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+1 from me ^^
I mean, Elves should at least be able to dual wield light weapons like daggers.
And why can't giants dual wield 1h swords, if they can dual wield blunt weapons?
To be honest, it sounds like the perfect solution for elves who want to dual wield. ^^
I know it seems unfair and somewhat childish of me, but I'm not a fan of sharing the elves' mounted archery lol. Besides, doing so imo would make the only notable difference between elves and humans be appearance. But that's just me ^.~
Elves can shoot two arrows at once.
Elves have Final Shot and Mirage Missile.
Elves have Hide.
Elves get more intelligence and dexterity.
There are many notable differences.
Many of our skills require more AP.
FS still misses ALOT. FH does not miss at all.
Archery was an art form before they switched to having cooldown times. Now it is near completely reliant on murphy's law.
And even if we were to get just the ability to dual wield daggers, it's not like we'd get FH.
Elf Combat costs are much lower than Giants and Humans. Elves now have access to 2 handed hammers and axes because of the Celtic weapons.
Elves have high move speed which makes them better suited for life-skills like metallurgy and harvesting where you have to run from patch to patch. The dex from the life skills goes to archery where elves have a much shorter Magnum Shot CD. With Final Shot, the aim speed increases significantly like Urgent Shot's buff but for 30 seconds.
Elves currently have the only hybrid dex/int skill in the game (mirage missle) which makes hybriding mage/archer worth it.
Elven Magic Missle is a basically a big AOE Magnum Shot that doesn't miss compared to Giant's Full Swing which makes you use a 2h blunt when a giant could be using a 2h Sword and their OP Vales Shield instead.
Elves don't need dual-wield. If anything thieves should have small shields, like bucklers, where maybe instead of defense, counter could be enhanced. Dagger could scale dex instead of strength. If anything, Treasure Hunter is similar to thief. Commerce for money making, Adventure for exploration and treasure, plus crisis escape is very thief like. If only it wasn't so goofy looking.
Lets see...
1. Two arrows? who uses that anymore?
2. Final shot is only good if you are fully geared and reforged for Magnum spam.
3. Hide? Useless. I mean really? 35 seconds to RE-hide if you get hit.. and why would you hide to begin with? Not everyone wants to play the waiting game with Hydra + Hide style. And by then humans and giants have already finished rooms (if you are in a party)
4. not a big deal.
5. Mirage missile isn't worth it. Even Hydra is better than Mirage Missile. (Same goes for Magic missile, the damage is really bad)
6. Movement speed? we have movement speed pots, pets, fleet feet, wavesweeper S and what not.
7. Axes and Hammers don't make elf melee something "OP" like archery(magnum) does with humans.
Yeah no..
Instead of giving elves Dual wield, they should revamp the race as a whole, with the skills.
Or maybe add new exclusive range and magic skills, since they are supposed to be superior in those aspects/classes.
Understood? Good now back to our regularly scheduled thread topic...
But yeah, a thief would be nice.
It'll add in hidden talents and maybe even a new hero talent! (Thief/Ninja/something)?