapons should be better than special-upgraded weapons, but I feel like I'm missing something here.
Unless I'm missing something the differences between them and regular weapons have always been:
1. More damage than regular weapons
2. Item feeding for growth/maintenance
3. Spirit weapon awakening
4. Different repair system
5. A single character portrait
6. Unable to use some upgrades which are available to other weapons
Was any of this actually fun though? 1 and 6 basically cancel each other out; 2 felt to me like an inconvenience; 3 was basically always irrelevant; 4 was another inconvenience (though this really depends on which weapon you have) and 5 never really felt like anything worth caring about.
This probably seems like a bunch of complaining, but I thought I'd start by explaining my understanding of spirit weapons before asking the main question; why do people like these things and want them to be good?
Comments
Taking a different game into consideration, it can compare a bit to Pokemon. If you're on Showdown all day, or into the professional scene, you'll spend a lot of time theorycrafting min-maxed teams. That is really fun in its own right. You IV breed them, egg for the nature you want, craft a perfect skillset. But universally, most people who fall in love with Pokemon didn't do it from the competitive scene. Their best moments were facing Misty with their lv 19 Rattata and a Charmander, or when their Metapod became a Butterfree and learned Confusion. In the big picture Rattata and Butterfree aren't something to get excited about in a world of Mewtwos and Mega-Salamences, but those were the Pokemon that stood by them when they were noobs and helped them in the beginning(and sometimes all the way to the Elite 4). Sometimes the ones we catch or breed out of love and not only min-maxing are the ones we cherish most.
I have a Glaceon from like 4 gens ago that I still carry over and bring with me on new games once my team reaches her level. In my eyes personally she'll always be best.
i remember ppl had complained about elf race being the weakest of all race until the first elf could solo phantom dungeon. drama end....
To paraphrase, it's a mix between sentimentality and wanting something like Eiry (though maybe not as new player focused)? that makes some sense (assuming I'm understanding correctly) but I still have to ask, why get attached to spirit weapons in particular? With the exception of Zaro, I can't think of anyone doing the same with a non-spirit weapon, so what do you think makes them more endearing than a special upgraded weapon for example?
It's fondness for a friend or companion (even though it's just simulated), because the spirit weapons feel alive.
... It feels like I'm explaining the concept of love to an AI here.
I just have been seeing the majority of players asking for some sort of spirit weapon revamp (I'm on the same boat with them) and to be fair... their reasoning for wanting th spirit weapons to be revamped/reworked are completely valid because it's super outdated. As of last several years.. even more than just last several years, actually.. we have been getting lot of weapons that basically are waaaay better than what most spirit weapons would be EVEN if you max'd your spirit weapon out, making it quite useless other than just having a spirit companion with you who give you a benefit (their blessing) every one game day and/or using the Awakening skill.
I get you on few things listed out of the 6 that would be an inconvenience but who are to say that if we do get the spirit weapon revamp, those things will be removed, making it not as annoying to do so and such?
It is going through a revamp as we speak. KR already stating they are trying to figure out how to rework the spirit weapons.
Do you think that spirit weapons offer companionship in a way that's meaningfully different from what any other weapon (or even bare hands) can offer? And if so, how?
This is exactly what I mean. Lots of people say the same thing and I agree that spirit weapons would need a revamp to be able to stay relevant, but the exact same can be said of knuckles, cylinders and Iria dungeons but it's far less common to see someone talking about those. Why do you think that is?
That being said, I would love a revamp because I really do like the idea and concept of spirit weapons. I'd love to be able to use any spirit in any weapon too, because I switched over from a male blunt to a female wand and I miss my topless smexy dude now XD
The concept of an ego weapon is still nice, it just needs to be revamped. Maybe even merged with the Erg system.
They're basically an NPC, after all, except they're also a weapon.
Having responses to keywords is something that feels too rare in NPCs nowadays, and some keywords have multiple responses, too.
I like that about them.
I'd have one of each type of spirit if I could. I just wish they were better weapons than the kinds you can't put spirits in. (i.e. upgraded weapons)
The hours, days, weeks, years, I spent in building up my level 50 spirit has made it more a part of my character than just another item, before I ego changed to a wand to be meta relevant my cylinder felt like it was just as much a part of my character as all the skills and stats I had invested it. It wasn't just a piece of gear that is fleeting with durability loss and the chance for something to come out and completely invalidate it's existence (although this basically happened with spirits). People want a partner that they can rely on in combat, and to know that the effort put into to raising their virtual pet will always remain BiS.
a weapon u can interact with (and hopefully have more interactions with it in the future)
beneficial way to dispose of some gems
but with the arrival of newer equipment,enchants and erg enhancement
spirit weapons could not compete the way it is right now
which is why it has to be revamp
with a few adjustments to how tedious ranking it up and the amount of stat improvements it has
spirit weapon system has so much potential to it
a spirit weapon is more than just a weapon
its an NPC that comes along with u (if only we could talk to blaanid in our blaanid pet)
a potential new storyline sidequest, new set of skills, transformation, etc.
I think a lot of people still create a spirit weapon in the hopes that, with a renewal of the systems, we'll be able give them their strength back.
There's also a bit of sentimentality with the weapons for a lot of early players as most posts have said. I dont care for the NPCs, but having "that weapon" that you name was pretty cool, and still is pretty cool. Their stat growths were unique to each player because you were meant to feed them junk, broken weapons, and rarely a gem.
Anything else I say will be obselete to the thread cuz most players have already made the same point, but thats my opinion of it.
Glalie @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Return
- Explosion
- Earthquake
it's a good wallbreaker, and there's nothing that will want to try and set up rocks vs mega glalie (at least in ru for what it is lul)
Oh please, they gave generic answers for stuff they are clearly not working on.
Ur missing one other reason. Unique dye schemes. Some weapons uniqueness can only be obtain via this method and abusing the transfer method. ^_^
Ego weapons give the impression of responding, thus being as 'alive' as any other NPC in the game.
Some people bond to them because of that; they have a 'pocket NPC'. This is not a whole lot different in my mind from those who fangirl/boy about CP Yui/FSNite puppets 'talking' to you.
They were also intended to be the 'very high investment, very high reward' weaponry in the game; other weapons had some-moderate investment for some improvement (see 222 Broadsword prevalence for the LONGEST time), and their was a more significant progression to their gain in power, both visually with colouration, and with the obvious increase in stats. Since stat gain was not also 'across the board', people who enjoyed strategy could prioritize different methods to increase certain stats moreso than others, since this was back when 'max damage only' wasn't the most important stat.
Additionally, they had quite appealing unique attacks/animation, that was to the same level of prestige as demi/trans (they all have their own cinematics, at least).
Not to mention the 'forced' bonding to the mechanic when newbs where given Eiry; players now had experience FROM THE START with egos been informative and appealing.
There was also the spark of relevance when they added the Cylinders; I personally thought that they would continue to keep that (if nothing else) component of the game up-to-date.
Just like most of the old content, they have been significantly neutered in terms of difficulty (5/10cm gem events, gem powder, spirit digestive powder), but I believe many others hold the same hope I do that some day they will return to their full glory. I mean hell, we still only have half the max level?