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Solo play is already incentevized. One just has to be strong enough to reap the benefits. If anything, there's too many reasons to play solonogi than to team up.
If anything, combat strength needs to revisited in general to be more dependent on skill than numbers, but the basis is still the same. Players are too strong to the point where party play is considered not viable due to the time finding people, and being much slower for less gain.
We don't need more reasons for solonogi. We need far less. As an MMO, the fact we need to make people want to play together other than being simply able to is a great failure.
I am not sure about your experiences with the newer dungeons (Phantasm and Memento), but in my experience most people still do not run them. There are a few people who spam the dungeons, but besides that I don't see people even attempting to find parties for the content. Unless everyone happens to be soloing, which I am doubtful of, then the content is still considered "too hard" to casually run for the majority of players. Being strong does not increase the benefits of running content solo, it just reduces the losses.
The in-game text for the Prairie Dragon Eye states that it can be used in crafting, but it appears that there are no recipes for it. If this is true, could the in-game text be updated/changed to be more accurate? This would help avoid confusion when receiving/attempting to use the item.