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"...i.e. Peaca Hardmode and Alby Basic should feel appropriately "rewarding" and have the end-chest gold drop and item rewards (crafting patterns, etc) scale accordingly with respect to the difficulty level and the current inflation rate"...I am als…
"I noticed that things from five years ago are no longer in Gachapon loot pools, but craftable item lists...This is analogous to a patent: one enjoys a monopoly for a while, as an incentive & reward for one's inventive efforts but the patent exp…
I wholeheartedly agree with both of the above comments...random party content forms the backbone of any mmo, while soloing said content should be a personal choice, not a requirement...even well into endgame, which is regrettably raid-dominated.
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I feel like, too often, fledgling mmorpg's--let alone a game that has been active for as long as Mabinogi--fail to strike the too-often tenuous balance between porting and needing to travel. While I believe that being able to port to the "central hu…
What I was really going for with this post was for the devs to examine the impact that usual travel during gameplay has on the feeling of immersion in the game...I'm not anti-porting by any means, however, poulnaborne was absolutely heretical, to my…
"Please remove janky systems and overpowered skills like arcana. I don't know if people are aware, but arcana literally makes the old skills USELESS in every aspect. There is no reason anyone would use a regular skill over arcana for any reason at a…
"Let raiders enjoy raiding and let dungeon runners enjoy dungeon crawling for exp, gold, and treasure. I have no interest in raiding so please don't try to force players into that by removing everything else. Players who run raids and fight bosses w…