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Updated: List of things that feel Outdated
Here is a list of things that feel outdated.
I will be coming back to update this list because there are so many things that I have allowed myself to forget and would like more time to go in depth with each one. Note, I am not stating that these skills ARE outdated, but rather that they FEEL outdated in my opinion. I think many people would agree
1. Hot Air Balloon
3. Shadow Missions
4. Summon Golem Skill
5. Tower Cylinders
6. Nearly every skill that isn't Chain Blade
Almost every combat skill has become inferior and not worth using as of Chain Blades. The time it takes to cast Advanced Magic for a nice AoE attack is inferior when compared to Chain Sweeping. The same goes for shooting an arrow with archery vs attacking enemies with a Chain. Who would waste their time with Crash Shot? With chains there is no need to aim. The same applies to loading a crystal into an Alchemy Cylinder, which leads to the next outdated thing:
(This has been balanced recently THANK YOU DEVS @ NEXON and DEVCAT or whoever is behind all this
7. (Alchemy) Magic Crystals.
-this is still very obsolete!
What is the point of spending so much time charging advanced magic in front of an oven to create a Magic Crystal that when you load it in a cylinder, takes almost the same amount of time as charging magic normally? Why not just allow instant casting since the casting was already done?
8. Spirit Weapons / Spirit Awakening Skill
It takes such a long time to raise the level of a spirit weapon (beyond damage that is worthy) that by the time one is done, they're more than likely fed up with the game. This happened to me many times before and I have been playing for over nine years.
(No longer feels outdated)
9. Mirrage Missile
(not so outdated)
10. Elf Magic Missile
(No longer Outdated)
12. Fusion Bolt
Fusion Bolt is another one of those things that the developers put effort into making, and now hardly anyone uses it except maybe for stat boosting purposes. I think Fusion Bolt is very underrated and deserves way more implementation. For example, Chain Casting upgrades should include Fusion Bolt Charges and Snap Cast should allow for Snap Casting Fusion Bolts. Honestly, with Chain Blades being many times more efficient at killing mobs than magic, All magic bolt skill should be allowed to charge past 5 charges.[/b] ( I still hold this belief and hope this changes soon)
13. Magic Bolts/Bolt Mastery[b\]
As I was saying, All magic bolt skills should be allowed to charge past 5 charges. 10 Charges at 2x the charging speed would barely put a fair balance between Chain Blade and Magic. Being able to charge a bolt past 5 actually makes charging worth it. What made magic interesting in the game before chain blades or even the ninja skills was the fact that one had to charge bolts and manage to not get killed and buy enough time to cast powerful magic, adding suspense and making things more challenging and fun.
Magic Bolt skills deserve a revamp the same way Alchemy was revamped with Elemental Wave and Golden Time. A "Final Cast" skill would be nice and quickly fix this imbalance. Final cast would make it so that players can use both hands to use instant magic. To balance things, this could have the same duration as Final Shot/Final Hit etc. only for a short period, allow instant casting. If it sounds like loading bolts quickly might be complicating, a way to simplify things is you simply Load the Skill that will be used for and replace Normal Attacks with the Loaded Skill.
For example after activating Final Cast, you load "Firebolt" and now each "Normal Attack" is an Amplified Firebolt with less attack delay. The same could go for Fusion bolt, if the player uses Fire/Ice Fusion bolt, all "Normal Attacks" become Fire/Ice Fusion Bolts. During Final Cast, the player would have Spellwalk activated naturally with no MP Consumption (but if you wanted to you could have MP be consumed at the end of the Final Cast duration?). Perhaps even blaze can be instant casted when loaded, this would be very fun. As for Fireball, maybe each hand can hold one ball, then you can launch one after the other with a brief (.5 second) delay between each, then a small cooldown after both are launched. Same goes for ice spear, and Thunder. To be more concise, Hailstorm, Fireball, Ice Spear and Thunder would be the same except they would allow for a second launch after the first, then a small cooldown after both. Meteor Strike can also be instantly casted, maybe allow for two Meteors during Final Cast (the cooldown can remain the same).
Also how about allowing Instant heals when Heal/Party Heal is casted.
All of these things can be done, and if they seem too overempowering, just make the most overpowering things to reduce the duration of Final Cast.
14. Blaze I havent tried it out after the recent update.
15. Arrow Crafting
Not worth the effort if you cant stack more than 100. All thats needed is to allow for stacks of 500 or 1000. Its time-consuming enough to make them, having to reload arrows might be a pain. Either that or you can keep the current 100 Stack, but at least allow them to be placed inside a Quiver Please! I beg you!
16. Hailstorm (No longer feels outdated)
Magic Bolts/Bolt Mastery: Make Charging speed 2x Faster and allow 10 Charges or more. Chain Casting can remain the same and give up to 5 charges while the other 5 would have to be done manually, or by simple chain casting twice.
Fusion Bolt: Allow Chain Casting, make casting time faster.
Or replace the above suggestion with Final Cast.