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I also didn't know Tir citizens were descendants of Partholonians. I just got the quiz answers off of the wiki, though.
Same, but i actually did some digging with Mabinogi wiki and took my time reading and researching. I didn't see any Generations as interesting back when i was doing them, especially the old ones. I think i only started to read a bit more after g20 came out.
I got Partholonians confused with Tuatha de Dananns lol
Right now we have these
but I think this would work better
(only issue with the number video, is in g23 its a picture . and its a lil bit hard to see how she rotating them in place in under 20seconds when all i see are numbers X.X
Same. Aren't the Tuatha de Dananns descendants of the Patholonians? And if I understood the chapter 1 story correctly, aren't most of the NPC humans Tuatha de Dananns?
I'm not trying to be mean, rude or offensive. I'm genuinely curious. What specifically is hard about a 3x3 puzzle? Would it be harder or easier for those that found it hard to have a minigame where there were a picture of 19 sticks, a picture of 13 sticks and you were told to add the total number of sticks?
The further i shuffle it the less it makes sense to me. I feel like with every slide i go further away from completing and before i realize it, i already messed it up a bunch. The whole thing of pieces going around and making them move away from correct spots just so i could get the other pieces in there really STRESSES the heck out of me. It makes me paranoid that i will lose the correct order of them and it 90% happens just like that. And i go to start all over again.
I agree that it would be better to either have unlimited time (with more complex shapes), or make the g8 quest not care about the quality (so any non-broken restoration would do).
Editing quotes like that is against the rules, I'm pretty sure.
The sliding puzzle is randomized for everyone. And its made more annoying when you don't know what the finished image is supposed to look like.
Think of each two by two areas of the puzzle containing the empty space as a circle, then realize that this encompasses two circles overlapping one another. Then realize you can "rotate" the circles clockwise and counterclockwise, then think that all you have to do to move a piece is to navigate a certain part from one circle to the next.