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Comments
IE;
Refining rank 9 should be 100% for refining iron.
And I still wish "100%" was a thing we could just get.
A cap of 99% on most things is lame, if you think about it.
I don't think real life is like that. How /unlucky/ do you have to be, to get that 1% if this was real life xD
Maybe it's trying to say that even though people do something every day, they can still mess up?
Still is stupid. I wanna get away from messing up so I play video games.
Too bad I mess up in them too...
The chance of succeeding 40 times at 99% becomes increasingly harder as you succeed.
It's like 66.8% to get all 40 without failing at a 99% success rate.
Why I repair 1 dura at a time with NPCs lol
Cooking, for example. Even though I've prepared the same dish to eat over and over, I've also messed it up during preparation and had to throw it out because of some small mistake. (i.e: miscalculating measurements or forgetting something, hence the 1% error) So, that's where I can see the 1% coming into play.
But, sometimes it comes in to play way too often. Most people refer to that as bad luck and it's hard to tell if it truly is bad luck or if the percentages aren't really as they seem to be.
That makes sense, but isnt the most you can do in queue 10? So, regardless, its an extremely slim chance at failing...
sometimes when I'm having a bad RNG day I remind myself of that bloke who paid a small fortune for a dragon heart and then failed the huntress at 99%
It is how real life works. Maintaining a 100% track record is possible, but failure is always a possibility.
We tend to notice our failures more than our litany of successes, of course. Still, I think for certain items, that it would be absolutely lovely for some items to cap at 100%.
(I.E. Anything in the millions)
Well, as someone that does a lot of life skills and craft 100 items at a time easily, I can assure you that failing 10 times means the 99% is false, as 10 failings in 100 attempts means 90%. If those were the only fails I do crafting 1000 items, then the percentage is ok, but that isn't the case.
I was only arguing against the notion that never failing is "realistic". It isn't. Humans are humans, and they make mistakes. It is possible to not make a mistake, but it only goes for limited amount of trials. (I.E. A life career that inevitably ends in death.) whose length determines the eventual likelihood over the duration.
Though yes, my fragmentation and synthesis successes seem quite low for something at "99%". I failed several times transmuting metallic ore.