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Hello! I'd like to suggest an Auto Pick-up feature. The reason for this is that majority of the time, it is very tiresome having to click items just to pick them up. Although you can press ALT in order to make picking them up easier, there are still times when even the text of the item's name is hard to click. Other times, you might be fighting a bunch of enemies while gold and other items are on the floor, but because you're taking a long time defeating them, the items and money have already started disappearing. This is why I am really requesting an Auto Pick-Up feature. It should also be customizable as to what items you want to be automatically picked up.
Auto Pick-Up Feature Options:
- Automatically pick up items that your character moves over or touches. (Character and dropped item collision detection trigger.)
- Can choose which items to automatically pick-up: All, Gold, Gems, Quest Items, Blacksmithing Manuals, Sewing Patterns, Others... (Customize in a window where you can put a check mark on which items you want to be automatically picked up.)
- It's ok if it only works in instanced rooms/dungeons/missions where only you or your party exist, in order to avoid problems caused by too many collision detection checks in general areas which are heavily populated such as towns (if such a thing could actually cause problems).
Thanks, I hope to see this feature in the future
Comments
Anyway it would definitely be great to be able to just walk right up to an item and it automatically goes into your bag, just like in most video games.
Anyway it would definitely be great to be able to just walk right up to an item and it automatically goes into your bag, just like in most video games.
Also, pet moneky's and some dog pets do the same. I wouldn't break my hea
Also, pet moneky's and some dog pets do the same. I wouldn't break my heart if they added it but if they do I'd want it to be toggleable in settings. In the midst of a fight you maneuver to survive not grab stuff, which is the reason for this post I suppose, but that means the order that y
Also, pet monkeys and some dog pets do the same. I wouldn't break my heart if they added it but if they do I'd want it to be toggleable in settings. In the midst of a fight you maneuver to survive not grab stuff, which is the reason for this post I suppose, but that means the order that you pick stuff up then would be, in a sense, out of your control so you could end up picking up stuff in an order that might be detrimental.
Also, pet monkeys and some dog pets do the same. I wouldn't break my heart if they added it but if they do I'd want it to be toggle-able in settings. In the midst of a fight you maneuver to survive not grab stuff, which is the reason for this post I suppose, but that means the order that you pick stuff up then would be, in a sense, out of your control so you could end up picking up stuff in an order that might be detrimental.
On the other hand, another way to deal with this is just have stuff last longer before it fades. My guess is that's
Also, pet monkeys and some dog pets do the same. I wouldn't break my heart if they added it but if they do I'd want it to be toggle-able in settings. In the midst of a fight you maneuver to survive not grab stuff, which is the reason for this post I suppose, but that means the order that you pick stuff up then would be, in a sense, out of your control so you could end up picking up stuff in an order that might be detrimental.
On the other hand, another way to deal with this is just have stuff last longer before it fades. My guess is that's a really easy edit to the code or resource files, depending on how they've set things up.