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Can we not immediately scream for nerfs?
Comments
That being said, I am an awful player; yet, I found learning the fights fun once I figured them out.
It's ridiculous that I'm 2.6k and I'm expected to be able to fight something just as well as my husband that's 15k. The fights weren't even amusing to him with how easy they were, he didn't even know the doppelganger summoned clones because he killed it that quickly. Someone recently 1k would have a lot of trouble, although if they made it this far they've probably got the core of everything they need to get it done. Doesn't make it any less tedious, but it seems the scaling could use a 4th level of difficulty if they were to adjust it.
I've beaten G21 at around 2.9k-3k total level on patch day and I only had a real problem with Tagar's hitbox for the pillars. It also depends on what skills and gear you have too and how you use demi/trans, like having divine link up at all times really helps with Tagar and the Doppleganger. It also depends on whatever you're a human or not because FH'ing those two really helps, especially with divine link up. I pretty much went through this as a human using FH as much as possible and chaincasting firebolt if the boss is being aggressive. You don't want to do this with skillsets like puppeteer or advanced ones like gunner and chain slash unless you have proper stats and gear.
To be honest I thought the Doppleganger was the easiest fight.
Finished G20 easily at around 500 total level, and G21 first part at 600 (with the help of a friend cause she had more skill fighting Hasidim than me ).
As for part 2 at around 1300 total, Tagar would one shot me with every hit, so i had to dodge her attack perfectly, Craeg was too easy to be called a boss, doppelganger went down in about 2 FH + pala, but i can't manage to get Talvish under 80% with enough time left for the rest of the fight.
Your gear doesn't even need to be that advanced. I have nothing reforged or enchanted. No level 200 pet, think the highest one is around 50, and my Divine Link is R6. Though the min-maxing DEX I did may contribute to that.
Beam sabers and chaincasting firebolt wands aren't exactly that advanced though, they do fine without enchants or reforges.
No problems with any of the bosses just heavily exploited them to win.
Which is what you are supposed to do in video games anyway.
Exploit weaknesses.
well to be fair some people here are talking about fresh new characters who recently are around 1k, you've said before you used the reset function to gain AP and stay under 1k, I'm also assuming you've played for awhile so you had the chance to take advantage of AP events.
The mechanic are easy enough to exploit and It doesn't even take that much investment to deal damage with Firebolt.
You can hit for like 5k easy at a low level. Throw on CC+4 and it practically doesn't even matter anymore.
And remember this is a fresh newby so they'd have to somehow do g19 while going a magic route before they can even do g21 and girg there likes to spam contagion making Ms not helpful thus they have to drink HP pots but then they could lose int from the pot poisoning
Also remember that this a fresh character that's around 1k so they hadn't had the time to exploit the reset function to gather AP at best they have like 1.2k-1.3k depending on events and their acitvity to do dailies.
Then they need to raise firebolt fire mastery magic weapon mastery and Ms to the max ranks, keeping in mind they like another 1k AP along with left over 800-900 AP after ranking those 4 skills just to have int and mp for ms not to break too much.
So to be brief there's still a lot a nooby has to do if they 1k or less recently and recently being they hadn't had the time to take advantage of reset function for more AP, in short not that it's impossible for anyone who has 4k total (people with 2-3k total) just my point is for Fresh new players.
But to reiterate I do not think players around 2-3k should give up easily they can watch others and see what they did maybe even reset at duncan to get necessary skill sets to help , but yeah it just harder for noobys to do it because they are newly created more hurdles to jump either take advantange of reset to stay under 1k or use tons of beginner naos which may not help if they can't deal damage fast enough
oh so THAT's how you cheese tagar.
Also i dont know who started or when 'cheesing' was a term..never heard of it...EVER....was told its an old term....
I had thot i needed to do the pillars first before doing the actual cheesing...im so stupid with figuring out boss fights lately..
I'm only fine with 5k cuz i barely made it past the 5k mark, 5.2 or 5.5k mark, and if you aren't 5k or close by g22...i feel like that's more strange, but that may sound rather cruel on the other hand, so I can understand why people would have an issue with it, but chronologically if you spent time in the game to reach g21-g22, ud reach 4k at minimum. This ensure speople have probably devleoped their stats as well as later stories are meant to be more difficult, monsters in new maps may be harder. That's just how rpg's and fantasy games are. New expansions, new worlds, new monsters = more difficulty, but still achievable with effort.
Yet, its still far easier to get to 5k than it was before.
Someone's misread something, I said ONE FIGHT, this isn't a final showdown against a boss, this is first enemy period, full stop. Which is telling me I'm more than likely going to need much more than that by the time the 4? 5? Next fights rear their inflated heads
No, because teleports and attacks that bypass level geometry aren't stopped by barrier spikes, and seeing as how hiding behind pillars did absolutely no good hiding behind a barrier spikes will not work either. Simple as that.
Again 8 hours ONE FIGHT, that's frigid snail pace compared to every, and I mean EVERY other generation boss combined. That's taking a brand new new account and completing peaca abyss time
Doesn't change the fact that player guides and wiki contributors are always late. And that's IF they decide to do anything, there's still quite a few pages on wiki that are little more than "this is a page that exists" and is left as is
I've said nothing of the a sort, I've no qualms with nerds. It's whales that pretend their the majority of players, and their holier than thou attitude that I've fundamental problems with. Someone who frequently blows $200+ on cash shop items should not expect the same output as a casual player, who at most buys an average of 5-10 gacha a month if that
For instance on a previous page someone listed their bow was reforged for extended range, what are the odds that person got the desired effect on the first reforge tool? I've reforged several bows, and never seen a range increase even appear. While my own luck may be subjective at best, and absolutely irrelevant at worst it shows precedence that not just everyone can even get such a reforge through casual means
The problem arises when such people haughtily expect others to either have as much luck, free time, or funding as they do by sole merit that they have it regardless of earning it or not. And by extension you can also add internet connectivity, hardware, and physical capability to those variables. Of course a ten year old work rig could always run as well as a brand new alienware, but chances are it doesn't
And such methods would work, granted they were implemented at the correct time. The dungeon revamp however was not.
Its ridiculous to "balance" a dungeon for two new players to act in tandem if there are so few new players that they are forced to ask much more powerful characters to carry them through what was previously a perfectly fine training ground tailored specifically for fresh accounts, but as it stands, you can stand around Tir and make note if you like, you will be lucky if even a single new player shows up. The majority being either bot or alt nowadays.
To further exacerbate this, the maximum allowed party members for even Alby dungeon was reduced from 8 players to 4, really says alot about your theorised enforcement of team play now doesn't it?
I never stated my opinion as factual, and there IS a clear difference between challenging, 11th hour scrambles and simply unfair
A Dark Souls boss can be challenging
That very same boss but you're playing a deprived character, lvl 1, and using broken sword playing on a guitar hero controller with your feet I'd say is an eleven in difficulty
Unfair would be a every bonfire being a mimic. on top of everything else
There is a laundry list of problems but an abridged version would be:
Hit detection in this questline is extremely deceptive, from Tagar attacking with twice the apparent range of her animation, to Talvish's Reaper Scythe attack hitting a 180 degree cone to his front as well as a small distance behind him, (Whether reasons are latency issues, lag, or even sluggish hardware it's not representative of a players skill or lack thereof, but something outside of the players control)
Cannot re-establish a divine link with your highest level pet, simply because it's a cloud. (Circumstantial, but indeed crippling)
Crisis Escape, Play Dead, and Elf Hide do not drop his aggro, he will not only continue his current attack animations even post relocation, but will continue to initiate new attacks on you as if you hadn't used the skills at all
Requires more than two HP 300 potions to recover from one attack when a single potion requires moderate tailoring and synthesis, on top of the obvious skill in potion making, if gathering the materials yourself can and will take the greater portion of a weeks worth of prep time, and can and most likely WILL be burned through in a matter of moments (Such is where I'm currently situated at this point in time) compounded that nobody in game sells such potions, whether NPC or player. (And yes I DID have a large supply from the previous potion fishing event, and YES those are all gone, including the extra HP 300's gained by fragmenting the Stamina ones)
And I've commented on just such a person in a previous post when a similar argument was provided
Take a spin down the entirety of the tarlach server, and you'll only find a handful of people with 'The new divinity' title, oddly enough, those same few are the only ones on the server to also have obtained Phantasm Breaker titles as well
To those claiming this is the culmination of TWENTY generations, your dead wrong, there are several generations that can be done outside of the gen1, gen 2 gen 3 progression, for instance, my first completed generation was Shamala/Nightmare on the week I started the game, and I've completed G19 and G20 on fresh characters using only the Lorna balloon and beginner stones to get past the largest hurdle through both, G19's pre-divine skills Girg fight. As seeing as how you can still access these quests with an EXTREMELY underdeveloped character its more accurate to say that g21 is the culmination of NOT the full previous twenty generations, but just the culmination of the Divine Knights storyline
For those claiming early Gen bosses were "brutal" as well, your not entirely wrong, but there is a fundamental difference. With the few combat styles that were available to you in G1 the chances are you have at least one of a selection of skills that will assist you, as well as teammates to back you up and cover for any weaknesses your character may have (Which is good in both design and practices!)
These bosses are all forced solo (despite a literal section of one being dedicated to "Regrouping and calling more allies") and simply reading through page after page shows a CLEAR methodology of either have these particular set of skills or particular equipments or you have very little chance of success which smothers any player agency in lieu of an enforced meta. Basically saying that any character that doesn't fit a particular cookie cutter approach "isn't trying hard enough" Which should be abhorrent to something that heralds itself as among the most expressive MMO out there
For instance:
Comically ironic, yes, but does help show that heavy reliance on chaincasted firebolts, spamming magnum shot with range reforges, abusing I-frames with anchor rush and lots of cheesing with Hydra Transmutation is showing to be the chief strategy.
However at least there's a small selection other than previous generations meta being distilled to Life Drain and your done.
I'm not even gonna bother reading that, man. I just...holy cow that was 10 pages ago. I don't even remember what I had for breakfast and this was still bothering you?
These gens really keep you on your toes. Despite some of the mechanics that need to be worked out, I say there was a lot of heart put in it and I could see that. I love how this 2nd part ended.
Look, I get you're frustrated I honestly do but g21 seriously isn't that hard. There's a lot of different things you can do to iframe tagar (do it all the time in the raid version) the gist of what you're saying is it's too hard to do without reforges/gear. I think I used like 2 balloon charges on tagar, and a few on talvish too but that's it.
This right here, is enough damage to beat the entire thing, along with novice anchor rush. There's people who have done it under 2k total, there's people that have done it over 20k total. Not much else to say honestly. You have people saying they've used guns, close combat, archery, chains, magic even ninja skills to beat it.
As for the phantasm breaker title comment, you see that's not really related. The title gives more time in divinity (Which is good for ranking the skill, something high end players want to do because well... it's new and not ranked.) It gives more crusader exp (Which has very limited ways to increase the exp you can get, another reason a higher tier player would wear it) and since it gives max damage that's okayish there's no real reason to switch off of it. Blood master is a better title that's better in terms of damage, and I've carried people through peaca abyss so they have a good title to start with (with their permission of course, some people want the challenge of beating it for themselves)
When you have so many people saying they've beat it with many varying techniques and you're main rebuttal is "but I can't do it, therefor you're wrong or lying" it's hard to be constructive.
Those things caused all your attacks to have 100% wound, even if they were things that never wound, like Magic, or Windmill.
It probably wouldn't have been hard to make the doppel clones drop junk like those seal scrolls and firewood like Glas' Gargoyles did.
If your only way of dealing decent damage was magic, then you didn't have very high single-target DPS magic like Casting Speed 20 chaincast Ego Fire Wand or something, then even a slight lull in DPS, such as getting attacked and stunned, or running away to hit orbs, gave the boss enough time to heal quite a bit.
Which is why skillsets with wounding attacks was the big way to go.
Then again, magic was always kinda shafted during Alban Knights storyline.
I can remember that Pennar fight in G19.
Darn his lv3 Mana Deflector.