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Reduce the effectiveness of hp potions
I think potions are too good in mabinogi and reduces sportive game play - suggestions are appreciated and also if you agree/disagree.
I think you should get potion poisoning much quicker and it should have a more negative effect like:
after 15 potions within a certain time each potion after that deals 110% of what it heals for you as damage over time ( like a 2hp per sec) so you still heal from it but you would eventual lose more than you heal. (it dose not have to be specifically this but i think they should not be as good as they are now)
why i think this is a good idea:
1.
Reduce the dps meta -Makes skills like heal and party heal more useful and people would think twice before choosing Battlefield Overture or Enduring Melody. players would consider defensive skills more like mana shield (which should have rank 1 by now) and skills like neutral shield(which need a re-vamp as simple as allowing you to move with it and giving it a charge time rather than coldown. It makes no sense why the gave it a coldown since it should be about timing it right but ill end my shield rant now) and equipping shields for reduced damage
3. make higher hp pots more valuable 500 hp pots vs 30 hp pots and there is some money in it for nexon too because people would consider buying the nx potions
4 So solo gamplay is not destroyed reduce the effects stamina loss of healing yourself- there is a wound mechanic for a reason and its to prevent people from healing 24/7 also healing yourself is hard in combat and will make first aid skill useful (and should have rank 1 by now) which leads to my last reason
5 It makes game play harder(and better) without having to introduce stronger(op) bosses that 1 or 2 shot you. since potions would be less useful the boss battles could be battles of the teams endurance(how much mp you have 2 heal and how much hp your team has left. I think its more fun this way 2 and it will reduce the dps meta some more)
Comments
Why do you think Girgashiy's attacks were made to scale with your hp instead of one-shotting you?
Okay.
1. Battlefield is TOO good to ever be picked over anything else, except in a very few cases vivance. Enduring melody is pretty much only useful for mana regen. Pretty much everyone uses mana shield in phantasm/dragon raids/girg raids/avalon raids. The shield skills are pretty useful already, but I think it'd be better if they functioned more like shield of trust. As for party heal, again it's already used in the above mentioned.
3(?). Higher restoring pots in the cash shop while potion making is a dead skill? No thanks. How about potion making be better in the first place, then we can talk about making cash shop ones.
4.I just think heal on yourself shouldn't take stamina at all it's too slow to save you anyway.
5. It doesn't make it harder, it makes it last longer which is artificial difficulty. Add more mechanics to fights and less hp/damage that would shift the meta. If you buff sustainability to the point it's better than dps, it's because you can be practically invincible which in the end is worse as you'll have a fight that takes an hour but there's 0 risk of dying.
Also chapter 7 (g22 spoilers)
3- higher restoring pots already exist in the cash shop but i did over look what is required to make 300hp pots (four leaf clover-new methods to obtain them anyone?) which makes me reconsider my statement but potion poisoning only effects 2 stats ie HP Intelligence and Will- according to wiki- so how is it fair for some class to be unaffected by pot poisoning?
4 i agree
5 looking at the extreme end of things but my point is it should be worth using skills like heal, and magic shields- being forsed(ish) to use more sustain skills would make a boss harder -not overall sustain stats
Girgashiy is one boss in the game but i guess there trying to change that but it also makes def stat useless. it also makes me wonder why the made def based on str( if you chose not to invest into it in the beginning well glhf,they could of just gave armor more upgrade paths)- im not for or against it since its 2 sides to the same coin. probably a another topic
g22 lets see how that turns out
With all healing set (minus reforges) I can heal about 450s and that's being pretty invested into it. Losing max damage along with other stuff is a bit too much for an extra 100hp on a heal.