Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
[NEW MILLETIANS] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
If this is your first visit, be sure to check out the Nexon Forums Code of Conduct. You have to register before you can post, so you can log in or create a forum name above to proceed. Thank you for your visit!

Fragarach

About

Username
Fragarach
Joined
Visits
46
Last Active
Roles
Member
Points
735
Badges
6
Posts
35
  • Any Reason For The Name Erinn?

    My initial response was going to be: No idea. It's definitely not an Irish word, and has nothing to do with either Irish or Celtic mythology, unless its a horrible butchering of the name Ériu, who was kind of a mother goddess of Ireland, and where Ireland's old name Éire actually originates from. It's stated in game that Iria was named after the goddess that made it, so maybe that is what they based it off of.

    Then again, they intended Iria to be this exotic foreign land so maybe its just a made up name, since its a mixture of a whole bunch of different cultures. I mean we've got names like Krug and Taunes in Vales, Castanea and Hagel in Filia, not to mention Kushina and Waboka in Cor. Thats a load of different cultural influences right there.

    While googling it I did find one thing thats mildly interesting, though I doubt this is where the name came from. Iria is the name of one of the deites in ancient Albanian/Illyrian mythology. There's a slim chance that the game devs researching celtic mythology back then, accidently mistook Albanian myths (myths from Albania) with Alban myths (Scottish myths) or even Albion myths (ancient british myths). In fact, I instantly presumed when I first read that Iria was "Albanian" that they meant "of Alban", so I could easily understand how someone outside of Europe researching the legends of a bunch of strange ancient indo-european groups(both the celts and illyrians fall into this category) might make that mistake. Especially when the names are being translated across into another language.

    Thats all thats coming to mind for now, though I might form another theory, or perhaps get some eureka moment later on lol.
    MikunennaiNiought
  • Any Reason For The Name Erinn?

    Germany: Deutschland, Italy: Italia, Spain: España...
    ...Ireland: Éireann. "Erinn" is how its pronounced, and its spelt that way by those who aren't familiar with Gaeilge(Irish). The older name for ireland was Éire (don't know why we elongated it later), and thats actually where the english name (é)ire-land comes from. It's also the reason why its pronounced "are/our"-land, as opposed to the english word "ire"-land, an extremely common mistake by anglo speakers.

    So yeah, we're playing in the magical world of Ireland, on the continent of Uladh , which is Irish for Ulster(the north of Ireland, which includes but doesn't entirely consist of Northern Ireland). It's pretty funny really. Also, the characters and locations are based off of Irish mythology as well, at least they were until they started doing all that shakespeare stuff, then it kind of just went off the rails. Since then they've been using the occasional Welsh name here and there, and there's also been some Scottish.

    Anyway, there you go.
    ShakayaMikunennaiNioughtCrimsọnLavalovely
  • Producer’s Letter: 2023 Year End Upcoming Contents

    A new story event coming up for halloween? Oooo, I wonder if it'll be a simultaneous release of Korea's planned october/halloween event. If thats the case, and nothings delayed we'll have caught up with the koreans completely by christmas, except for the homestead and re:novation update which arent coming out till september and november of this year for them. It'll be extremely impressive if they manage to pull this off, so here's hoping everything goes according to plan!
    Arciellia
  • Problem with Moon Gates.

    Yeah, Ferghus also talks about the mini-map and Aliisa calls you by name when you first meet her, with her responding to your question of how she knows with "it's above your head, silly!". There's loads of that in this game, but they all seem to act like that's normal, and wonder why you'd find that peculiar. To them that's just life, so they probably don't find anything strange about it. Even the fact that they repeat the same dialogue is explained by Tarlach when discussing the effects of Tir na nÓg on them. Even if they were to quesiton the validity of the world they're living in, they'd probably just write off all the strangeness as a by product of the Tir na nÓg effect.

    Its been a long time for me as well, but I also remember the elves and giants mentioning something about continent warp, which is why I tactfully said "talked about properly" lol. I think it was literally just a case of them saying how to do it. I'm entirely sure its a milletian thing though, otherwise all forms of transport would be almost entirely redundant lore wise. If everyone in the world could just teleport ~2 times a day, it would be kind of mad. Infact when you really think about it, whats stopping our characters from just leaving and re-entering the world anywhere? The only answer I can think of other than "game balance" is that it might be an unconscious thing that we can guide consciously, like: we think of Iria and we appear where we feel most familiar with. Which is why its Quila for human characters as its the first place we arrive at, and Vales and Falia for the giants and elves. Also why we warp back to Tir Chonaill, until we get to Dunbarton that is.

    As for the whole milletian thing, nah there's loads of milletians, we weren't even close to being one of the first. Tarlach was doing whole studies on them before we even arrived. It's also how the npcs seem to know so much about us. The reason why our character is referred to as THE milletian, is because we are meant to be the one consistently saving the world, while the others are just doing general milletian things, like afking in dunbarton with the latest gachapon fashion. Of course, all of us being THE milletian is kind of a problem, but then again there was that whole thing during Chapter 7 about all the different timelines and attempts at getting a particular milletian to progress from g1 to g25. So lore wise, all the milletians you see around you are basically Hymerark's failed attempts at creating THE milletian, except for the ones that have completed all 7 Chapters. Those ones....eh...dont know. Probably alternate versions of yourself, or some such sci fi nonsense.
    DDSN
  • Problem with Moon Gates.

    The moon gates are a modern invention. Remember the whole thing with Jabchiel, Mores and the battle of Mag Tuireadh? Belvast has only relatively recently been taken over by Owen, so unless those pirates were also great wizards, it was after Owens siege that the Belvast moon gates where created. Also, even on the off chance that the pirates somehow managed to enlist a group of wizards from the Aielach kingdom to make a moon gate for them, the moon gates only used to lead to pre-defined locations. Remember that toss away line they gave about further improvements "by wizards" when they updated moon gates to be active 24/7 and allowed you to choose your destination?

    Now the real headscratcher is how the hell were there moon gates in the sealed holy land of the alban knights?
    DDSNNegumiko