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millusi

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millusi
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  • Millu's temp shop [closed]

    Thanks for commissioning me, rjk10123 ^^

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    rjk10123Imaizumi
  • Can we not immediately scream for nerfs?

    Some background about me before my opinion on the matter: human, total level 10k, been playing for a bit over a year, no fancy reforges, r1 most chain skills and sitting at about 900 dex and 500 luck, Whispering Twilit Moon Cutthroat, RKA armor set, r1 divine link.

    My procession through g21, part 2:
    Tagar - probably the most nonsensical and nerf-needing of all the bosses, imo. I walked into the fight like ok, let's see what's going to happen, and I got walloped hard about 3 times iirc. Then consulted people on Discord, found out that not all of the pillars worked, just the red circle one. After I managed pillars (which took some trial and error to determine when Tagar goes under and back up), managed to kill it with final hit on bargain beams while downing potions like mad (thank Aton Cimeni for the potion fishing event). On hindsight, attack avoidance is key here - either stay mounted on a pet or be a giant and shield+Defense. Not sure how lesser-leveled players can get through this without plenty of nao/guardian stones.

    Golem (i forget its name) - not sure what to say here. Drink a movement speed pot, use shylock step, march song, anchor rush spam, idk you choose.

    Fight with the disciples - yeah, this took a few deaths to figure out, but turns out the key was to stay away from the initial fighting. Then the crystal part was pretty simple, though I ran out of time the first attempt and learned to use anchor rush to get from crystal to crystal. No nerf needed, imo.

    Altam RP - it would have been nice if I was told that all the sprites had to die at the beginning of the mission, instead of after I get to my body = _=. The wind thing was really subtle; didn't understand its significance until 3rd run. Still, not a mission that needs nerfing, maybe just clarification. (After all, it's not like you lose anything but time and patience.)

    Doppleganger - not sure what everyone's problem was with this. Maintained divine link and the dopple kept going after my pet instead, keeping me free to chain impale/normal attack boss dopple, and chain sweep to 1hko the clones. HP restore was annoying, but spamming attacks overcame it eventually. Crit luck on my part? idk, wouldn't nerf.

    Talvish - took 6 tries to learn the mechanics and ended up cheesing it as follows: spammed normal chain at .02% damage per hit with the occasional raging spike to i-frame through scythe attacks (and mana shield up in case). Learned to counter blade attack pretty early (with one death to learn shield timing). Never learned how to counter anti-crusader debuff (seriously, that white text hint was vague af), but did learn that running away with anchor rush will allow one to lose Talvish after a certain distance, allowing debuff to wear off safely. After divinity, was just a matter of time until I finished him off (with maybe a pot or two to make up for hp losses). My successful last run required no Nao/guardian stones, and only 2 complete recovery pots. Not really the most satisfying fight, but I did feel good about finally clearing it.

    So, with the exception of Tagar, I managed the entirety of g21 pt 2 as a mid-tier with chain slash and a pretty typical cutthroat. It wasn't the easiest fight but as it was the finale of a storyline, I feel like it shouldn't have been. The mistake (imo) was having g19 available to you from the very beginning, which I think people misinterpret as a sign of the Alban Knights quests being beginner-level. Heck, you could technically finish g19-21 before even doing any other gen, even if nascent divinity was supposed to be the end result of all the other generations.

    Yes, there was a lot of frustration circling around this gen. We all were trying to deal with fights we were going in blind to, and we wasted a lot of resources trying to find out what the heck works given what we have. But I love what people have done - I've heard at least 5 different ways to deal with the final boss, spanning a variety of levels and equipment and skill sets. Of course it isn't fun to keep dying, but that's a natural part of exploring unknowns - you try, you die, you learn, you attempt again with new ideas.

    And if you've tried everything and still nada, then you can stop, get stronger, come back later. It's not like the quests are going anywhere, they'll wait while you work towards grandmaster chain or a nicer tribolt or whatever. There aren't even any time-limited incentives for finishing g21 this time around . -.
    OpalthiraVeylaine
  • Millu's temp shop [closed]

    Bump.

    Also art trade for Takashiru, since unsubstantial bumps are boring :p

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    Imaizumi
  • Millu's temp shop [closed]

    Thank you very much for commissioning me, Harukari~

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    TaiyouriHarukariImaizumi
  • Millu's temp shop [closed]

    Ayy, thanks very much for commissioning me, BerrySwirl ^^

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    Berryswirl