Check out all of the details of this month's Patch Notes, featuring the Mini-games + Quality of Life Update! https://mabinogi.nexon.net/news/91106/mini-games-quality-of-life-update-patch-notes-april-11th
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Blortad

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Blortad
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  • List of things that annoy you in the game.

    Sebastian wrote: »
    Making new friends that quit a week afterwards.

    You can blame that one on a combination of perpetually unfixed bugs, terrible lag unless you're a wizard, and the game telling you to jump right into content that's basically impossible for your level right out the starting gate.
    sos123456
  • Dan tests are unbalanced and unfair

    Sherri wrote: »
    Guys, calm down
    it's just a funny sarcastic meme
    it's practically what the advancement guide is telling us anyway
    0L8lsDb.png

    thats how you meant it.. right?

    no, he was serious, look at his other posts
    Erorserv
  • List of things that annoy you in the game.

    Trying to click the map to move while flying and instead moving half an inch and stopping because it randomly decided its going to constantly reset my waypoint over and over until I land and refly.

    People who hate on the new dungeons way too hard, old dungeons were the stupidest most pointless and completely irrelevant thing...

    Lvl 20 squire missions taking twice the stats of lvl 19.

    Lag and displacement, because these cant be brought up enough.

    buying from players is extremely inconvenient because this games sorry excuse for an auction house, the housing board, is totally worthless because of the old and unchanged restrictions placed on it that should have never have been placed on it int he first place, would it really be that bad to just do a standard auction board?

    Decaying max durability because we want eventual equip replacement, but hammers so theres no eventual equipment replacement... why even have it at all if you just go and negate it by giving hammers every other event?

    commerce, the most boring thing ever, walking simulator to the max, but so many things are locked behind MASSIVE amounts of commerce, like the composing books
    sos123456
  • Dan tests are unbalanced and unfair

    What bugs me the most is all the new skills that had no Dan ranks before, like Shooting Rush and Crisis, are all fairly simple, even to get Dan 3. The ones they had to make from scratch are good, but they left all the ones they didn't have to make new tests for as the same old horrible nonsense. Its like they had a difficulty balance in mind, but they didn't bother adjusting the old tests to fit the new balance, and now people who would like to use the new versions of the old Dan skills have to suffer for the dev's oversight.
    TheDumbOne
  • Dan tests are unbalanced and unfair

    Never before has it looked more like an update wasn't even tested before release then with this one. Some of the tests for lack-luster skills like windmill and magnum shot are nearly impossible to complete while others for extremely useful skills like Crisis are so easy its absurd. If they weren't stupid RP missions, it wouldn't be a problem because if you couldn't pass a test you could just come back when you get stronger, but that's not the case. Windmill and Magnum shot particularly are impossible to complete short of getting extremely lucky with crits and enemy placement. The enemies have WAY too much hp to be able to reasonably hit the required goal with the skills and stats you are given for the test under any conditions short of an extreme case of freak chance. I can't imagine how people without top notch internet connections must feel, since them being near impossible as it is means any lag at all will result in a guaranteed fail, and on top of that because they decided it would be funny to make us get SS rank, its possible to "pass" but still fail, resulting in an entire day being wasted. These tests are so unbelievably unbalanced that I am thoroughly convinced that most or all of them weren't even tested at all past absolute bare bones functionality. Case in point, Smash. Every test has a special bonus you can get by doing a specific thing. Shooting Rush, for example, wants you to stand in a specific spot to refresh the skills cooldown. Windmill and Smash share the same bonus as they are both melee skills, which is refreshing their cooldown when a set number of enemies has been killed. The problem, as anyone who has ever used smash before will tell you, is that smash doesn't even have a cooldown. It does, but the cooldown for it is totally pointless and unnecessary as it is is shorter then the duration of the animation for the skill and you can't load another smash in the middle of the animation for an ongoing smash. This means that even if you happen to get a cooldown reset for smash when you are right next to another target, you can't use smash again on that target until the cooldown that was just pointlessly reset would have finished anyways. The bonus for smash is completely, 100% useless in every conceivable way, so unlike every single other danable skill, smash has no bonus at all because they didn't bother to even so much as think for more then 5 whole seconds about how smash works before arbitrarily throwing together these half-assed dan tests. I would wager the only ones that they even bothered to balance at all are the skills that previously had no dan tests at all, the ones they had to make from scratch like Crisis, which is why all those ones are reasonable and tests for everything that was already danable were left mostly alone and are now nearly impossible because of it.
    AngelsamaGrimreaper97VimiBlissfulkill