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Why do people constantly insist that mabi is dying

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  • FirelinksFirelinks
    Mabinogi Rep: 720
    Posts: 29
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    The only reason this game is dead to me is the lack of east servers.

    Its been years and I still have delay on every skills i use.
  • XiokunXiokun
    Mabinogi Rep: 11,060
    Posts: 887
    Member
    Eh. We're fine guys, it's all good. I don't see anything too major we need to worry about. ¯\_(ツ)_/¯ As long as my buddies still play Mabinogi and random people will still talk to me on the streets of Dunbarton, which they do, I think Mabinogi is still pretty good.
    pawcalypseVeylaineDrognakTheOthicSherri
  • HazurahHazurah
    Mabinogi Rep: 3,360
    Posts: 438
    Member
    edited January 3, 2018
    the game is alive and well, but just stopped growing

    well not really, just the player base, barely any new player by now
  • HardmuscleHardmuscle
    Mabinogi Rep: 12,900
    Posts: 2,553
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    edited January 4, 2018
    @Firelinks ~ You could live a mile away from the server and still experience an "ACK delay" (aka Skill delay).

    Skill delays (the time it takes between pressing the key and something happening) are usually caused by Nagle's Algorithm.

    https://wiki.mabi.world/view/Lag#Disabling_Nagle.27s_Algorithm
    wrote: »
    This algorithm interacts badly with TCP delayed acknowledgments, a feature introduced into TCP at roughly the same time in the early 1980s, but by a different group. With both algorithms enabled, applications that do two successive writes to a TCP connection, followed by a read that will not be fulfilled until after the data from the second write has reached the destination, experience a constant delay of up to 500 milliseconds, the "ACK delay". For this reason, TCP implementations usually provide applications with an interface to disable the Nagle algorithm. This is typically called the TCP_NODELAY option.

  • TNinjaTNinja
    Mabinogi Rep: 8,945
    Posts: 1,157
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    It depends on your definition of "dying" I guess.

    To me, it's "alive", but is it truly "living"?
  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,440
    Posts: 1,701
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    edited January 4, 2018
    TNinja wrote: »
    It depends on your definition of "dying" I guess.

    To me, it's "alive", but is it truly "living"?

    On a technical standpoint no, it's not as alive back when gachapons were fairly new, and content actually rolled in.
    Content being new areas, zones, and tasks not talents or Gen quests.
    If NPCs who sold clothes actually served a purpose and sold very old gachapon clothes, then yes, there would have been progress.
    Unfortunately Nexon KR has ignored the NA community in the modern views of Lootbox conspiracy and lack of validity in actually progressing in a game.
    There is no new crafting recipes for old gachapon outfits, nor is cooking entirely complete.
    Nexon KR may still have money, but widely lack the human resources or time to make up for a wide gap of a very outdated UI and Cash Shop model.
    This all points in a very negative and downward spiraling direction, rather than any progression in the way Mabinogi should be running.
    Also the main problem right now is NA's lack of a CM who can actually work with KR on trying to make NA mabi a bit more independent in the marketing and tech departments.
    Eureka12Pip-BoyTairiku
  • Eureka12Eureka12
    Mabinogi Rep: 955
    Posts: 27
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    TNinja wrote: »
    It depends on your definition of "dying" I guess.

    To me, it's "alive", but is it truly "living"?

    On a technical standpoint no, it's not as alive back when gachapons were fairly new, and content actually rolled in.
    Content being new areas, zones, and tasks not talents or Gen quests.
    If NPCs who sold clothes actually served a purpose and sold very old gachapon clothes, then yes, there would have been progress.
    Unfortunately Nexon KR has ignored the NA community in the modern views of Lootbox conspiracy and lack of validity in actually progressing in a game.
    There is no new crafting recipes for old gachapon outfits, nor is cooking entirely complete.
    Nexon KR may still have money, but widely lack the human resources or time to make up for a wide gap of a very outdated UI and Cash Shop model.
    This all points in a very negative and downward spiraling direction, rather than any progression in the way Mabinogi should be running.
    Also the main problem right now is NA's lack of a CM who can actually work with KR on trying to make NA mabi a bit more independent in the marketing and tech departments.

    Exactly!
    Darkpixie99
  • KelpSodaKelpSoda
    Mabinogi Rep: 2,475
    Posts: 218
    Member
    gameplay wise no, the game has always been a mess but it never really got that much worse other than power creep but honestly that's a non issue

    clearly the game will never get a single fix on any of the gamebreaking issues it has but it's not like the target audience know any better to let it die
    Tairiku
  • HardmuscleHardmuscle
    Mabinogi Rep: 12,900
    Posts: 2,553
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    @Darkpixie99 ~ Not having a CM in the NA forum plays very little role in the population of the game or the growth of North American game development in South Korea. The largest contributing factors to the dwindling of NA's population are the gold bots and the overall hacker/gold seller/buyer community. These things alone have cost Nexon a lot of money. A lot of money they could have used to provide the community with the content they desire. (The same thing responsible for the dwindling of populations for many other games). This game could fare just as well or better without a forum; limiting all of their user feedback to submission based email. (As it was before we had one).

  • GretaGreta
    Mabinogi Rep: 46,025
    Posts: 6,830
    Member
    edited January 5, 2018
    Seriously, where's Saygo? I know he was just a replacement for some time, but it's almost a year now since Sabina left and we still don't have official CM... That's just... I just... Have no words how disappointed i feel.
    HardmuscleDrognak
  • HardmuscleHardmuscle
    Mabinogi Rep: 12,900
    Posts: 2,553
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    @Greta ~ There was a time before Sabina. :trollface: :smirk:



  • SaiSai
    Mabinogi Rep: 8,420
    Posts: 668
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    Hardmuscle wrote: »
    The largest contributing factors to the dwindling of NA's population are the gold bots and the overall hacker/gold seller/buyer community.

    What I wouldn't give to see those bots gone forever...
    HardmusclePeachAppleSherri
  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,440
    Posts: 1,701
    Member
    edited January 5, 2018
    Hardmuscle wrote: »
    @Darkpixie99 ~ Not having a CM in the NA forum plays very little role in the population of the game or the growth of North American game development in South Korea. The largest contributing factors to the dwindling of NA's population are the gold bots and the overall hacker/gold seller/buyer community. These things alone have cost Nexon a lot of money. A lot of money they could have used to provide the community with the content they desire. (The same thing responsible for the dwindling of populations for many other games). This game could fare just as well or better without a forum; limiting all of their user feedback to submission based email. (As it was before we had one).

    A CM on the forum is able to directly work as a Forum Community Manager, capable of forming complete files of forum requests
    (Ex- Idle Action Cards, Save Hair/Face) to the KR CM to look over and validate that it's also what other communities would want and gladly pay for upon release.
    A CM in game is just an event creator, which unfortunately amounts to just gatherings and freebies due to the lack of NA's ability to actually create or alter content.
    (IE- Forwarded Bug usually indicates to KR which had previously already patched it days later compared to our month long waits.)


    Also, gold bots are an illegal activity that results in both accounts getting banned.
    It's only costing Nexon fees for any additional outsider investigative work.
    Gold bots only affect the game economy, not the game's progression itself.
    (Only the Nexon KR devs can do that by stalling or not reaching out to other branches for help.)
  • KouyioueKouyioue
    Mabinogi Rep: 3,440
    Posts: 385
    Member
    Probably sweep it under the rug like those unreported crime rate statistics that keep popping up

    Gotta keep those fancy artificial rates up to appeal to the scrutinizers xD
    Darkpixie99
  • CapnReconCapnRecon
    Mabinogi Rep: 1,055
    Posts: 30
    Member
    Not quite dead yet, but still dead to me. I do sometimes check back here, but honestly the game isn't worth playing seriously anymore. I made it my goal to put together a set of Chaser armor and once I did, that was it. I stopped playing seriously, because there wasn't anything worth going for next at the time. Now, I just see a ton of items that should be obtained via gameplay being released in Trashapons. The game has this giant leech sucking on it's back trying to wring all the money it can out of it. The extreme over-reliance and frequency of gachapons is sickening. Instead of real content, we get temporary events that are either fundamentally broken, or not worth doing. Frequently both.

    It's been said before, but what the game needs is a new engine, devs that care, and to be de-Nexoned. So basically a real Mabinogi 2 instead of what they tried to pass off as Mabinogi 2 (It was basically a sequel to Vindictus) until everyone told Nexon the idea was dumb because Vindictus already exists, so they binned it.

    It hurts seeing how much time I dumped into Mabinogi only for Nexon to continue nosediving the game because they don't actually care about the wellbeing of the game and it's community.

    Yell and scream at me all you like, but I believe Nexon will never change when it comes to how they view their games. At the end of the day for them, it's just a way to line their pockets.
    Darkpixie99JulieDrognakSherri
  • TayloreskiTayloreski
    Mabinogi Rep: 3,990
    Posts: 408
    Member
    Nilrem wrote: »
    Remember: It is a unspoken rule for every MMO in existence for certain groups of players to always say the game is dying/dead/going to die/close to death/already dead, even if the game is fully alive and has over a million players.

    This is often caused by players only doing things within a small group, and because they ran out of things to do, it must mean that everyone else ran out of things to do. Even if the majority of players still have a lot to do from not rushing or being normal, social people.


    ...That, and I've actually been around dying MMOs before. If you ever think Mabi is bad...
    Well, I've seen games with less than 100 total players online weekly not die.
    And on a game I saw that had announced its death, I saw maybe 10 players. Total.
    Not just 10 in one server or one area. TOTAL.

    Mabinogi is still alive. maybe has a bit of a cold and could use some care, but its Alive.

    :x Actually- Im one of those who has been saying the game is dying. But that is not the reason at all. From the time i joined, to now. I have seen the decline of people and even shops, And its not me looking in the wrong places as well. My friend who joined the game just last year made the comment them selves, "Where are all the players? Ive only seen two and they seemed to be afk." That was from a new player. Even in past events, Half the time you are better off soloing unless you have a group of active friends, Because the chances are pretty low to find someone who isnt afk.

    I didnt have a small group of friends, and i wasnt around small groups of players either. The game isnt Dead, But its is fading.
    Darkpixie99
  • HardmuscleHardmuscle
    Mabinogi Rep: 12,900
    Posts: 2,553
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    edited January 6, 2018
    @Darkpixie99 ~ A CM (Forum Community Manager) is not a developer. ~ Yes. Our CMs have been known to communicate with communities (that's their job). A CM does not dictate what happens in the game, nor do they have any direct influence over the population of the game (high or low). A CM can make recommendations based on a visual observation, but that's the limit to their "authority" in terms of what goes and what does not go, outside of the forums. The confusion on this topic derives from our previous CM's position with the company. (Sabina was not only a CM; she was/is also a GM). This is why she was able to do things unable to be done by a normal CM. ~ Bugs are handled by entirely different people. @Tasket and @Katherz do, did, and are still doing a fine job of handling bugs (with or without a CM at the helm). ~ For the purpose of continued bickering and near imminent overconfident psychobabble, define Confirmation Bias. ~ and have yourself a wonderful day. :)

    GM Cicada was Sabina

  • Darkpixie99Darkpixie99
    Mabinogi Rep: 8,440
    Posts: 1,701
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    Hardmuscle wrote: »
    @Darkpixie99 ~ A CM (Forum Community Manager) is not a developer. ~ Yes. Our CMs have been known to communicate with communities (that's their job). A CM does not dictate what happens in the game, nor do they have any direct influence over the population of the game (high or low). A CM can make recommendations based on a visual observation, but that's the limit to their "authority" in terms of what goes and what does not go, outside of the forums. The confusion on this topic derives from our previous CM's position with the company. (Sabina was not only a CM; she was/is also a GM). This is why she was able to do things unable to be done by a normal CM. ~ Bugs are handled by entirely different people. @Tasket and @Katherz do, did, and are still doing a fine job of handling bugs (with or without a CM at the helm). ~ For the purpose of continued bickering and near imminent overconfident psychobabble, define Confirmation Bias. ~ and have yourself a wonderful day. :)

    GM Cicada was Sabina

    Say what you will, the fact of the matter is that KR has a crippling need to solo develop or fix things, and without community input, Mabinogi would never have had the new features you see in the feedback and suggestions side of the forums. (Idle Action Cards/Save Hair with Save Face coming soon.)
    The only one capable of communicating just that is a CM, power or not.
    You see, if NA continues to have no CM, then KR will be stuck releasing suggested content that only the KR community wants, pushing the NA community farther away.
    Plus, the content we want will/may never be seen by KR.
    No more Lootbox Conspiracy, Crafting Old Gachapon Releases, Better and Well Rounded Crafting System, and NPC Re-validation are all great ideas.
    However, I don't exactly see KR forums talking about complaints in the same way we do.
    You could blame Google Translate as to why we need an official CM for NA, but it really speaks for itself about how much actually got through to KR so far.
    Whatever ideas our CM took from just a single thread with multiple pages, it was enough for KR to go, "Oh... so a housing decorative system in the Homestead. (Romantic Farm) Okay, we can do that." And so they added it in after the KR housing channel revamp.
    It might be a small change we won't be seeing for a few more months or so in a large update, but it was there in the forums, and it was seen.
    If anything... I think the KR community has the most dead forums when it comes to feedback. (All I see is a freestyle forum and a guide forum.)
    I as a player wouldn't be able to know for certain that KR doesn't have any ideas of it's own, only a CM would have that kind of communication ability.
    You say that not having an NA CM won't affect Mabinogi, but it actually just might do that after we catch up to KR and hit another content hiatus.
    If you doubt me so much, just take a look at the deeper meaning behind the CM job title.
    Sherri
  • GakkuriaquaGakkuriaqua
    Mabinogi Rep: 2,770
    Posts: 268
    Member
    edited January 6, 2018
    I would also say that mabi is on some sort of gacha life line. Where mabi gets sparks of activity when a new gacha comes out.

    But to be honest I find it quite sad that it take forever to queue up for group events i.e the recent Santa hide and seek. After a day or two the event area was quite empty so it was difficult to get the homestead items for me. Overall event areas aren't as active as they are compared to previous years. I personally enjoy mabi events but the waiting time to queue up this event isn't enjoyable when it takes hours.


    But me being here for 8+ years I would say that my server is on a decline, due to majority either migrated to other games such as BNS, BDO or FFXIV, or migrated to alexina server.


    Also there isn't really an "end game" phase imho. There isnt a goal to reach for, I mean there are "end game" items but they're a shot in the dark due to how small the population is. For the players that aren't p2w or power-creeps I feel that they're left without a goal aside from ranking skills.
    What do you do after getting rank 1 for most skills? whats the motive for increasing stats?
    There just isn't a drive to do anything after since a lot of things are just not worth doing, especially since gacha spits out so much junk that devalues majority of items.
    Darkpixie99Sherri
  • TNinjaTNinja
    Mabinogi Rep: 8,945
    Posts: 1,157
    Member
    Hardmuscle wrote: »
    @Darkpixie99 ~ Not having a CM in the NA forum plays very little role in the population of the game or the growth of North American game development in South Korea. The largest contributing factors to the dwindling of NA's population are the gold bots and the overall hacker/gold seller/buyer community. These things alone have cost Nexon a lot of money. A lot of money they could have used to provide the community with the content they desire. (The same thing responsible for the dwindling of populations for many other games). This game could fare just as well or better without a forum; limiting all of their user feedback to submission based email. (As it was before we had one).

    Wait, Korea doesn't have gold bots?
    pawcalypse
This discussion has been closed.