[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the
Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!
Good Afternoon Milliteans!
Upon the merge of Tarlach, Mari, and Alexina the seal stones were reset for everyone to break. It was announced to be completed at 10amPST/1pmEST, the server came up at about 6amPST/9amEST. Less than a minute after servers were live every seal stone except avalon broke, and that one broke in about 5 mins. In addition to this most stones appeared to be claimed by alts; In other words, nobody had a fair announced time and chance to break the stones. Only people who didnt have to go to work, werent at school/college, stayed home all day to spam log, or set up an alt bot to spam log had a chance.
So! I propose a new system to make seal stones non-exclusive ever-binding event for all servers (Including Alexina)!
- All seal stones are reset monthly/ bi-monthly (once every two months)/every 6 months/ or yearly on a specific time and day. (Reccomend a weekend evening so its fair to the vast majority of players, or a posted alternating time scale to be fair to EU and AU players too)
- All holders of previous seal breaker titles keep thier title
- Seal breaker titles are limited to one of each title, no stone can be broken twice by the same character
- More than 1 seal stone cannot be broken by the same account during the reset, 1 break per reset (if youre lucky enough to make it to a second one)
- Breaking of seal stones would NOT afffect the ability to open Iria dungeons, Treasure Dungeons, or any other exploration related obstacle/object
My reasoning for this; People eventually stop playing the game, people dont use thier titles, and new players will never get the chance to touch the stones. On Tarlach alone, only two of the seal stones broken still had the names of active players. I think it would be fair for everybody to get a shot at them! Especially with the Avalon seal stone title giving 20max damage and +1 pierce, and whatever future stones we may get that could be just as over powered. Show your support! Lets make this one heard! =D
PLEASE NOTE: OPTION 3 IS NOW 6 Months/Yearly, unable to edit vote selection after post.
Sincerely,
Arch
Comments
As for people complaining that maint ended early, that's life. It's ended late/early pretty much every other time stones were involved. It should've been expected by anyone who was super duper srs about it.
I'm sorry you didn't get a seal stone for whatever reason. That's life. I tried for half a dozen stones (that I actually laid hands on) and it still boils down to pure RNG. I mean that and having a plan as well as commitment (even those don't raise your odds a ton). It's a cool feature of the game which is why you and so many others covet it. Like Pan said, mostly for epeen (not saying there aren't other reasons though). To change it as you suggested would be to make it something vastly different. That's just a fact.
Maybe your suggestion should be centered around adding more dungeons to Iria which move and have exclusive titles to those who find them or something. That sounds like what you really want. Well I mean what you probably really want is to be a seal breaker, as they are right now. But what you're suggesting is closer to more Iria dungeons.
Additionally, this would be a problem with such a common reset time:
As is, there have been multiple times where I've tried to go to an Iria dungeon, or cross from Filia into Rano/Courcle and have been unable to because no one has bothered to discover the dungeon/bridges. If you limit a character to never being able to break any stone again, you will be preventing a lot of players being able to even go to certain locations without the usage of moon gates or having to find a friend who has never broken a single seal stone before.
Edit: I see now that you were saying they could break multiple stones, just not the same one twice, and only once per reset. I still believe the same issue will arise as a lot of people just won't care and if you happen to have that title already, or need to go to two dungeons soon after each other, you can still encounter the same problem. I've kept track of Iria dungeon resets for my guild before and offered to help people get the title, including searching around with l-rods for the dungeon so they can find it. No one ever took me up on the offer despite most not having even one of the titles, because no one actually cares. The title doesn't do anything and it's just straight-up not special when it resets so often.
If they are to set up a reset for the stones, I think it should be once a year, minimum. This is the only way to keep the demand to break them up while also keeping the restrictions of one-per user, and also dodging limiting access of users.
Yeah. If you want a piercing title, that's one suggestion. If you want epeen, your suggestion would kill that (by devaluing it). If you want a special title that is only available every x amount of time, you want Iria dungeons.
The breaking of the seal stones would not affect any iria locations OR opening of the hidden dungeons (such as karu, fillia). Ill add that above. Also, once again 1 title per thousand+ players monthly or bi-monthly is still a very tiny percentage. I feel like a year is too infrequent and it creates the same problem. Whenever the server happens to be up that day its gone. But I can understand the need to keep it special.
@Maia:
I would definitely support more dungeons, but I feel that's the more unlikely of the two options, but suggesting the release of a main title with pierce is a favorable alternative.
Seeing as how everyone is concerned about de-valuing the stones, ill add a 6 month and 1 year option above. Granted, I still feel this is too infrequent, but everyone is right about the need for them to feel special. Would take much longer to devalue the stones, and it would definitely be a great thing to look forward to on anniversaries!
Every 2nd month, 6 times a year
Honestly im not, I actually tried to get the Math seal breaker title this run. Being a giant, Avalon is not that feasible for me when im against an army of humans. Its a little more feasible when im against fewer. Not to mention any seal breaker title would be cool to have, not just Avalon (even though its busted). So again, im disappointed at the system, not the specific outcome of what just happened. If any time is a good time to change it, now is the time when the server movers had an opportunity to touch that ancient coding again and gain some insight on it. Again and again you seem to perpetuate a destructive nature toward this idea, yet you have not contributed anything to this thread with the exception of the piercing title idea. You seem to default to this mentality of "Seal stones are useless, I don't need or want them, so why should anybody else?". Please contribute something progressive towards the useage of Seal Stones, or leave the thread. If you would like to suggest in other places additional ideas to the game that would supercede the need for stones please post your own thread. Thank you.
And it seems like you are only here to be rude and insult others.
I never said that the seal stones would affect Iria locations or hidden dungeons. I said that it would be the same scenario. If the current seal stones were to have such a frequent reset, the same issues would arise with Ciar, Math, Rabbie and Fiodh dungeons. As well, passage ways between places would become an issue, especially if the requirements for breaking a seal stone are kept in place.
You are presenting a system that is the same as one already in place (Iria dungeons, bridges). So instead of theorizing how well it would work based off of your imagination, you should be looking at actual examples of how well it currently works based off of an existing system that is practically the exact same as what you are proposing. The fact is: currently there are issues with iria dungeons/bridges because nobody cares about them because their reset times are too common and they are no longer seen as anything special. If you make seal stones follow this system, then the same results will follow. In order to not inconvenience players, you have to keep the time for breaking them uncommon enough to make the titles still worth the bragging rights - because the current stats won't attract anyone.